Pikmin (Wii): Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|title = New Play Control! Pikmin | |title = New Play Control! Pikmin | ||
|image = [[File:New Play Control! Pikmin-.jpg|300px]] | |image = [[File:New Play Control! Pikmin-.jpg|300px|New Play Control! Pikmin]] | ||
|developer = Nintendo EAD | |developer = Nintendo EAD | ||
|publisher = Nintendo | |publisher = Nintendo | ||
Line 11: | Line 11: | ||
}} | }} | ||
'''''New Play Control! Pikmin''''' is the re-release of the cult classic [[Pikmin]] on the [[Wii]] as part of the New Play Control! series. | |||
== Problems == | == Problems == | ||
Line 23: | Line 23: | ||
== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
|dualcore | |dualcore = | ||
|dualcorenotes | |dualcorenotes = | ||
|idleskipping | |idleskipping = | ||
|idleskippingnotes | |idleskippingnotes = | ||
|dsplleonthread | |dsplleonthread = | ||
|dsplleonthreadnotes | |dsplleonthreadnotes = | ||
|hletheipll | |hletheipll = | ||
|hletheipllnotes | |hletheipllnotes = | ||
|cpuengine | |cpuengine = | ||
|cpuenginenotes | |cpuenginenotes = | ||
|gfxbackend | |gfxbackend = | ||
|gfxbackendnotes | |gfxbackendnotes = | ||
|forcefilter | |forcefilter = | ||
|forcefilternotes | |forcefilternotes = | ||
|widescreenhack | |widescreenhack = | ||
|widescreenhacknotes | |widescreenhacknotes = | ||
|cpuefbaccess | |cpuefbaccess = | ||
|cpuefbaccessnotes | |cpuefbaccessnotes = | ||
|accuratetexturecache = | |accuratetexturecache = | ||
|accuratetexturecachenotes = | |accuratetexturecachenotes = | ||
|efbscaledcopy | |efbscaledcopy = Enable | ||
|efbscaledcopynotes | |efbscaledcopynotes = Required to prevent ghosting | ||
|disablefog | |disablefog = | ||
|disablefognotes | |disablefognotes = | ||
|efbcopy | |efbcopy = | ||
|efbcopynotes | |efbcopynotes = | ||
|xfb | |xfb = | ||
|xfbnotes | |xfbnotes = | ||
|realxfb | |realxfb = | ||
|realxfbnotes | |realxfbnotes = | ||
|dspengine | |dspengine = | ||
|dspenginenotes | |dspenginenotes = | ||
|hleaudio | |hleaudio = | ||
|hleaudionotes | |hleaudionotes = | ||
|dtkmusic | |dtkmusic = | ||
|dtkmusicnotes | |dtkmusicnotes = | ||
|jitdynarec | |jitdynarec = | ||
|jitdynarecnotes | |jitdynarecnotes = | ||
|audiothrottle | |audiothrottle = | ||
|audiothrottlenotes | |audiothrottlenotes = | ||
|audiobackend | |audiobackend = | ||
|audiobackendnotes | |audiobackendnotes = | ||
|projectionhack | |projectionhack = | ||
|projectionhacknotes | |projectionhacknotes = | ||
|patches | |patches = | ||
|patchesnotes | |patchesnotes = | ||
}} | }} | ||
Revision as of 07:37, 23 April 2011
New Play Control! Pikmin is the re-release of the cult classic Pikmin on the Wii as part of the New Play Control! series.
Problems
Graphics
- EFB CPU Access slows the game down considerably. Recommended off.
Sound
- Some crackling and garbling on DSP HLE. Can easily be observed by adjusting in-game sound settings.
- Unusually high volume in comparison to other titles.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Scaled EFB Copy | Enable | Required to prevent ghosting |
Version Compatibility
The graph below charts the compatibility with Pikmin since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
Template:Test Entry Template:Test Entry |}