Pikmin (Wii): Difference between revisions
Jump to navigation
Jump to search
m (added strategy category) |
m (→Configuration: clean up, replaced: |graphicsplugin â |gfxbackend (2)) |
||
Line 33: | Line 33: | ||
|recompiler = | |recompiler = | ||
|recompilernotes = | |recompilernotes = | ||
| | |gfxbackend = | ||
| | |gfxbackendnotes = | ||
|forcefilter = | |forcefilter = | ||
|forcefilternotes = | |forcefilternotes = |
Revision as of 11:00, 31 March 2011
The cult classic Pikmin, rereleased on the Nintendo Wii as part of the New Play Control! series.
Problems
Graphics
- EFB CPU Access slows the game down considerably. Recommended off.
Sound
- Some crackling and garbling on DSP HLE. Can easily be observed by adjusting in-game sound settings.
- Unusually high volume in comparison to other titles.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Scaled EFB Copy | Enable | Required to prevent ghosting |
Version Compatibility
The graph below charts the compatibility with Pikmin since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
Template:Test Entry Template:Test Entry |}