Difference between revisions of "Pikmin (Wii)"

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(link directly to the GameCube version)
 
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{{Infobox VG
 
{{Infobox VG
|title        = New Play Control! Pikmin
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|image     = [[File:New Play Control! Pikmin-.jpg|300px]]
|image         = [[File:New Play Control! Pikmin-.jpg|300px]]
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|developer = Nintendo EAD
|developer     = Nintendo EAD
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|publisher = Nintendo
|publisher     = Nintendo
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|series   = Pikmin
|series       = ''Pikmin''
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|released  = {{vgrelease|JP=December 25, 2008|EU=February 6, 2009|AUS=February 26, 2009}}{{vgrelease|NA=March 9, 2009|KO=October 27, 2011}}
|genre         = Real-Time Stategy
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|genre     = Real-time strategy
|platforms     = [[Wii]]
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|modes     = Single-player
|media        = 1 Wii Optical Disc
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|input     = Wii Remote + Nunchuk
|input         = Wii Remote+Nunchuck
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|forumlink = http://forums.dolphin-emu.org/Thread-wii-new-play-control-pikmin
|compatibility = {{RatingsWii|name=New Play Control! Pikmin}}
 
 
}}
 
}}
  
The cult classic [[Pikmin]], rereleased on the Nintendo Wii as part of the New Play Control! series.
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'''''New Play Control! Pikmin''''' is the re-release of the cult classic [[Pikmin (GC)|Pikmin]] on the [[Wii]] as part of the New Play Control! series.
  
 +
== Problems ==
 +
{{Problems|{{#vardefineecho:problems|
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=== Crash ===
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The game may crash randomly with the OpenGL backend, use D3D to avoid this.
  
== Problems ==
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}}}}
 +
 
 +
== Configuration ==
 +
<!--A full list of options is available at Template:Config/doc-->
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{{Config
 +
|gfxbackend = Not OpenGL
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|gfxbackendnotes = Avoid crashes
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}}
  
===Graphics===
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== Version Compatibility ==
*Shadow flickering in some types of grass.
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{{VersionCompatibility}}
*Occasional slowdown after changing to fullscreen, difficult to replicate
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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
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{{VersionCompatibilityVersion|4089|****|}}
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{{VersionCompatibilityClose}}
  
 
== Testing ==
 
== Testing ==
{{Testing}}
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{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{Test Entry|revision=7128|OS=Windows 7 x64|CPU=Intel Core 2 Duo E675000 @ 3.2GHz|GPU=Geforce 275 896MB PCIe|result=Tested NA version, runs fine, with minimal glitches. Tested through start of second level.|tester=[[User:MaJoR|MaJoR]]}}
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{{testing/entry|revision=4089|OS=Windows XP|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=NVIDIA GeForce 7600 GT|result=The graphics are perfect with no bugs and the game always runs at full speed (50/60FPS). This game doesn't need a hefty PC to run at full speed, i have the audio throttle enabled to keep the game at a steady speed so it doesn't run at 80FPS.
|}
 
  
== See also ==
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The audio is good but can be buggy sometimes. You can create a save game and play right through the game as you would on a Wii. [http://www.youtube.com/watch?v=tgjjtKVXeDY Pikmin Wii (NPC) on Dolphin Wii/GC Emulator (720p HD)]|tester=iNexXxuS}}
*[[Pikmin]]
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{{testing/entry|revision=7128|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275 896MB|result=Tested NA version, runs fine, with minimal glitches. Some slowdown, but very playable. Tested through start of second level. Occasional nasty slowdown after changing to fullscreen, difficult to replicate. Shadow flicker on some grass types. Some sound crackling with DSP HLE.|tester=MayImilae}}
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{{testing/entry|revision=7408|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275 896MB|result=Runs better in {{revision|7408}}, but still has some glitches. Slowdown at start of a stage and flicker with grass are both gone. Sound crackling remains. Observed nasty slowdown when turning on "EFB Enable CPU Access".|tester=MayImilae}}
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{{testing/entry|revision=5.0-1424|OS=Windows 10|CPU=AMD Phenom II x6 1090t @ 3.2GHz|GPU=AMD R9 280|result=Running at 3x internal resolution, 2xSMAA and 16xAF and DX11. Some slowdown in later levels when walking through water with a group of Pikmin; otherwise great.|tester=Sam3}}
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{{testing/end}}
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== Gameplay Videos ==
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<!--A full list of options is available at Template:VideoGallery/doc-->
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{{VideoGallery
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|vid1=tgjjtKVXeDY|cap1=Pikmin Wii (NPC) on Dolphin Wii/GC Emulator (720p HD)
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}}
 +
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{{Navigation/Pikmin}}
  
 
[[Category:Wii games]]
 
[[Category:Wii games]]
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[[Category:New Play Control!]]
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[[Category:Zelda ucode games]]

Latest revision as of 16:00, 4 July 2020

Pikmin
New Play Control! Pikmin-.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Pikmin
Platform(s) Wii
Release date(s) JP December 25, 2008
EU February 6, 2009
AUS February 26, 2009
NA March 9, 2009
KO October 27, 2011
Genre(s) Real-time strategy
Mode(s) Single-player
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Pikmin (Wii)
Playable
GameIDs R9IE01, R9IK01, R9IJ01, R9IP01
See also...

GameCube Version
Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

New Play Control! Pikmin is the re-release of the cult classic Pikmin on the Wii as part of the New Play Control! series.

Problems

Crash

The game may crash randomly with the OpenGL backend, use D3D to avoid this.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Back End Not OpenGL Avoid crashes

Version Compatibility

The graph below charts the compatibility with Pikmin since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-12685 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r4089 Windows XP Intel Core 2 Duo E6400 @ 2.13GHz NVIDIA GeForce 7600 GT The graphics are perfect with no bugs and the game always runs at full speed (50/60FPS). This game doesn't need a hefty PC to run at full speed, i have the audio throttle enabled to keep the game at a steady speed so it doesn't run at 80FPS.

The audio is good but can be buggy sometimes. You can create a save game and play right through the game as you would on a Wii. Pikmin Wii (NPC) on Dolphin Wii/GC Emulator (720p HD)

iNexXxuS
r7128 Windows 7 Intel Core 2 Duo E6750 @ 3.2GHz NVIDIA GeForce GTX 275 896MB Tested NA version, runs fine, with minimal glitches. Some slowdown, but very playable. Tested through start of second level. Occasional nasty slowdown after changing to fullscreen, difficult to replicate. Shadow flicker on some grass types. Some sound crackling with DSP HLE. MayImilae
r7408 Windows 7 Intel Core 2 Duo E6750 @ 3.2GHz NVIDIA GeForce GTX 275 896MB Runs better in r7408, but still has some glitches. Slowdown at start of a stage and flicker with grass are both gone. Sound crackling remains. Observed nasty slowdown when turning on "EFB Enable CPU Access". MayImilae
5.0-1424 Windows 10 AMD Phenom II x6 1090t @ 3.2GHz AMD R9 280 Running at 3x internal resolution, 2xSMAA and 16xAF and DX11. Some slowdown in later levels when walking through water with a group of Pikmin; otherwise great. Sam3

Gameplay Videos