PokéPark Wii: Pikachu's Adventure: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:PokéPark.jpg|300px]]
|image     = [[File:PokéPark.jpg|300px]]
|developer     = Creatures
|developer = Creatures
|publisher     = Nintendo
|publisher = Nintendo
|series       = ''Pokémon''
|series   = Pokémon
|release       = {{vgrelease|JP=December 5, 2009|EU=July 9, 2010|AUS=September 23, 2010}}{{vgrelease|NA=November 1, 2010}}
|release   = {{vgrelease|JP=December 5, 2009|EU=July 9, 2010|AUS=September 23, 2010}}{{vgrelease|NA=November 1, 2010}}
|genre         = Adventure
|genre     = Adventure
|modes         = Single-player
|modes     = Single-player
|input         = Wii Remote
|input     = Wii Remote
|forumlink = http://forums.dolphin-emu.org/showthread.php?tid=26138
|forumlink = http://forums.dolphin-emu.org/showthread.php?tid=26138
}}
}}
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== Problems ==
== Problems ==
=== NPCs sporadically warp/skip ===
{{Problems|{{#vardefineecho:problems|
NPC characters appear to "disappear" or suddenly warp from one place on screen to the next. Specific NPCs may be prone to large skips, or only small skips, or no skipping at all. This appears to be caused by using JIT Recompiler, and does not occur whilst using JITIL Recompiler.
=== <s>Snapshots</s> ===
{{VideoGallery
Snapshots will not display correctly with '''EFB Copies to Texture Only'''. Disable '''EFB Copies to Texture Only''' to fix them. The mandatory snapshot tutorial requires functioning snapshots to continue the game. '''EFB Copies to Texture Only''' is disabled by default since at least {{revision|5.0-10000}}.
|vid1=YS0o_82af54|cap1=Poképark Wii - Dolphin Emulator Bug Teleporting NPCs
 
}}
}}}}
=== Snapshots ===
Snapshots will not display correctly with EFB to Texture. Use EFB to RAM to fix them. The mandatory snapshot tutorial requires functioning snapshots to continue the game.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|cpuengine   = JITIL Recompiler
 
|cpuenginenotes   = Using JIT appears to cause NPC warping
|efb2texonly   = Off
|efb2texonlynotes      = Required for snapshot utility only
}}
}}


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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.0|**}}
{{VersionCompatibilityVersion|3.0|**|}}
{{VersionCompatibilityVersion|3.0-436|***|Hang post menu resolved. Refer Issue 2917.}}
{{VersionCompatibilityVersion|3.0-436|***|Hang post menu resolved. Refer Issue 2917.}}
{{VersionCompatibilityVersion|3.0-484|****|Crash taking snapshots resolved}}
{{VersionCompatibilityVersion|3.0-484|****|Crash taking snapshots resolved}}
{{VersionCompatibilityVersion|5.0-3792|****|JITIL no longer supported, JIT causes NPC warping}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0|OS=Linux Ubuntu 11.10 x86_64|CPU=AMD Athlon 64 X2 @ 2.8GHz|GPU=NVIDIA GeForce GTS 250|result=Negative, the game does not want to play the story mode!|tester=RyDroid}}
{{testing/entry|revision=3.0|OS=Ubuntu 11.10|CPU=AMD Athlon 64 X2 @ 2.8GHz|GPU=NVIDIA GeForce GTS 250|result=Negative, the game does not want to play the story mode!|tester=RyDroid}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5|GPU=|result=Negative, same as above.|tester=Dolphin emulator team}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5|GPU=|result=Negative, same as above.|tester=Dolphin emulator team}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x86|CPU=Intel Core i5-2300 @ 3GHz|GPU=NVIDIA GeForce GT 430|result=Crashes after first cutscene.|tester=MiniBolt}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i5-2300 @ 3GHz|GPU=NVIDIA GeForce GT 430|result=Crashes after first cutscene.|tester=MiniBolt}}
{{testing/entry|revision=3.0-438|OS=Windows 7 x64|CPU=|GPU=|result=Plays at full speed with 30FPS, no crashes or any bugs (I think It works in x64 and x86 with no problem). Use Default settings.|tester=Mega Mike}}
{{testing/entry|revision=3.0-438|OS=Windows 7|CPU=|GPU=|result=Plays at full speed with 30FPS, no crashes or any bugs (I think It works in and with no problem). Use Default settings.|tester=Mega Mike}}
{{testing/entry|revision=3.0-441|OS=Windows 7 x64|CPU=AMD Phenom 2 X4 955BE|GPU=ATI Radeon HD 5850|result=Playable, runs fine with ~30FPS.|tester=Despia}}
{{testing/entry|revision=3.0-441|OS=Windows 7|CPU=AMD Phenom 2 X4 955BE|GPU=ATI Radeon HD 5850|result=Playable, runs fine with ~30FPS.|tester=Despia}}
{{testing/entry|revision=3.0-484|OS=Windows 7 x86|CPU=Intel Core 2 Duo e8600 @ 3.6GHz|GPU=ATI Radeon HD 4850|result=Playable, appears to lose around 5-10FPS compared to prior revisions however.|tester=RupeeClock}}
{{testing/entry|revision=3.0-484|OS=Windows 7|CPU=Intel Core 2 Duo e8600 @ 3.6GHz|GPU=ATI Radeon HD 4850|result=Playable, appears to lose around 5-10FPS compared to prior revisions however.|tester=RupeeClock}}
{{testing/entry|revision=3.0-486|OS=Linux Ubuntu 11.10 x86_64|CPU=AMD Athlon 64 X2 @ 2.8GHz|GPU=NVIDIA GeForce GTS 250|result=Playable (including the story mode).|tester=RyDroid}}
{{testing/entry|revision=3.0-486|OS=Ubuntu 11.10|CPU=AMD Athlon 64 X2 @ 2.8GHz|GPU=NVIDIA GeForce GTS 250|result=Playable (including the story mode).|tester=RyDroid}}
{{testing/entry|revision=3.0-631|OS=Windows 7 x64|CPU=AMD Phenom II X4 850 @ 3.3GHz|GPU=NVIDIA GeForce GTX 560|result=Perfect, always 30FPS, no problems with sound, 100% playable|tester=Zero}}
{{testing/entry|revision=3.0-631|OS=Windows 7|CPU=AMD Phenom II X4 850 @ 3.3GHz|GPU=NVIDIA GeForce GTX 560|result=Perfect, always 30FPS, no problems with sound, 100% playable|tester=Zero}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=AMD FX-8320|GPU=AMD Radeon 7870|result=No problems|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=AMD FX-8320|GPU=AMD Radeon 7870|result=No problems|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD APU A10-7700K|GPU=AMD Radeon R7 Series|result=No problems|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD APU A10-7700K|GPU=AMD Radeon R7 Series|result=No problems|tester=Zcair}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
{{VideoGallery
|vid1=dr03P0BpQwY|cap1=NTSC Dolphin Emulator 4.0.1 - PokéPark Wii: Pikachu's Adventure (WORKS) (1080p HD) - Nintendo Wii
|vid1=p-2WX6JCXz4|cap1=PAL Dolphin Emulator 4.0 - PokePark Wii: Pikachu's Adventure (1080p HD) - Nintendo Wii
|vid2=p-2WX6JCXz4|cap2=PAL Dolphin Emulator 4.0 - PokePark Wii: Pikachu's Adventure (1080p HD) - Nintendo Wii
|vid2=dr03P0BpQwY|cap2=NTSC Dolphin Emulator 4.0.1 - PokéPark Wii: Pikachu's Adventure (WORKS) (1080p HD) - Nintendo Wii
|vid3=o-sL8FBOeO4|cap3=(WII Emulator)-Dolphin 5.0-1259 PokéPark Wii: Pikachu's Adventure #1 (1080p)
 
