Pikmin (Wii): Difference between revisions
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|gfxbackendnotes = Avoid crashes | |gfxbackendnotes = Avoid crashes | ||
|skipcpuefbaccess = Off | |||
|skipcpuefbaccessnotes = Needed to fix camera's position (Defaulted by GameINI) | |||
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Revision as of 13:37, 12 December 2017
Pikmin | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Pikmin |
Platform(s) | Wii |
Release date(s) | JP December 25, 2008 NA March 9, 2009 EU February 6, 2009 AUS February 26, 2009 KO October 27, 2011 |
Genre(s) | Real-time strategy |
Mode(s) | Single-player |
Input methods | Wii Remote + Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
GameCube Version |
New Play Control! Pikmin is the re-release of the cult classic Pikmin on the Wii as part of the New Play Control! series.
Problems
Crash
The game may crash randomly with the OpenGL backend, use D3D to avoid this.
Camera in wrong position
When Skip EFB Access from CPU is enabled, the game's camera will be further than it should be. Disabling it will fix the camera's possition but it will cause noticeable slowdowns when entering in water. Option defaulted by GameINI.
Config
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | Not OpenGL | Avoid crashes |
Skip EFB Access from CPU | Off | Needed to fix camera's position (Defaulted by GameINI) |
Version Compatibility
The graph below charts the compatibility with Pikmin since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r4089 | Windows XP | Intel Core 2 Duo E6400 @ 2.13GHz | NVIDIA GeForce 7600 GT | The graphics are perfect with no bugs and the game always runs at full speed (50/60FPS). This game doesn't need a hefty PC to run at full speed, i have the audio throttle enabled to keep the game at a steady speed so it doesn't run at 80FPS.
The audio is good but can be buggy sometimes. You can create a save game and play right through the game as you would on a Wii. Pikmin Wii (NPC) on Dolphin Wii/GC Emulator (720p HD) |
iNexXxuS |
r7128 | Windows 7 | Intel Core 2 Duo E6750 @ 3.2GHz | NVIDIA GeForce GTX 275 896MB | Tested NA version, runs fine, with minimal glitches. Some slowdown, but very playable. Tested through start of second level. Occasional nasty slowdown after changing to fullscreen, difficult to replicate. Shadow flicker on some grass types. Some sound crackling with DSP HLE. | MayImilae |
r7408 | Windows 7 | Intel Core 2 Duo E6750 @ 3.2GHz | NVIDIA GeForce GTX 275 896MB | Runs better in r7408, but still has some glitches. Slowdown at start of a stage and flicker with grass are both gone. Sound crackling remains. Observed nasty slowdown when turning on "EFB Enable CPU Access". | MayImilae |
5.0-1424 | Windows 10 | AMD Phenom II x6 1090t @ 3.2GHz | AMD R9 280 | Running at 3x internal resolution, 2xSMAA and 16xAF and DX11. Some slowdown in later levels when walking through water with a group of Pikmin; otherwise great. | Sam3 |
Gameplay Videos
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- Nintendo EAD (Developer)
- Nintendo (Publisher)
- Pikmin (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- Korea (Release region)
- 2008 (Initial release year)
- Real-time strategy (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- Video Backend (Config Required)
- Skip EFB Access from CPU (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 5.0
- Tested On (CPU): AMD
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- Wii games
- New Play Control!
- Zelda ucode games