PokéPark Wii: Pikachu's Adventure: Difference between revisions

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(Undo revision 189127 by Kolano (talk) The 60 FPS code that was added is for Skylanders: Spyro's Adventure. It has no effect in PokéPark Wii in my testing)
Tag: Undo
 
(73 intermediate revisions by 18 users not shown)
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{{Infobox VG
{{Infobox VG
|title        = PokéPark Wii: Pikachu's Adventure
|image     = [[File:PokéPark.jpg|300px]]
|image         = [[File:PokéPark.jpg|300px]]
|developer = Creatures
|developer     = Creatures Inc.
|publisher = Nintendo
|publisher     = Nintendo
|series   = Pokémon
|series       = ''Pokémon''
|release   = {{vgrelease|JP=December 5, 2009|EU=July 9, 2010|AUS=September 23, 2010}}{{vgrelease|NA=November 1, 2010}}
|release       = {{vgrelease|JP=December 5, 2009}}{{vgrelease|EU=July 9, 2010}}{{vgrelease|AUS=September 23, 2010}}{{vgrelease|NA=November 1, 2010}}
|genre     = Adventure
|genre         = Adventure
|modes     = Single-player
|modes         = Single-player, Multiplayer
|input     = Wii Remote
|platforms     = [[Wii]]
|forumlink = https://forums.dolphin-emu.org/showthread.php?tid=26138
|input        = Wii Remote
}}
}}


'''''PokéPark Wii: Pikachu's Adventure''''' is the second Wii incarnation of the ''Pokémon'' video game franchise.
In '''''PokéPark Wii: Pikachu's Adventure''''' only Pikachu Can Save the PokéPark! The first Pokémon adventure game on the Wii console puts Pikachu at the center of a fun, expansive playground filled with adventure, Attractions and Pokémon. The Rare Pokémon Mew summons Pikachu to the PokéPark to find the missing Sky Prism Pieces, leaving it up to Pikachu to save the day!


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Snapshots ===
Snapshots taken with '''Store EFB Copies to Texture Only''' enabled will produce a black image. To fix, turn off '''Store EFB Copies to Texture Only'''.
}}}}


=== NPCs sporadically warp/skip ===
== Enhancements ==
NPC characters appear to "disappear" or suddenly warp from one place on screen to the next. Specific NPCs may be prone to large skips, or only small skips, or no skipping at all. This appears to be caused by using JIT Recompiler, and does not occur whilst using JITIL Recompiler.
=== 60 FPS ===
*[http://www.youtube.com/watch?v=YS0o_82af54 NPC warp example video]
==== NTSC-J ====
<pre>
$60 FPS
043716E4 000F7708
</pre>


=== <s>Snapshots</s> ===
==== NTSC-U ====
Taking snapshots using JITIL Recompiler instead of JIT will no longer result in a crash, meaning the mandatory snapshot tutorial can now be passed using JITIL. This should be true in {{revision|3.0-484}} at least.
<pre>
$60 FPS
04374B64 000F7708
</pre>


Keep in mind however that snapshots taken with EFB Copy to Texture will still display incorrectly.
==== PAL ====
 
