| Progress Continues
We've already had 7720 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog. This month we catch up on the February and March Progress Report we missed providing last month.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
PokéPark 2: Wonders Beyond
|PokéPark 2: Wonders Beyond|
|Release date(s)|| JP November 12, 2011|
NA February 27, 2012
EU March 2012
|Mode(s)||Single-player, Multiplayer (2), Co-op (2)|
|Input methods||Wii Remote|
|GameIDs||S2LJ01, S2LE01, S2LP01|
PokéPark 2: Wonders Beyond (ポケパーク2 ＢＷ ビヨンド・ザ・ワールド, Poké Park 2: BW - Beyond the World) is a Pokémon game for Wii, and the sequel to PokéPark Wii: Pikachu's Adventure. It features Pokémon species from all 5 generations.
Hang/Crash upon changing areas
With the sole exception of Wish Park, attempting to move to a different area (such as from Cove town to Seasong Beach) will cause the game to either hang or Dolphin will crash, depending on settings (JIT/JITIL).
Hang in Tutorial
After you break the box by dashing, and continue on to some steps, Piplup will say hurry up, and then leave. The game will continue running, but nothing will happen, and control inputs will not work except for the home button. This issue can be fixed by using the JITIL experimental recompiler.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|JITIL Recompiler||Game may experience random freezes when using JIT Recompiler|
The graph below charts the compatibility with PokéPark 2: Wonders Beyond since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x86||AMD Phenom II X4 970||AMD Radeon HD 6870||Crashes on start up "ERROR: Compiling at 0. LR=800163e0 CTR=00000000"||Lucario|
|Windows 7 x64||Intel Core i7-720QM||nVidia GeForce GT 310M||Crashes starting the game after selecting a save file with multiple errors relating to writing on certain addresses.|
|^||Mac OS X Lion 10.7.2||Intel Core 2 Duo @ 2.66GHz||nVidia GeForce 9400M||Crashed at the first video event. I managed to tweak Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output.||LeoTh3o|
|^||Mac OS X Lion 10.6.6||Intel Core 2 Duo @ 2.66GHz||nVidia GeForce 9400M||Crashed at the first video event. I managed to tweak Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output. Please notice that I tested on more versions updating as they are released through git trunk, but I don't see where the code version is.||LeoTh3o|
|Windows 7 x64||Plays at full speed with 30 FPS, no crashes or any bugs (I think It works in x64 and x32 with no problem). Use Default settings.||Mega Mike|
|Windows 7 x86||AMD Athlon @ 2.23GHz||ATI Mobility Radon HD 4200||With JITIL, no issues until Cofagrigus' Attraction, where it crashes after playing the attraction. Changing to JIT allows for continuation to the cutscene after the attraction, but then crashes at the loading screen right afterwards. Also, with a completed game save, moving from Cove Town to any other area causes a crash/hang, depending on settings.||Nerketur|
|Windows 7 x64||Intel Core i7-920||ATI Radeon HD 5870||Works fine except the audio in cutscenes.||P1neapple|
|Windows 7 x86||Intel Core 2 Duo e8600 @ 3.6GHz||ATI Radeon HD 4850||Using JITIL recompiler, no random crashes experienced. Able to continue playing after Cofagrigus' Attraction and the cutscene after the attraction. Overall flawless so far from creating a new save, to recruiting Oshawott. Audio in cutscenes has issues with DSP HLE.||RupeeClock|
|Windows 7 x86||Intel Core i7-3930k @ 4.4GHz||AMD Radeon HD 7970||Worked flawlessly except for sound on cutscenes. When I got to second poster world I got random crashes and sound glitches. made crashing a lot less frequent by setting XFB on Real, EFB on RAM, Texture cache on Safe and turned off Read-only mode under emulation. Was unable to fix sound glitches but it is playable.||crazett|
|Linux Ubuntu 12.04 x86-64||AMD Athlon X2 @ 3.2GHz||nVidia GeForce GTS 450||The game starts, but when I load a save, there is sound and a black screen...||RyDroid|
|Windows 7 x64||Intel core i5-3570k||Nvidia Geforce GTX 650 Ti 1GB||Sound seems to be better,no crashes happened,by using listed options have to reduce internal resolution (4xIR -> 2xIR)||Zcair|
|Windows 7 x64||AMD APU 10-7700K||Radeon R7 Series||unnoticeable fps drops while using LLE (58/59FPS)||Zcair|