}}
}}
{{Navigation/Pokémon}}
{{Navigation/Pokémon}}


[[Category:Wii games]]
[[Category:Wii games]]

Revision as of 05:01, 9 June 2019

PokéPark Wii: Pikachu's Adventure
PokéPark.jpg
Developer(s) Creatures
Publisher(s) Nintendo
Series Pokémon
Platform(s) Wii
Release date(s) JP December 5, 2009
EU July 9, 2010
AUS September 23, 2010
NA November 1, 2010
Genre(s) Adventure
Mode(s) Single-player
Input methods Wii Remote
Compatibility 4Stars4.pngEdit rating: PokéPark Wii: Pikachu's Adventure
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

PokéPark Wii: Pikachu's Adventure is the second Wii incarnation of the Pokémon video game franchise.

Problems

Snapshots

Snapshots will not display correctly with EFB Copies to Texture Only. Disable EFB Copies to Texture Only to fix them. The mandatory snapshot tutorial requires functioning snapshots to continue the game. EFB Copies to Texture Only is disabled by default since at least 5.0-10000.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with PokéPark Wii: Pikachu's Adventure since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0 Ubuntu 11.10 AMD Athlon 64 X2 @ 2.8GHz NVIDIA GeForce GTS 250 Negative, the game does not want to play the story mode! RyDroid
3.0 Windows 7 Intel Core i5 Negative, same as above. Dolphin emulator team
3.0-415 Windows 7 Intel Core i5-2300 @ 3GHz NVIDIA GeForce GT 430 Crashes after first cutscene. MiniBolt
3.0-438 Windows 7 Plays at full speed with 30FPS, no crashes or any bugs (I think It works in and with no problem). Use Default settings. Mega Mike
3.0-441 Windows 7 AMD Phenom 2 X4 955BE ATI Radeon HD 5850 Playable, runs fine with ~30FPS. Despia
3.0-484 Windows 7 Intel Core 2 Duo e8600 @ 3.6GHz ATI Radeon HD 4850 Playable, appears to lose around 5-10FPS compared to prior revisions however. RupeeClock
3.0-486 Ubuntu 11.10 AMD Athlon 64 X2 @ 2.8GHz NVIDIA GeForce GTS 250 Playable (including the story mode). RyDroid
3.0-631 Windows 7 AMD Phenom II X4 850 @ 3.3GHz NVIDIA GeForce GTX 560 Perfect, always 30FPS, no problems with sound, 100% playable Zero
4.0.2 Windows 8.1 AMD FX-8320 AMD Radeon 7870 No problems Zcair
4.0.2 Windows 7 AMD APU A10-7700K AMD Radeon R7 Series No problems Zcair

Gameplay Videos