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PokéPark 2: Wonders Beyond
|PokéPark 2: Wonders Beyond|
|Release date(s)|| JP November 12, 2011|
NA February 27, 2012
EU March 2012
|Input methods||Wii Remote|
|GameIDs||S2LJ01, S2LE01, S2LP01|
PokéPark 2: Wonders Beyond (ポケパーク2 ＢＷ ビヨンド・ザ・ワールド, Poké Park 2: BW - Beyond the World) is a Pokémon game for Wii, and the sequel to PokéPark Wii: Pikachu's Adventure. It features Pokémon species from all 5 generations.
Hang/Crash after Cofagrigus' cutscene
After playing Cofagrigus' attraction, a cutscene will play. At the end of this cutscene, the game will hang at the loading screen. There is currently no way known to get around this problem, but setting Texcache Accuracy to "Safe" may help.
Hang/Crash after playing Cofagrigus' Attraction
After playing the attraction and seeing the score, the game may crash/hang. This issue can be fixed by using the JIT recompiler.
Hang/Crash upon changing areas
With the sole exception of Wish Park, attempting to move to a different area (such as from Cove town to Seasong Beach) will cause the game to either hang or Dolphin will crash, depending on settings (JIT/JITIL).
Hang in Tutorial
After you break the box by dashing, and continue on to some steps, Piplup will say hurry up, and then leave. The game will continue running, but nothing will happen, and control inputs will not work except for the home button. This issue can be fixed by using the JITIL experimental recompiler.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with PokéPark 2: Wonders Beyond since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x86||AMD Phenom II X4 970||AMD Radeon HD 6870||Crashes on start up "ERROR: Compiling at 0. LR=800163e0 CTR=00000000"||Lucario|
|Windows 7 x86_64||Intel Core i7 Q720||nVidia GeForce GT 310M||Crashes starting the game after selecting a save file with multiple errors relating to writing on certain addresses.|
|^||Mac OS X Lion 10.7.2||Intel Core 2 Duo @ 2.66GHz||nVidia GeForce 9400M||Crashed at the first video event. I managed to tweak Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output.||LeoTh3o|
|^||Mac OS X Lion 10.6.6||Intel Core 2 Duo @ 2.66GHz||nVidia GeForce 9400M||Crashed at the first video event. I managed to tweak Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output. Please notice that I tested on more versions updating as they are released through git trunk, but I don't see where the code version is.||LeoTh3o|
|Windows 7 x86_64||Plays at full speed with 30 fps, no crashes or any bugs (I think It works in x64 and x32 with no problem). Use Default settings.||Mega Mike|
|Windows 7 x86||AMD Athlon @ 2.23GHz||ATI Mobility Radon HD 4200||With JITIL, no issues until Cofagrigus' Attraction, where it crashes after playing the attraction. Changing to JIT allows for continuation to the cut-scene after the attraction, but then crashes at the loading screen right afterwards. Also, with a completed game save, moving from Cove Town to any other area causes a crash/hang, depending on settings.||Nerketur|
|Windows 7 x86_64||Intel Core i7-920||ATI Radeon HD 5870||Works fine except the audio in cut-scenes.||P1neapple|