Pikmin 2 (GC)

From Dolphin Emulator Wiki
Revision as of 14:07, 1 November 2011 by (talk) (Stuck At Nintendo Screen)
Jump to: navigation, search
Pikmin 2
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Platform(s) GameCube
Genre(s) Real-Time Strategy
Mode(s) Single-Player, Multiplayer
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Pikmin 2 (GC)
GameIDs GPVE01, GPVP01, GPVJ01
See also...

Wii Version
Search Dolphin Forums
Open Issues
Search Google
Search Wikipedia

Pikmin 2 is a real-time strategy video game developed by Nintendo for the Nintendo GameCube. It was released in Japan on April 29, 2004, in North America on August 30, 2004, in Europe on October 8, 2004, and in Australia on November 4, 2004. Pikmin 2 is the sequel to Pikmin, and improves on it's predecessor with a 2-Player mode, two new types of pikmin and a pikmin-esque creature "Bulbmin", and removal of the time limit. Pikmin 2 is widely considered an improvement over the previous title, receiving universal acclaim from reviewers. In 2009, Pikmin 2 was re-released for the Wii as part of the New Play Control! series, released in all markets except North America.


Stuck At Nintendo Screen

If Pikmin 2 goes into Nintendo screen and goes no further. Try resizing screen from full screen to regular screen, most of the times it should work. Or Click DSP in the toolbar, under Back End Settings, choose 'No audio output'. After going to main screen, save the state. Re-enable the sound and reset the game. From here on just reload the state quickly from the intro screen.


No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Pikmin 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-14009 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0 Windows Vista x86 AMD Athlon LE-1640 nVidia GeForce 9200 Game runs perfectly at around 25 FPS, only issue is that in the Nintendo screen it sometimes gets stuck.
3.0 Windows 7 x86 Intel Core i5 M430 @ 2.27 GHz ATI Mobility Radeon HD 5165 Game runs perfect at between 95% to 100% speed, hangs after saving (no crash, needs reset) and there appears to be no in-game music. FallToSleep
r7714 Windows 7 x64 Intel Core i3-370M @ 2.4GHz AMD Radeon HD 6370M Fully playable: No slowdowns, no known glitches during gameplay. During intro movie sequence after starting a new game, press the Start button ASAP to skip it, this will avoid a system crash that happens after your character has disembarked from the ship and is being spoken to by two other characters.

Gameplay Videos

Template:Navigation Pikmin