| Progress Continues
We've already had 13170 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: July, August, and September 2020 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Pikmin 2 (Wii)
|Release date(s)|| JP March 12, 2009|
EU April 24, 2009
AUS May 14, 2009
NA June 10, 2012
|Mode(s)||Single-player, Multiplayer (2), Co-op (2)|
|Input methods||Wii Remote + Nunchuk|
|GameIDs||R92J01, R92P01, R92E01|
This second game in the Pikmin franchise improves and expands on the real-time fun offered in the first. In Pikmin 2, Captain Olimar returns to the planet he was originally stranded on, to collect trinkets for his failing company to sell back at home. A new two-character play mechanic has been added, which allows players to switch between two spacemen while collecting items. Along with the new playable character, two new Pikmin types have been included-- large hulking purple Pikmin, and small and feisty white Pikmin. Two-player co-op challenge missions and a competitive mode are also available.
Extremely Slow Cutscenes
When "Skip EFB Access from CPU" is disabled, some in-game cutscenes will be extremely slow (frame rate drops to less than 1 fps) (tested on Dolphin 5.0). Enable this option to fix the problem. This has been fixed byand .
HD Texture Pack
Pikmin 2 HD Texture Pack by HenrikoMagnifico
Only configuration options for the best compatibility where they deviate from defaults are listed.
|LLE||Render audio appropriately|
The graph below charts the compatibility with Pikmin 2 since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows XP||Intel Core 2 Duo E6400 @ 2.13GHz||NVIDIA GeForce 7600 GT||The game, unfortunatley, has a few bugs that sadly impair the gameplay significantly. During animatic scenes during the game frame rates drop down to below 1FPS until regular (controllable) gameplay resumes do the FPS increase to full speed.
The sound is the next bug issue. There is sound being recognized by the emulator but it is not being interpreted properly and suffers from the same audio issues as Dawn of the Dragon. This is why i have the sound disabled during the recording.
There are no graphical glitches and everything in the core works fine. You can create a save game and play through the game quite well. Speeds in game tend to stay at about 50FPS or higher for me excluding the MAJOR slowdowns. Pikmin 2 Wii (NPC) on Dolphin Wii/GC Emulator (720p HD)
|Ubuntu 10.10||Intel Core i7-920||NVIDIA GeForce GTX 260||Unplayable: show only intro with random bugs, freezing the emulator.|
|Windows 7||Intel Core 2 Quad Q9550 @ 3.8GHz||NVIDIA GeForce 9600 GT||In game: HLE crashes after Logo, LLE has no sound output. Cut-scenes are very slow and unstable|
|Windows 7||Intel Core i5-750||ATI Radeon HD 5870||Crashes with HLE audio plugin, runs perfectly on LLE at max frame rate (30FPS).|
|Mac OS X 10.7.2||Intel Core i7 @ 2.2GHz||AMD Radeon HD 6490M||Crashes when HLE audio plugin is used, works fine for mac and windows when sound output is disabled. Must disable multicore on both platforms. framerate (30FPS).||Cory Jones|
|Windows 7||Intel Core i7-4770K||NVIDIA GeForce GTX 970||Runs fine with Direct3D Video and LLE Audio at 60FPS (Max). 2.5x Native, 4x AntiAlias and 4x Anistropic||Left4Pillz|
|Windows 10||Intel Core i7-5500U||NVIDIA GeForce 930M||HLE and LLE audio both work properly with no noticeable distortion.||SMarioMan|
|Windows 10||Intel Core i5-6600K||NVIDIA GeForce GTX 570||OpenGL/ LLE audio/ 2.5x Nativ / 4xAA / 4xA Anistropic||Selisho|
|Windows 10||AMD FX 6350 @ 3.9GHz||NVIDIA GeForce GTX 660||OpenGL, LLE audio, 1x Native, No AA, 1xAF
Noticeable and sometimes extreme slowdown in cutscenes, gameplay itself is acceptably stable.