Pikmin 2 (Wii)

From Dolphin Emulator Wiki
Revision as of 06:24, 22 August 2013 by Kolano (talk | contribs)
Jump to navigation Jump to search
Pikmin 2
New Play Control! Pikmin 2
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Platform(s) Wii
Release date(s) JP March 15, 2009
EU April 24, 2009
AUS May 14, 2009
NA June 10, 2012
Genre(s) Real-time strategy
Mode(s) Single-player, Multiplayer (2), Co-op (2)
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Pikmin 2 (Wii)
Playable
GameIDs
See also...

GameCube Version
Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

New Play Control! Pikmin 2 is the re-release of Pikmin 2 on the Wii as part of the New Play Control! series.

This second game in the Pikmin franchise improves and expands on the real-time fun offered in the first. In Pikmin 2, Captain Olimar returns to the planet he was originally stranded on, to collect trinkets for his failing company to sell back at home. A new two-character play mechanic has been added, which allows players to switch between two spacemen while collecting items. Along with the new playable character, two new Pikmin types have been included-- large hulking purple Pikmin, and small and feisty white Pikmin. Two-player co-op challenge missions and a competitive mode are also available.

Problems

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Skip EFB Access from CPU On Avoids massive frame breakdowns in the cutscences

Audio

Config Setting Notes
DSP Emulator Engine LLE Avoids crash post opening logo

Version Compatibility

The graph below charts the compatibility with Pikmin 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21395 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r4018 Windows XP x86 Intel Core 2 Duo E6400 @ 2.13GHz nVidia GeForce 7600 GT The game, unfortunatley, has a few bugs that sadly impair the gameplay significantly. During animatic scenes during the game frame rates drop down to below 1FPS until regular (controlable) gameplay resumes do the FPS increase to full speed.

The sound is the next bug issue. There is sound being recognized by the emulator but it is not being interpreted properly and suffers from the same audio issues as Dawn of the Dragon. This is why i have the sound disabled during the recording.

There are no graphical glitches and everything in the core works fine. You can create a save game and play through the game quite well. Speeds in game tend to stay at about 50 FPS or higher for me excluding the MAJOR slowdowns. Pikmin 2 Wii (NPC) on Dolphin Wii/GC Emulator (720p HD)

iNexXxuS
r6546 Linux Ubuntu 10.10 x86_64 Intel Core i7-920 nVidia GeForce GTX 260 Unplayable: show only intro with random bugs, freezing the emulator.
r7409 Windows 7 x64 Intel Core 2 Quad Q9550 @ 3.8GHz nVidia GeForce 9600GT In game: HLE crashes after Logo, LLE has no sound output. Cut-scenes are very slow and unstable
3.0 Windows 7 x64 Intel Core i5-750 ATI Radeon HD 5870 Crashes with HLE audio plugin, runs perfectly on LLE at max frame rate (30 FPS).
3.0-751 Mac OS X Lion x64 Intel Core i7 @ 2.2GHz AMD Radeon HD 6490M Crashes when HLE audio plugin is used, works fine for mac and windows when sound output is disabled. Must disable multicore on both platforms. framerate (30 FPS). Cory Jones

Gameplay Videos

Template:Navigation Pikmin