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We've already had 12716 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: May and June 2020 Progress Report.
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|Input methods||Wii Remote + Nunchuckc|
|GameIDs||R9IE01, R9IK01, R9IJ01, R9IP01|
The game may crash randomly with the OpenGL backend. Use D3D9 or D3D11 to avoid this.
- Distorted sound effects are present when using DSP HLE. Use DSP LLE instead.
- This game has unusually high volume in comparison to other titles.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|On||Required to prevent ghosting|
|LLE||Prevents distorted sound|
The graph below charts the compatibility with Pikmin since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x64||Intel Core 2 Duo E6750 @ 3.2GHz||nVidia GeForce GTX 275 896MB||Tested NA version, runs fine, with minimal glitches. Some slowdown, but very playable. Tested through start of second level. Occasional nasty slowdown after changing to fullscreen, difficult to replicate. Shadow flicker on some grass types. Some sound crackling with DSP HLE.||MaJoR|
|Windows 7 x64||Intel Core 2 Duo E6750 @ 3.2GHz||nVidia GeForce GTX 275 896MB||Runs better in, but still has some glitches. Slowdown at start of a stage and flicker with grass are both gone. Sound crackling remains. Observed nasty slowdown when turning on "EFB Enable CPU Access".||MaJoR|