<pre>
=== <s>Hang Post Menu</s> ===
$60 FPS
Game intro is working fine, but after the intro movie it will not start the game and will be stuck at loading animation. This issue was resolved in {{revision|3.0-436}}. See {{issue|2917}}.
043750EC 000F7708
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
<!-- General -->
|efb2texonly                = Off
|cpuengine   = JITIL Recompiler
|efb2texonlynotes          = Required for taking snapshots only
|cpuenginenotes   = Using JIT appears to cause NPC warping
<!-- Graphics -->
|efbcopy   = RAM
|efbcopynotes      = Required for snapshot utility only
|efbcopycache   = On
|efbcopycachenotes   =
|accuratetexturecache   = 1-3
|accuratetexturecachenotes = The fastest position glitches description text in the "How to play" screens
|xfb   = Off
|xfbnotes   = Appears to prevent choppy frame-rates
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.0|**}}
{{VersionCompatibilityVersion|3.0|**|}}
{{VersionCompatibilityVersion|3.0-436|****}}
{{VersionCompatibilityVersion|3.0-436|***|Hang post menu resolved. Refer Issue 2917.}}
{{VersionCompatibilityVersion|3.0-484|****|Crash taking snapshots resolved}}
{{VersionCompatibilityVersion|5.0-3792|****|JITIL no longer supported, JIT causes NPC warping}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 54: Line 58:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0|OS=Linux Ubuntu 11.04 x86_64|CPU=AMD Athlon 64 X2 @ 2.8GHz|GPU=nVidia GeForce GTS 250|result=Negative, the game does not want to play the story mode!|tester=RyDroid}}
{{testing/entry|revision=3.0|OS=Ubuntu 11.10|CPU=AMD Athlon 64 X2 @ 2.8 GHz|GPU=NVIDIA GeForce GTS 250|result=Negative, the game does not want to play the story mode!|tester=RyDroid}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5|GPU=|result=Negative, same as above|tester=Dolphin Emulator Team}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5|GPU=|result=Negative, same as above.|tester=Dolphin emulator team}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x86|CPU=Intel Core i5-2300 @ 3GHz|GPU=nVidia GeForce GT 430|result=Crashes after first cut-scene.|tester=MiniBolt}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i5-2300 @ 3 GHz|GPU=NVIDIA GeForce GT 430|result=Crashes after first cutscene.|tester=MiniBolt}}
{{testing/entry|revision=3.0-438|OS=Windows 7 x64|CPU=|GPU=|result=Plays at full speed with 30 fps, no crashes or any bugs (I think It works in x64 and x32 with no problem). Use Default settings.|tester=Mega Mike}}
{{testing/entry|revision=3.0-438|OS=Windows 7|CPU=|GPU=|result=Plays at full speed with 30FPS, no crashes or any bugs (I think It works in and with no problem). Use Default settings.|tester=Mega Mike}}
{{testing/entry|revision=3.0-441|OS=Windows 7 x64|CPU=AMD Phenom 2 X4 955BE|GPU=ATI Radeon HD 5850|result=Playable, runs fine with ~30 FPS|tester=Despia}}
{{testing/entry|revision=3.0-441|OS=Windows 7|CPU=AMD Phenom 2 X4 955BE|GPU=ATI Radeon HD 5850|result=Playable, runs fine with ~30FPS.|tester=Despia}}
{{testing/entry|revision=3.0-484|OS=Windows 7 x86|CPU=Intel Core 2 Duo e8600 @ 3.6GHz|GPU=ATI Radeon HD 4850|result=Playable, appears to lose around 5-10FPS compared to prior revisions however.|tester=RupeeClock}}
{{testing/entry|revision=3.0-484|OS=Windows 7|CPU=Intel Core 2 Duo e8600 @ 3.6 GHz|GPU=ATI Radeon HD 4850|result=Playable, appears to lose around 5-10FPS compared to prior revisions however.|tester=RupeeClock}}
{{testing/entry|revision=3.0-486|OS=Ubuntu 11.10|CPU=AMD Athlon 64 X2 @ 2.8 GHz|GPU=NVIDIA GeForce GTS 250|result=Playable (including the story mode).|tester=RyDroid}}
{{testing/entry|revision=3.0-631|OS=Windows 7|CPU=AMD Phenom II X4 850 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 560|result=Perfect, always 30FPS, no problems with sound, 100% playable|tester=Zero}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=AMD FX-8320|GPU=AMD Radeon 7870|result=No problems|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD APU A10-7700K|GPU=AMD Radeon R7 Series|result=No problems|tester=Zcair}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
|vid1=p-2WX6JCXz4|cap1=PAL Dolphin Emulator 4.0 - PokePark Wii: Pikachu's Adventure (1080p HD) - Nintendo Wii
|vid2=dr03P0BpQwY|cap2=NTSC Dolphin Emulator 4.0.1 - PokéPark Wii: Pikachu's Adventure (WORKS) (1080p HD) - Nintendo Wii
|vid3=o-sL8FBOeO4|cap3=(WII Emulator)-Dolphin 5.0-1259 PokéPark Wii: Pikachu's Adventure #1 (1080p)
|vid4=l8HjlgJfrHE|cap4=PokePark Wii: Pikachu's Adventure - Dolphin Emulator 5.0-14007 [1080p HD] - Nintendo Wii
|vid5=l_869YMQaWE|cap5=PokéPark Wii: Pikachu's Adventure Wii HD Gameplay (Dolphin 5.0-17950)
}}
{{Navigation/Pokémon}}


