Pikmin (Wii): Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:New Play Control! Pikmin-.jpg|300px|New Play Control! Pikmin]]
|image    = [[File:New Play Control! Pikmin-.jpg|300px]]
|developer = Nintendo EAD
|developer = Nintendo EAD
|publisher = Nintendo
|publisher = Nintendo
|released  = {{vgrelease|JP=December 25, 2008|NA=March 9, 2009|EU=February 6, 2009|AUS=February 26, 2009|KO=October 27, 2011}}
|series    = Pikmin
|series    = ''Pikmin''
|released  = {{vgrelease|JP=December 25, 2008|EU=February 6, 2009|AUS=February 26, 2009}}{{vgrelease|NA=March 9, 2009|KO=October 27, 2011}}
|genre    = Real-time strategy
|genre    = Real-time strategy
|modes    = Single-player
|input    = Wii Remote + Nunchuk
|input    = Wii Remote + Nunchuk
|modes    = Single-player
|forumlink = http://forums.dolphin-emu.org/Thread-wii-new-play-control-pikmin
|forumlink = http://forums.dolphin-emu.org/Thread-wii-new-play-control-pikmin
|wikipedia = Pikmin
}}
}}


'''''New Play Control! Pikmin''''' is the re-release of the cult classic [[Pikmin]] on the [[Wii]] as part of the New Play Control! series.
'''''New Play Control! Pikmin''''' is the re-release of the cult classic [[Pikmin (GC)|Pikmin]] on the [[Wii]] as part of the New Play Control! series.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Crash ===
=== Crash ===
The game may crash randomly with the OpenGL backend, use D3D to avoid this.
The game may crash randomly with the OpenGL backend, use D3D to avoid this.


=== {{s}}PAL Version{{/s}} ===
}}}}
Since the new Zelda HLE merge, the Wii PAL version of Pikmin 1 (R9IP01) doesn't boot with the HLE audio backend. Refer {{Issue|8968}}. Fixed by {{revision|4.0-8342}}.
 
=== {{s}}Sound Issues{{/s}} ===
When using DSP HLE, sound effects are distorted and the volume is extremely high. Use [[DSP LLE]] to fix these. Should be fixed with {{revision|4.0-7286}}.


== Config ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|skipcpuefbaccess = Off
|gfxbackend = Not OpenGL
|skipcpuefbaccessnotes = Required to be able to zoom properly (to allow 3/4 view). Can cause massive lag.
|gfxbackendnotes = Avoid crashes
}}
}}


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The audio is good but can be buggy sometimes. You can create a save game and play right through the game as you would on a Wii. [http://www.youtube.com/watch?v=tgjjtKVXeDY Pikmin Wii (NPC) on Dolphin Wii/GC Emulator (720p HD)]|tester=iNexXxuS}}
The audio is good but can be buggy sometimes. You can create a save game and play right through the game as you would on a Wii. [http://www.youtube.com/watch?v=tgjjtKVXeDY Pikmin Wii (NPC) on Dolphin Wii/GC Emulator (720p HD)]|tester=iNexXxuS}}
{{testing/entry|revision=7128|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275 896MB|result=Tested NA version, runs fine, with minimal glitches. Some slowdown, but very playable. Tested through start of second level. Occasional nasty slowdown after changing to fullscreen, difficult to replicate. Shadow flicker on some grass types. Some sound crackling with DSP HLE.|tester=MaJoR}}
{{testing/entry|revision=7128|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275 896MB|result=Tested NA version, runs fine, with minimal glitches. Some slowdown, but very playable. Tested through start of second level. Occasional nasty slowdown after changing to fullscreen, difficult to replicate. Shadow flicker on some grass types. Some sound crackling with DSP HLE.|tester=MayImilae}}
{{testing/entry|revision=7408|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275 896MB|result=Runs better in {{revision|7408}}, but still has some glitches. Slowdown at start of a stage and flicker with grass are both gone. Sound crackling remains. Observed nasty slowdown when turning on "EFB Enable CPU Access".|tester=MaJoR}}
{{testing/entry|revision=7408|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275 896MB|result=Runs better in {{revision|7408}}, but still has some glitches. Slowdown at start of a stage and flicker with grass are both gone. Sound crackling remains. Observed nasty slowdown when turning on "EFB Enable CPU Access".|tester=MayImilae}}
{{testing/entry|revision=5.0-1424|OS=Windows 10|CPU=AMD Phenom II x6 1090t @ 3.2GHz|GPU=AMD R9 280|result=Running at 3x internal resolution, 2xSMAA and 16xAF and DX11. Some slowdown in later levels when walking through water with a group of Pikmin; otherwise great.|tester=Sam3}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=tgjjtKVXeDY|cap1=Pikmin Wii (NPC) on Dolphin Wii/GC Emulator (720p HD)
|vid1=tgjjtKVXeDY|cap1=Pikmin Wii (NPC) on Dolphin Wii/GC Emulator (720p HD)
|vid2=G-gOBIBgUws|cap2=Pikmin (New Play Control!) - NVIDIA SHIELD Android TV - Dolphin Emulator 5.0-12683 - Nintendo Wii
}}
}}
{{Navigation/Pikmin}}
{{Navigation/Pikmin}}



Revision as of 19:57, 1 October 2020

Pikmin
New Play Control! Pikmin-.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Pikmin
Platform(s) Wii
Release date(s) JP December 25, 2008
EU February 6, 2009
AUS February 26, 2009
NA March 9, 2009
KO October 27, 2011
Genre(s) Real-time strategy
Mode(s) Single-player
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Pikmin (Wii)
Playable
GameIDs
See also...

GameCube Version
Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

New Play Control! Pikmin is the re-release of the cult classic Pikmin on the Wii as part of the New Play Control! series.

Problems

Crash

The game may crash randomly with the OpenGL backend, use D3D to avoid this.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend Not OpenGL Avoid crashes

Version Compatibility

The graph below charts the compatibility with Pikmin since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r4089 Windows XP Intel Core 2 Duo E6400 @ 2.13GHz NVIDIA GeForce 7600 GT The graphics are perfect with no bugs and the game always runs at full speed (50/60FPS). This game doesn't need a hefty PC to run at full speed, i have the audio throttle enabled to keep the game at a steady speed so it doesn't run at 80FPS.

The audio is good but can be buggy sometimes. You can create a save game and play right through the game as you would on a Wii. Pikmin Wii (NPC) on Dolphin Wii/GC Emulator (720p HD)

iNexXxuS
r7128 Windows 7 Intel Core 2 Duo E6750 @ 3.2GHz NVIDIA GeForce GTX 275 896MB Tested NA version, runs fine, with minimal glitches. Some slowdown, but very playable. Tested through start of second level. Occasional nasty slowdown after changing to fullscreen, difficult to replicate. Shadow flicker on some grass types. Some sound crackling with DSP HLE. MayImilae
r7408 Windows 7 Intel Core 2 Duo E6750 @ 3.2GHz NVIDIA GeForce GTX 275 896MB Runs better in r7408, but still has some glitches. Slowdown at start of a stage and flicker with grass are both gone. Sound crackling remains. Observed nasty slowdown when turning on "EFB Enable CPU Access". MayImilae
5.0-1424 Windows 10 AMD Phenom II x6 1090t @ 3.2GHz AMD R9 280 Running at 3x internal resolution, 2xSMAA and 16xAF and DX11. Some slowdown in later levels when walking through water with a group of Pikmin; otherwise great. Sam3

Gameplay Videos