Difference between revisions of "Pikmin (Wii)"

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== Problems ==
 
== Problems ==
 
 
=== Crash ===
 
=== Crash ===
 
The game may crash randomly with the OpenGL backend, use D3D to avoid this.
 
The game may crash randomly with the OpenGL backend, use D3D to avoid this.
  
=== Sound Issues ===
+
=== <s>Sound Issues</s> ===
When using DSP HLE, sound effects are distorted and the volume is extremely high. Use [[DSP LLE]] to fix these.
+
When using DSP HLE, sound effects are distorted and the volume is extremely high. Use [[DSP LLE]] to fix these. Should be fixed with {{revision|4.0-7286}}.
  
 
== Configuration ==
 
== Configuration ==
 
<!--A full list of options is available at Template:Config/doc-->
 
<!--A full list of options is available at Template:Config/doc-->
 
{{Config
 
{{Config
|dspengine                = LLE
 
|dspenginenotes            = Prevents distorted sound and high volume
 
 
}}
 
}}
  

Revision as of 05:11, 23 August 2015

Pikmin
New Play Control! Pikmin
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Pikmin
Platform(s) Wii
Release date(s) JP December 25, 2008
NA March 9, 2009
EU February 6, 2009
AUS February 26, 2009
Genre(s) Real-time strategy
Mode(s) Single-player
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Pikmin (Wii)
Playable
GameIDs R9IE01, R9IK01, R9IJ01, R9IP01
See also...

GameCube Version
Dolphin Forum thread
Open Issues
Search Google
Wikipedia page

New Play Control! Pikmin is the re-release of the cult classic Pikmin on the Wii as part of the New Play Control! series.

Problems

Crash

The game may crash randomly with the OpenGL backend, use D3D to avoid this.

Sound Issues

When using DSP HLE, sound effects are distorted and the volume is extremely high. Use DSP LLE to fix these. Should be fixed with 4.0-7286.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Pikmin since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-12436 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r4089 Windows XP x86 Intel Core 2 Duo E6400 @ 2.13GHz NVIDIA GeForce 7600 GT The graphics are perfect with no bugs and the game always runs at full speed (50/60FPS). This game doesn't need a hefty PC to run at full speed, i have the audio throttle enabled to keep the game at a steady speed so it doesn't run at 80FPS.

The audio is good but can be buggy sometimes. You can create a save game and play right through the game as you would on a Wii. Pikmin Wii (NPC) on Dolphin Wii/GC Emulator (720p HD)

iNexXxuS
r7128 Windows 7 x64 Intel Core 2 Duo E6750 @ 3.2GHz NVIDIA GeForce GTX 275 896MB Tested NA version, runs fine, with minimal glitches. Some slowdown, but very playable. Tested through start of second level. Occasional nasty slowdown after changing to fullscreen, difficult to replicate. Shadow flicker on some grass types. Some sound crackling with DSP HLE. MaJoR
r7408 Windows 7 x64 Intel Core 2 Duo E6750 @ 3.2GHz NVIDIA GeForce GTX 275 896MB Runs better in r7408, but still has some glitches. Slowdown at start of a stage and flicker with grass are both gone. Sound crackling remains. Observed nasty slowdown when turning on "EFB Enable CPU Access". MaJoR

Gameplay Videos


Template:Navigation Pikmin