Pikmin (Wii): Difference between revisions

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|series        = ''Pikmin''
|series        = ''Pikmin''
|genre        = Real-Time Stategy
|genre        = Real-Time Stategy
|input        = Wii Remote+Nunchuck
|input        = Wii Remote + Nunchuck
}}
}}


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== Problems ==
== Problems ==
===Sound===
 
*Some crackling and garbling on DSP HLE. Can be fixed by using [[DSP LLE]].
=== Crash ===
The game may crash randomly with the OpenGL backend. Use D3D9 or D3D11 to avoid this.
 
=== Sound ===
*Distorted sound effects are present when using DSP HLE. Use [[DSP LLE]] instead.
*This game has unusually high volume in comparison to other titles.
*This game has unusually high volume in comparison to other titles.


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|efbscaledcopynotes        = Required to prevent ghosting
|efbscaledcopynotes        = Required to prevent ghosting
|dspengine                = LLE
|dspengine                = LLE
|dspenginenotes            = Prevents crackling
|dspenginenotes            = Prevents distorted sound
}}
}}



Revision as of 09:43, 12 August 2012

Pikmin
New Play Control! Pikmin
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Pikmin
Platform(s) Wii
Genre(s) Real-Time Stategy
Input methods Wii Remote + Nunchuckc
Compatibility 4Stars4.pngEdit rating: Pikmin (Wii)
Playable
GameIDs
See also...

GameCube Version
Search Dolphin Forums
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New Play Control! Pikmin is the re-release of the cult classic Pikmin on the Wii as part of the New Play Control! series.

Problems

Crash

The game may crash randomly with the OpenGL backend. Use D3D9 or D3D11 to avoid this.

Sound

  • Distorted sound effects are present when using DSP HLE. Use DSP LLE instead.
  • This game has unusually high volume in comparison to other titles.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Scaled EFB Copy On Required to prevent ghosting

Audio

Config Setting Notes
DSP Emulator Engine LLE Prevents distorted sound

Version Compatibility

The graph below charts the compatibility with Pikmin since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21401 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7128 Windows 7 x64 Intel Core 2 Duo E6750 @ 3.2GHz nVidia GeForce GTX 275 896MB Tested NA version, runs fine, with minimal glitches. Some slowdown, but very playable. Tested through start of second level. Occasional nasty slowdown after changing to fullscreen, difficult to replicate. Shadow flicker on some grass types. Some sound crackling with DSP HLE. MaJoR
r7408 Windows 7 x64 Intel Core 2 Duo E6750 @ 3.2GHz nVidia GeForce GTX 275 896MB Runs better in r7408, but still has some glitches. Slowdown at start of a stage and flicker with grass are both gone. Sound crackling remains. Observed nasty slowdown when turning on "EFB Enable CPU Access". MaJoR

Gameplay Videos

Template:Navigation Pikmin