Pikmin 2 (GC): Difference between revisions

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{{testing/entry|revision=4.0-717|OS=Windows 7 x64|CPU=AMD Phenom II 965 @ 3.6GHz|GPU=ATI Radeon HD 5870|result=Running in fullscreen at 1920x1080 with internal resolution set at window size with scaled EFB copies, using DSP LLE with OpenAL, OpenMP texture decoder and External Framebuffer set to Virtual, using Progressive scan and a framelimit of 60, unchecked "Ignore Format Changes", all other settings at their respective defaults. Runs at a nigh-constant 30FPS without slowdown: it occasionally experiences slight slowdowns (downwards of ~23 FPS) when there are 90 or more pikmin on-screen at the same time, or if there are about 80 or more on-screen and there is a large fight going on. Otherwise runs extremely smoothly.|tester=incassum}}
{{testing/entry|revision=4.0-717|OS=Windows 7 x64|CPU=AMD Phenom II 965 @ 3.6GHz|GPU=ATI Radeon HD 5870|result=Running in fullscreen at 1920x1080 with internal resolution set at window size with scaled EFB copies, using DSP LLE with OpenAL, OpenMP texture decoder and External Framebuffer set to Virtual, using Progressive scan and a framelimit of 60, unchecked "Ignore Format Changes", all other settings at their respective defaults. Runs at a nigh-constant 30FPS without slowdown: it occasionally experiences slight slowdowns (downwards of ~23 FPS) when there are 90 or more pikmin on-screen at the same time, or if there are about 80 or more on-screen and there is a large fight going on. Otherwise runs extremely smoothly.|tester=incassum}}
{{testing/entry|revision=4.0-2103|OS= Windows 8.1 x64|CPU=Intel Core i7-4700MQ @ 2.4GHz|GPU=Intel HD Graphics 4600|result=Full speed, with minor and rare slowdowns with DirectX backend at 1366x768 with 16x anisotropic filtering and no anti-aliasing. Sound is DSP LLE (recompiler) using the DirectSound backend. Strangely, the game lags in the Area Select screen, despite being entirely 2D.|tester=snesiscool}}
{{testing/entry|revision=4.0-2103|OS= Windows 8.1 x64|CPU=Intel Core i7-4700MQ @ 2.4GHz|GPU=Intel HD Graphics 4600|result=Full speed, with minor and rare slowdowns with DirectX backend at 1366x768 with 16x anisotropic filtering and no anti-aliasing. Sound is DSP LLE (recompiler) using the DirectSound backend. Strangely, the game lags in the Area Select screen, despite being entirely 2D.|tester=snesiscool}}
{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=nVidia GeForce GTX 650|result=Fully playable, only place with framerate drop is near or inside water in Perplexing Pool. HLE audio fine, no sound issues that are very noticeable. Able to beat the game multiple times with no noteworthy problems.|tester=Xerxes}}
{{testing/entry|revision=4.0-4163|OS=Linux Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=nVidia GeForce GTX 650|result=Fully playable, only place with framerate drop is near or inside water in Perplexing Pool. HLE audio fine, no sound issues that are very noticeable. Able to beat the game multiple times with no noteworthy problems.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}



Revision as of 16:19, 28 November 2014

Pikmin 2
Pikmin2GC.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Pikmin
Platform(s) GameCube
Release date(s) JP April 29, 2004
NA August 30, 2004
EU October 8, 2004
AUS November 4, 2004
Genre(s) Real-time strategy
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Pikmin 2 (GC)
Playable
GameIDs
See also...

Wii Version
Dolphin Forum thread
Open Issues
Search Google
2 Wikipedia page

Pikmin 2, the sequel to Pikmin is a real-time strategy video game, and improves on it's predecessor with a 2-player mode, two new types of pikmin and a pikmin-esque creature "Bulbmin", and removal of the time limit. Pikmin 2 is widely considered an improvement over the previous title, receiving universal acclaim from reviewers. Pikmin 2 was re-released for the Wii as part of the New Play Control! series in Europe, Australia, and Japan in 2009, and North America in 2012.

