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|Platform(s)||Virtual Console, Commodore 64|
|Release date(s)||Commodore 64|
EU August 8, 2008
NA February 23, 2009
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||Wii Remote, Classic Controller, GameCube Controller|
Dolphin Forum thread
Pitstop II was the first racing game that brought the thrill of battling an opponent, the excitement of fighting for the lead out on the track, and the suspense of struggling to be the first out of the pits to the computer screen. Third-person graphics and a split-screen display allowed up to two players to experience the challenge of head-to-head car racing. Six of the world’s toughest racetracks are waiting, from Brands Hatch and its hairpin turns to the mile-long straight of Vallelunga. You can practice against the computer, but nothing will compare to the fun of racing against another person. That’s the whole story behind Pitstop II. It’s simple—car racing was never meant to be a solo sport!
There are no reported problems with this title.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Pitstop II since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|5.0-15445||Windows 7||Intel Core i7-3520M||AMD Radeon 7500M||Runs fullspeed with default settings.||Super|
- Synergistic Software (Developer)
- North America (Release region)
- Europe (Release region)
- Epyx (Publisher)
- Japan (Release region)
- Commodore (Publisher)
- 1984 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- Wii Remote (Input supported)
- Classic Controller (Input supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Tested On (Release): 5.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Untested for 2500+ revisions
- Virtual Console games
- Commodore 64 games