[[Category:Action-adventure games]]
[[Category:Co-op games]]
[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Pokemon]]
{{Navigation/Pokémon}}

Latest revision as of 18:32, 24 March 2024

PokéPark Wii: Pikachu's Adventure
PokéPark.jpg
Developer(s) Creatures
Publisher(s) Nintendo
Series Pokémon
Platform(s) Wii
Release date(s) JP December 5, 2009
EU July 9, 2010
AUS September 23, 2010
NA November 1, 2010
Genre(s) Adventure
Mode(s) Single-player
Input methods Wii Remote
Compatibility 4Stars4.pngEdit rating: PokéPark Wii: Pikachu's Adventure
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

In PokéPark Wii: Pikachu's Adventure only Pikachu Can Save the PokéPark! The first Pokémon adventure game on the Wii console puts Pikachu at the center of a fun, expansive playground filled with adventure, Attractions and Pokémon. The Rare Pokémon Mew summons Pikachu to the PokéPark to find the missing Sky Prism Pieces, leaving it up to Pikachu to save the day!

Problems

Snapshots

Snapshots taken with Store EFB Copies to Texture Only enabled will produce a black image. To fix, turn off Store EFB Copies to Texture Only.

Enhancements

60 FPS

NTSC-J

$60 FPS
043716E4 000F7708

NTSC-U

$60 FPS
04374B64 000F7708

PAL

$60 FPS
043750EC 000F7708

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Store EFB Copies to Texture Only Off Required for taking snapshots only

Version Compatibility

The graph below charts the compatibility with PokéPark Wii: Pikachu's Adventure since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0 Ubuntu 11.10 AMD Athlon 64 X2 @ 2.8 GHz NVIDIA GeForce GTS 250 Negative, the game does not want to play the story mode! RyDroid
3.0 Windows 7 Intel Core i5 Negative, same as above. Dolphin emulator team
3.0-415 Windows 7 Intel Core i5-2300 @ 3 GHz NVIDIA GeForce GT 430 Crashes after first cutscene. MiniBolt
3.0-438 Windows 7 Plays at full speed with 30FPS, no crashes or any bugs (I think It works in and with no problem). Use Default settings. Mega Mike
3.0-441 Windows 7 AMD Phenom 2 X4 955BE ATI Radeon HD 5850 Playable, runs fine with ~30FPS. Despia
3.0-484 Windows 7 Intel Core 2 Duo e8600 @ 3.6 GHz ATI Radeon HD 4850 Playable, appears to lose around 5-10FPS compared to prior revisions however. RupeeClock
3.0-486 Ubuntu 11.10 AMD Athlon 64 X2 @ 2.8 GHz NVIDIA GeForce GTS 250 Playable (including the story mode). RyDroid
3.0-631 Windows 7 AMD Phenom II X4 850 @ 3.3 GHz NVIDIA GeForce GTX 560 Perfect, always 30FPS, no problems with sound, 100% playable Zero
4.0.2 Windows 8.1 AMD FX-8320 AMD Radeon 7870 No problems Zcair
4.0.2 Windows 7 AMD APU A10-7700K AMD Radeon R7 Series No problems Zcair

Gameplay Videos