Pikmin (Wii): Difference between revisions
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m (→Configuration: clean up, replaced: |graphicsplugin â |gfxbackend (2)) |
m (→Configuration: clean up, replaced: |safetexturecache â |accuratetexturecache (2)) |
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|cpuefbaccess = | |cpuefbaccess = | ||
|cpuefbaccessnotes = | |cpuefbaccessnotes = | ||
| | |accuratetexturecache = | ||
| | |accuratetexturecachenotes = | ||
|efbscaledcopy = Enable | |efbscaledcopy = Enable | ||
|efbscaledcopynotes = Required to prevent ghosting | |efbscaledcopynotes = Required to prevent ghosting |
Revision as of 16:49, 31 March 2011
The cult classic Pikmin, rereleased on the Nintendo Wii as part of the New Play Control! series.
Problems
Graphics
- EFB CPU Access slows the game down considerably. Recommended off.
Sound
- Some crackling and garbling on DSP HLE. Can easily be observed by adjusting in-game sound settings.
- Unusually high volume in comparison to other titles.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Scaled EFB Copy | Enable | Required to prevent ghosting |
Version Compatibility
The graph below charts the compatibility with Pikmin since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
Template:Test Entry Template:Test Entry |}