Problems

Sound Issues

When using DSP HLE, sound effects are distorted and the volume is extremely high. Use DSP LLE to fix these.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Audio

Config Setting Notes
DSP Emulator Engine LLE Prevents distorted sound and high volume


Version Compatibility

The graph below charts the compatibility with Pikmin 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7478 Windows 7 Intel Pentium E5800 @ 3.2GHz x ATI Radeon HD 5450 Game runs smoothly at 100%. problems are: longer loading times, all water is black, sounds are incorrect and off. Other than these You'll have to use OpenGL rather than directX9. other than these, this game runs great.
r7584 Windows 7 x64 Intel Core i7-2820 @ 2.3GHz AMD Radeon HD 6970M Absolutely no bugs found yet. Sol
3.0 Windows Vista x86 AMD Athlon LE-1640 nVidia GeForce 9200 Game runs perfectly at around 25 FPS, only issue is that in the Nintendo screen it sometimes gets stuck. 190.219.8.152
3.0 Windows 7 x86 Intel Core i5-430M @ 2.27GHz ATI Mobility Radeon HD 5165 Game runs perfect at between 95% to 100% speed, hangs after saving (no crash, needs reset) and there appears to be no in-game music. FallToSleep
r7714 Windows 7 x64 Intel Core i3-370M @ 2.4GHz AMD Radeon HD 6370M Fully playable: No slowdowns, no known glitches during gameplay. During intro movie sequence after starting a new game, press the Start button ASAP to skip it, this will avoid a system crash that happens after your character has disembarked from the ship and is being spoken to by two other characters.
3.0-591 Windows 7 x64 AMD Athlon x3 450 @ 3.2GHz AMD Radeon HD 5770 freeze at startup of the game HLE dsp PAL version. LLE using dsp. galetteosucresama
3.0-601 Windows 7 x86 AMD Phenom x3 @ 2.1GHz AMD Radeon HD 6770 Fully playable using Direct3D9 at 1920x1080 internal resolution, runs at a consistent 30fps speed, faster than any other game I have tested on this system in fact. Have experienced no crashes an hour into the game, watched the intro sequence with no crashes either. However, severe graphical glitches will be encountered unless EFB copies is enabled.
^3.0 Windows 7 x64 AMD Phenom 2 X6 1100T @ 3.3GHz nVidia GeForce GTX 470 Game runs perfectly and without any problems and at a constant well playable speed. DeadNoob
3.5 Windows 7 x64 Intel Core i5-2500 AMD Radeon HD 6950 Played the entire game, getting the 201 treasures. It runs perfectly and really takes advantage of the high resolution the emulator can offer. You can play always zoomed out.
3.5-367 Windows 7 x64 Intel Core i3-2100 @ 3.1GHz ATI Radeon HD 5450 Perfect, runs at full speed and there are no graphic errors.
4.0-926 Mac OS X 10.9 Intel Core i7-3520M @ 2.9GHz Intel HD Graphics 4000 Abysmal, freezes immediately or within 3 minutes of play, even with minimal settings. This needs further work.
^4.0-717 Windows 7 x64 AMD Phenom II 965 @ 3.6GHz ATI Radeon HD 5870 Running in fullscreen at 1920x1080 with internal resolution set at window size with scaled EFB copies, using DSP LLE with OpenAL, OpenMP texture decoder and External Framebuffer set to Virtual, using Progressive scan and a framelimit of 60, unchecked "Ignore Format Changes", all other settings at their respective defaults. Runs at a nigh-constant 30FPS without slowdown: it occasionally experiences slight slowdowns (downwards of ~23 FPS) when there are 90 or more pikmin on-screen at the same time, or if there are about 80 or more on-screen and there is a large fight going on. Otherwise runs extremely smoothly. incassum
4.0-2103 Windows 8.1 x64 Intel Core i7-4700MQ @ 2.4GHz Intel HD Graphics 4600 Full speed, with minor and rare slowdowns with DirectX backend at 1366x768 with 16x anisotropic filtering and no anti-aliasing. Sound is DSP LLE (recompiler) using the DirectSound backend. Strangely, the game lags in the Area Select screen, despite being entirely 2D. snesiscool
4.0-4163 Linux Ubuntu 14.04 Intel Core i3-3220 @ 3.3GHz nVidia GeForce GTX 650 Fully playable, only place with framerate drop is near or inside water in Perplexing Pool. HLE audio fine, no sound issues that are very noticeable. Able to beat the game multiple times with no noteworthy problems. Xerxes

Gameplay Videos

Template:Navigation Pikmin