Difference between revisions of "PokéPark Wii: Pikachu's Adventure"

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{{testing/entry|revision=3.0|OS=Linux Ubuntu 11.04 x86_64|CPU=AMD Athlon 64 X2 @ 2.8GHz|GPU=nVidia GeForce GTS 250|result=Negative, the game does not want to play the story mode!|tester=RyDroid}}
 
{{testing/entry|revision=3.0|OS=Linux Ubuntu 11.04 x86_64|CPU=AMD Athlon 64 X2 @ 2.8GHz|GPU=nVidia GeForce GTS 250|result=Negative, the game does not want to play the story mode!|tester=RyDroid}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5|GPU=|result=Negative, same as above|tester=Dolphin Emulator Team}}
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{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5|GPU=|result=Negative, same as above.|tester=Dolphin emulator team}}
 
{{testing/entry|revision=3.0-415|OS=Windows 7 x86|CPU=Intel Core i5-2300 @ 3GHz|GPU=nVidia GeForce GT 430|result=Crashes after first cut-scene.|tester=MiniBolt}}
 
{{testing/entry|revision=3.0-415|OS=Windows 7 x86|CPU=Intel Core i5-2300 @ 3GHz|GPU=nVidia GeForce GT 430|result=Crashes after first cut-scene.|tester=MiniBolt}}
{{testing/entry|revision=3.0-438|OS=Windows 7 x64|CPU=|GPU=|result=Plays at full speed with 30 fps, no crashes or any bugs (I think It works in x64 and x32 with no problem). Use Default settings.|tester=Mega Mike}}
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{{testing/entry|revision=3.0-438|OS=Windows 7 x86_64|CPU=|GPU=|result=Plays at full speed with 30 fps, no crashes or any bugs (I think It works in x64 and x32 with no problem). Use Default settings.|tester=Mega Mike}}
{{testing/entry|revision=3.0-441|OS=Windows 7 x64|CPU=AMD Phenom 2 X4 955BE|GPU=ATI Radeon HD 5850|result=Playable, runs fine with ~30 FPS|tester=Despia}}
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{{testing/entry|revision=3.0-441|OS=Windows 7 x86_64|CPU=AMD Phenom 2 X4 955BE|GPU=ATI Radeon HD 5850|result=Playable, runs fine with ~30 FPS.|tester=Despia}}
 
{{testing/entry|revision=3.0-484|OS=Windows 7 x86|CPU=Intel Core 2 Duo e8600 @ 3.6GHz|GPU=ATI Radeon HD 4850|result=Playable, appears to lose around 5-10FPS compared to prior revisions however.|tester=RupeeClock}}
 
{{testing/entry|revision=3.0-484|OS=Windows 7 x86|CPU=Intel Core 2 Duo e8600 @ 3.6GHz|GPU=ATI Radeon HD 4850|result=Playable, appears to lose around 5-10FPS compared to prior revisions however.|tester=RupeeClock}}
 
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Revision as of 12:24, 21 March 2012

PokéPark Wii: Pikachu's Adventure
PokéPark.jpg
Developer(s) Creatures Inc.
Publisher(s) Nintendo
Series Pokémon
Platform(s) Wii
Release date(s) JP December 5, 2009
EU July 9, 2010
AUS September 23, 2010
NA November 1, 2010
Genre(s) Adventure
Mode(s) Single-player, Multiplayer
Input methods Wii Remote
Compatibility 4Stars4.pngEdit rating: PokéPark Wii: Pikachu's Adventure
Playable
GameIDs R8AE01, R8AP01, R8AJ01
See also...

Search Dolphin Forums
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PokéPark Wii: Pikachu's Adventure is the second Wii incarnation of the Pokémon video game franchise.

Problems

NPCs sporadically warp/skip

NPC characters appear to "disappear" or suddenly warp from one place on screen to the next. Specific NPCs may be prone to large skips, or only small skips, or no skipping at all. This appears to be caused by using JIT Recompiler, and does not occur whilst using JITIL Recompiler.

Snapshots

Taking snapshots using JITIL Recompiler instead of JIT will no longer result in a crash, meaning the mandatory snapshot tutorial can now be passed using JITIL. This should be true in 3.0-484 at least.

Keep in mind however that snapshots taken with EFB Copy to Texture will still display incorrectly.

Hang Post Menu

Game intro is working fine, but after the intro movie it will not start the game and will be stuck at loading animation. This issue was resolved in 3.0-436. See issue 2917.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
CPU Emulator Engine JITIL Recompiler Using JIT appears to cause NPC warping

Graphics

Config Setting Notes
Texture Cache Accuracy 1-3 The fastest position glitches description text in the "How to play" screens

Version Compatibility

The graph below charts the compatibility with PokéPark Wii: Pikachu's Adventure since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-11827 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0 Linux Ubuntu 11.04 x86_64 AMD Athlon 64 X2 @ 2.8GHz nVidia GeForce GTS 250 Negative, the game does not want to play the story mode! RyDroid
3.0 Windows 7 Intel Core i5 Negative, same as above. Dolphin emulator team
3.0-415 Windows 7 x86 Intel Core i5-2300 @ 3GHz nVidia GeForce GT 430 Crashes after first cut-scene. MiniBolt
3.0-438 Windows 7 x86_64 Plays at full speed with 30 fps, no crashes or any bugs (I think It works in x64 and x32 with no problem). Use Default settings. Mega Mike
3.0-441 Windows 7 x86_64 AMD Phenom 2 X4 955BE ATI Radeon HD 5850 Playable, runs fine with ~30 FPS. Despia
3.0-484 Windows 7 x86 Intel Core 2 Duo e8600 @ 3.6GHz ATI Radeon HD 4850 Playable, appears to lose around 5-10FPS compared to prior revisions however. RupeeClock

Gameplay Videos