Pikmin 2 (Wii)
| Pikmin 2 | |
|---|---|
| Developer(s) | Nintendo EAD |
| Publisher(s) | Nintendo |
| Series | Pikmin |
| Platform(s) | Wii |
| Release date(s) | JP March 12, 2009 EU April 24, 2009 AUS May 14, 2009 NA June 10, 2012 |
| Genre(s) | Real-time strategy |
| Mode(s) | Single-player, Multiplayer (2), Co-op (2) |
| Input methods | Wii Remote + Nunchuk |
| Compatibility | 4 Playable |
| GameIDs | |
| See also... |
GameCube Version |
New Play Control! Pikmin 2 is the re-release of Pikmin 2 on the Wii as part of the New Play Control! series.
This second game in the Pikmin franchise improves and expands on the real-time fun offered in the first. In Pikmin 2, Captain Olimar returns to the planet he was originally stranded on, to collect trinkets for his failing company to sell back at home. A new two-character play mechanic has been added, which allows players to switch between two spacemen while collecting items. Along with the new playable character, two new Pikmin types have been included-- large hulking purple Pikmin, and small and feisty white Pikmin. Two-player co-op challenge missions and a competitive mode are also available.
Emulation Information
Garbled Line at Bottom of Screen
When running the PAL version at 60 Hz, the game outputs one line of garbage at the bottom of the screen. This also happens on real hardware and is not a bug in Dolphin. Enable Immediately Present XFB in Graphics->Hacks settings to avoid this. See issue 14004.
Problems
There are no reported problems with this title.
Enhancements
HD Texture Pack
Pikmin 2 HD Texture Pack by HenrikoMagnifico
60 FPS
The following Gecko code makes the game run at 60 FPS.
Doing so causes some issues:
- Particle effects are sped up.
- Some UI animations are sped up.
- The player camera rotates faster.
- Other minor physics differences.
Also note that most entities animate with no blending.
The code will make cutscenes still play at 30 FPS, as they are broken otherwise.
NTSC-U
(This code currently lacks some animation speed fixes compared to the PAL code.)
$60 FPS C24B4B80 00000004 # Set to 30 FPS when cutscene starts 3C60804A 606395EC 7C6903A6 806DA9AC 38800002 4E800421 801F01F4 00000000 C24B4CA8 00000004 # Set to 60 FPS when cutscene ends 3C60804A 606395EC 7C6903A6 806DA9AC 38800001 4E800421 801E01F4 00000000 041DF2A8 38800001 # `BaseGameSection::init`, force `setFramerate` argument to 60 FPS (2P mode doesn't start with a cutscene)
PAL
$60 FPS C24B52E0 00000004 # Set to 30 FPS when cutscene starts 3C60804A 60639CBC 7C6903A6 806DA9AC 38800002 4E800421 801F01F4 00000000 C24B5408 00000004 # Set to 60 FPS when cutscene ends 3C60804A 60639CBC 7C6903A6 806DA9AC 38800001 4E800421 801E01F4 00000000 041DF708 38800001 # `BaseGameSection::init`, force `setFramerate` argument to 60 FPS (2P mode doesn't start with a cutscene) 0466B05C 40100000 # Map translation speed 1 0466B060 3F800000 # Map translation speed 2 0467469C 3C75C28F # Map scale speed C23EB7F8 00000002 # Mitite active time 5484083C 909F02C0 60000000 00000000 C23EB824 00000002 # If on Piklopedia (which runs at 30 FPS), revert the above 5400F87E 901F02C0 60000000 00000000 0466B6C8 3ECCCCCD # Final floor animation 0466B670 3EB33333 # Cave result animation 0466E5F0 3F000000 # Pay dept animation 046768f4 3F000000 # Final result animation (this unfortunately breaks the color animation a little since it shares the 1.0) 0466B734 3CCCCCCD # Final result color animation 0466B6B0 3EB33333 # Ready-go animation 0449836C 388000C8 # Win/Lose reason duration 1 04498374 386000FA # Win/Lose reason duration 2 04676944 3F000000 # Win/Lose animation 04497AB0 38800078 # Win/Lose duration 1 04497AB8 38600168 # Win/Lose duration 2
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
| Config | Setting | Notes |
|---|---|---|
| Immediately Present XFB | On | Correct garbled bottom line on PAL version |
Version Compatibility
The graph below charts the compatibility with Pikmin 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
| Test Entries | |||||
|---|---|---|---|---|---|
| Revision | OS | CPU | GPU | Result | Tester |
| r4018 | Windows XP | Intel Core 2 Duo E6400 @ 2.13 GHz | NVIDIA GeForce 7600 GT | The game, unfortunatley, has a few bugs that sadly impair the gameplay significantly. During animatic scenes during the game frame rates drop down to below 1FPS until regular (controllable) gameplay resumes do the FPS increase to full speed.
