Pitstop II: Difference between revisions
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|image = [[Image:Pitstop II.jpg|300px]] | |image = [[Image:Pitstop II.jpg|300px]] | ||
|developer = Synergistic Software | |developer = Synergistic Software | ||
|publisher | |publisher = '''<nowiki>Commodore</nowiki> 64'''<br/>{{vgrelease|NA/EU|Epyx}}'''Virtual Console'''<br/>{{vgrelease|NA/EU|Commodore}} | ||
|released = '''Commodore 64'''<br/>{{vgrelease|NA/EU|1984}}'''Virtual Console'''<br/>{{vgrelease|EU=August 8, 2008|NA|February 23, 2009}} | |||
|released = '''Commodore 64'''<br/>{{ | |||
|genre = Racing | |genre = Racing | ||
|modes = Single-player, Multiplayer (2) | |modes = Single-player, Multiplayer (2) | ||
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'''''Pitstop II''''' was the first racing game that brought the thrill of battling an opponent, the excitement of fighting for the lead out on the track, and the suspense of struggling to be the first out of the pits to the computer screen. Third-person graphics and a split-screen display allowed up to two players to experience the challenge of head-to-head car racing. Six of the world’s toughest racetracks are waiting, from Brands Hatch and its hairpin turns to the mile-long straight of Vallelunga. You can practice against the computer, but nothing will compare to the fun of racing against another person. That’s the whole story behind Pitstop II. It’s simple—car racing was never meant to be a solo sport! | '''''Pitstop II''''' was the first racing game that brought the thrill of battling an opponent, the excitement of fighting for the lead out on the track, and the suspense of struggling to be the first out of the pits to the computer screen. Third-person graphics and a split-screen display allowed up to two players to experience the challenge of head-to-head car racing. Six of the world’s toughest racetracks are waiting, from Brands Hatch and its hairpin turns to the mile-long straight of Vallelunga. You can practice against the computer, but nothing will compare to the fun of racing against another person. That’s the whole story behind Pitstop II. It’s simple—car racing was never meant to be a solo sport! | ||
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== Problems == | == Problems == | ||
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== Gameplay Videos == | == Gameplay Videos == | ||
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[[Category:Virtual Console games]] | [[Category:Virtual Console games]] | ||
[[Category:Commodore 64 games]] | [[Category:Commodore 64 games]] |
Revision as of 04:23, 20 December 2017
Pitstop II | |
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Developer(s) | Synergistic Software |
Publisher(s) | Commodore 64 NA/EU Epyx Virtual Console NA/EU Commodore |
Platform(s) | Virtual Console, Commodore 64 |
Release date(s) | Commodore 64 NA/EU 1984 Virtual Console EU August 8, 2008 NA February 23, 2009 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | Wii Remote, Classic Controller, GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Pitstop II was the first racing game that brought the thrill of battling an opponent, the excitement of fighting for the lead out on the track, and the suspense of struggling to be the first out of the pits to the computer screen. Third-person graphics and a split-screen display allowed up to two players to experience the challenge of head-to-head car racing. Six of the world’s toughest racetracks are waiting, from Brands Hatch and its hairpin turns to the mile-long straight of Vallelunga. You can practice against the computer, but nothing will compare to the fun of racing against another person. That’s the whole story behind Pitstop II. It’s simple—car racing was never meant to be a solo sport!
Problems
There are no reported problems with this title.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Pitstop II since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
Gameplay Videos
- Synergistic Software (Developer)
- North America (Release region)
- Europe (Release region)
- Epyx (Publisher)
- Commodore (Publisher)
- 1984 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- Wii Remote (Input supported)
- Classic Controller (Input supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Untested
- Virtual Console games
- Commodore 64 games