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|Release date(s)|| JP October 26, 2001|
NA December 2, 2001
EU June 14, 2002
|Input methods||GameCube Controller|
|GameIDs||GPIP01, GPIE01, GPIJ01|
Pikmin is a strategy video game developed and published by Nintendo for the Nintendo GameCube video game console in 2001. Pikmin is the first game in the Pikmin series of video games, and the third game for the gamecube overall. It was designed by Shigeru Miyamoto. The sequel, Pikmin 2, was released in 2004. The image song, "Ai No Uta" by Strawberry Flower, appeared in the Japanese commercials for the game, but soon became an unexpected hit song, eventually eclipsing Pikmin's sales. As of March 31, 2002, Pikmin has sold over one million copies.
16:9 Aspect Ratio (Widescreen) AR Codes
16:9 Aspect Ratio (Widescreen) [Ralf] HYRZ-MK7B-NG86E UPQH-3PG7-AD7CZ X18R-CJ5H-DNYFV
16:9 Aspect Ratio (Widescreen) [Ralf] 15ZV-P8NW-GK0QA 7BXK-ZK2Z-JFR1H 4BFH-BTFQ-TW68W
60Hz AR Codes
Enable 60Hz Mode [Ralf] K79V-ZGNM-1P58Y 1RG4-CT0E-7TFH8 TRPZ-9Y7Y-45DJJ ZV4V-3CF9-W8MFX 5CCE-WXHF-2B36Y 3K8C-PPBR-A3VUR 88XP-5T26-JMHQ7
Will sometimes hang on a black screen when the day ends. This mostly happens when using save states on that day.
Pikmin has various sound and music issues with DSP HLE, DSP LLE corrects these issues.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|LLE||Corrects most audio issues|
The graph below charts the compatibility with Pikmin since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows XP x86||AMD Athlon II x2 215 @ 3.45GHz||NVIDIA GeForce 7025||(: Game completed! Sound disappears in intro and some other places. Small slowdowns in huge places.||†.fl.l).|
|Windows 7 x64||AMD Athlon 64 X2 4400 @ 2.2GHz||NVIDIA GeForce GT 440||Perfect, but having more than 60 active Pikmins causes the game to slow down.||Endres|
|^||Mac OS X 10.7.4 Lion x64||Intel Core i7 @ 2.2GHz||AMD Radeon HD 6750M||Works great at 100% speed almost all of the time, using 80+ Pikmin will cause a slight slowdown (from 100% to 87%, not major at all). No bugs encountered, completely finished the game.||Axxer|
|Windows 7 x64||Intel Core i3-370M @ 2.4GHz||AMD Radeon HD 6370M||Fully playable: No slowdowns, no known glitches.|
|Windows 7 x64||AMD Phenom II X6 Black 1100T||AMD Radeon HD 6850||Perfect, without any crash or slowdown during all game, just some audio crackling sometimes, I recommend LLE audio plugin||Aldaris|
|Windows 7 x64||Intel Core i7-2700K @ 4.2GHz||NVIDIA GeForce GTX 570 HD||Perfect with LLE audio plugin||bcheng|
|Windows 7 x64||Intel Core i7-2670QM @ 2.2GHz||NVIDIA GeForce GTX 560M||Perfect, minor slow down with 100 Pikmin in the field with LLE Audio enabled. AR Codes no longer appear to crash the Emulator on Startup||Phazon Lord|
|Windows 7 x64||AMD Phenom II X4 965 Black||AMD Radeon HD 5850||Runs smoothly with fully working, bug/crackle-free sound at 30FPS with Progressive Scan enabled, and the internal resolution set to 3x native (1920x1584) running in fullscreen at 1092x1080 with scaled EFB copies, EFB on and set to virtual, OpenMP Texture Decoder on but otherwise default settings. Experiences minor slowdowns (~24-27FPS) when more than approximately 60 pikmin are on-screen at the same time.||incassum|
|Windows 8.1 x64||AMD A6-6400k @ 3.9GHz||AMD Radeon HD 8470D||Runs perfectly at 60FPS with 3x native resolution (1920x1584) running in fullscreen at 1280x1024||xbox360fan05|
|Windows 8.1 x64||Intel Core i7-4770K @ 3.5GHz||NVIDIA GeForce GTX 760||Runs okay at 29FPS with resolution (1920x1080) running in fullscreen||VRBites.com|
|Linux Ubuntu 14.04||Intel Core i3-3220 @ 3.3GHz||NVIDIA GeForce GTX 650||Almost perfect. Can have minor slowdown in Forest of Hope with 100 pikmin out. Some issues with stereo sound using HLE but otherwise fully playable.||Xerxes|