The sound is the next bug issue. There is sound being recognized by the emulator but it is not being interpreted properly and suffers from the same audio issues as Dawn of the Dragon. This is why i have the sound disabled during the recording. There are no graphical glitches and everything in the core works fine. You can create a save game and play through the game quite well. Speeds in game tend to stay at about 50FPS or higher for me excluding the MAJOR slowdowns. Pikmin 2 Wii (NPC) on Dolphin Wii/GC Emulator (720p HD) |
iNexXxuS |
| r6546 | Ubuntu 10.10 | Intel Core i7-920 | NVIDIA GeForce GTX 260 | Unplayable: show only intro with random bugs, freezing the emulator. | |
| r7409 | Windows 7 | Intel Core 2 Quad Q9550 @ 3.8 GHz | NVIDIA GeForce 9600 GT | In game: HLE crashes after Logo, LLE has no sound output. Cut-scenes are very slow and unstable | |
| 3.0 | Windows 7 | Intel Core i5-750 @ 2.66 GHz | ATI Radeon HD 5870 | Crashes with HLE audio plugin, runs perfectly on LLE at max frame rate (30FPS). | |
| 3.0-751 | Mac OS X 10.7.2 | Intel Core i7 @ 2.2 GHz | AMD Radeon HD 6490M | Crashes when HLE audio plugin is used, works fine for mac and windows when sound output is disabled. Must disable multicore on both platforms. framerate (30FPS). | Cory Jones |
| 4.0-5064 | Windows 7 | Intel Core i7-4770K | NVIDIA GeForce GTX 970 | Runs fine with Direct3D Video and LLE Audio at 60FPS (Max). 2.5x Native, 4x AntiAlias and 4x Anistropic | Left4Pillz |
| 4.0-8342 | Windows 10 | Intel Core i7-5500U | NVIDIA GeForce 930M | HLE and LLE audio both work properly with no noticeable distortion. | SMarioMan |
| 4.0-8342 | Windows 10 | Intel Core i5-6600K @ 3.5 GHz | NVIDIA GeForce GTX 570 | OpenGL/ LLE audio/ 2.5x Nativ / 4xAA / 4xA Anistropic | Selisho |
| 5.0 | Windows 10 | AMD FX 6350 @ 3.9 GHz | NVIDIA GeForce GTX 660 | OpenGL, LLE audio, 1x Native, No AA, 1xAF
Noticeable and sometimes extreme slowdown in cutscenes, gameplay itself is acceptably stable. |
GAMMA |
Gameplay Videos
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- Nintendo EAD (Developer)
- Nintendo (Publisher)
- Pikmin (Series)
- Japan (Release region)
- Europe (Release region)
- Australia (Release region)
- North America (Release region)
- 2009 (Initial release year)
- Real-time strategy (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- Co-op (Game mode)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- Immediately Present XFB (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (OS): Linux
- Tested On (Release): 3.0
- Tested On (GPU): ATI
- Tested On (OS): macOS
- Tested On (GPU): AMD
- Tested On (Release): 4.0
- Tested On (Release): 5.0
- Tested On (CPU): AMD
- Untested for 10000+ revisions
- Wii games
- New Play Control!
- Zelda ucode games
- Games with texture packs
- Games with Dolby Pro Logic II support