| Progress Continues
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|Release date(s)|| JP December 25, 2008|
NA March 9, 2009
EU February 6, 2009
AUS February 26, 2009
KO October 27, 2011
|Input methods||Wii Remote + Nunchuk|
|GameIDs||R9IE01, R9IK01, R9IJ01, R9IP01|
The game may crash randomly with the OpenGL backend, use D3D to avoid this.
Only configuration options for the best compatibility where they deviate from defaults are listed. A full list of options is available here.
|Not OpenGL||Avoid crashes|
The graph below charts the compatibility with Pikmin since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows XP||Intel Core 2 Duo E6400 @ 2.13GHz||NVIDIA GeForce 7600 GT||The graphics are perfect with no bugs and the game always runs at full speed (50/60FPS). This game doesn't need a hefty PC to run at full speed, i have the audio throttle enabled to keep the game at a steady speed so it doesn't run at 80FPS.
The audio is good but can be buggy sometimes. You can create a save game and play right through the game as you would on a Wii. Pikmin Wii (NPC) on Dolphin Wii/GC Emulator (720p HD)
|Windows 7||Intel Core 2 Duo E6750 @ 3.2GHz||NVIDIA GeForce GTX 275 896MB||Tested NA version, runs fine, with minimal glitches. Some slowdown, but very playable. Tested through start of second level. Occasional nasty slowdown after changing to fullscreen, difficult to replicate. Shadow flicker on some grass types. Some sound crackling with DSP HLE.||MaJoR|
|Windows 7||Intel Core 2 Duo E6750 @ 3.2GHz||NVIDIA GeForce GTX 275 896MB||Runs better in, but still has some glitches. Slowdown at start of a stage and flicker with grass are both gone. Sound crackling remains. Observed nasty slowdown when turning on "EFB Enable CPU Access".||MaJoR|
|Windows 10||AMD Phenom II x6 1090t @ 3.2GHz||AMD R9 280||Running at 3x internal resolution, 2xSMAA and 16xAF and DX11. Some slowdown in later levels when walking through water with a group of Pikmin; otherwise great.||Sam3|