Pokémon Channel

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Pokémon Channel
Pokemon.jpg
Developer(s) Ambrella
Publisher(s) Nintendo
Series Pokémon
Platform(s) GameCube
Release date(s) JP July 18, 2003
NA December 1, 2003
AUS April 1, 2004
EU April 2, 2004
Genre(s) Adventure, Fantasy
Mode(s) Single-player
Input methods GameCube Controller, Game Boy Advance
Compatibility 4Stars4.pngEdit rating: Pokémon Channel
Playable
GameIDs GPAP01, GPAE01, GPAJ01, GPAU01
See also...

Dolphin Forum thread
Open Issues

Search Google
Search Wikipedia

Pokémon Channel, released in Japan as Pokémon Channel ~Together With Pikachu!~ (ポケモンチャンネル ~ピカチュウといっしょ!~ Pokémon Channeru ~Pikachū to Issho!~) is a virtual pet video game for the GameCube developed by Ambrella. Its focus is the adventures the player has with Pikachu, most of them involving a new television network. The game can be considered as the spiritual sequel to Hey You, Pikachu!.

Emulation Information

Improper GameCube Font

Due to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes.

This can be corrected by including a region appropriate GameCube IPL (i.e. BIOS ROM) under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer issue 8362. GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works.

NTSC CRC32 Brazil CRC32 PAL CRC32
v1.0 6DAC1F2A 4F319F43
v1.1 D5E6FEEA 667D0B64
v1.2 86573808 AD1B7F16

Problems

Programs with Painting

EFB Copies to Texture Only must be disabled for programs with painting to work.

While using Smeargle 2 to paint during the "Pichu Bros." anime, the crayon won't update right. Set the Texture Cache to safe to fix this.

Enhancements

16:9 Widescreen Gecko Code

EU

$16:9 Widescreen
04005440 C0229AB4
04005444 D0230044
04005448 480F30C0
040F8504 4BF0CF3C
04340034 3FE38E39

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes

Store EFB Copies to Texture Only

Off Enable programs/painting

Texture Cache Accuracy

Safe Makes the Smeargle painting tools more responsive.

Version Compatibility

The graph below charts the compatibility with Pokémon Channel since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-10658 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r6010 Windows XP Intel Core 2 Duo E4500 @ 2.4GHz Intel GMA G35 Playable: 46-61FPS, some slowdowns in big areas.
r6010 Windows 7 Intel Core 2 Duo E4500 @ 2.4GHz Intel GMA G35 Playable: 46-61FPS, some slowdowns in big areas.
3.0 Windows Intel Pentium P6200 @ 2.13GHz Intel Major slowdowns during the pichu bros. show MoeBoy76
4.0.2 Windows 7 Intel Core i5-4670K @ 3.4GHz NVIDIA GeForce GTX 660 Ti Playable: 60FPS even with enhanced settings. First episode of Pichu bros anime causes slowdown. Disabling the Frame buffer has a noticeable increase in quality of the image, must enable EFB to RAM for programs and painting. turtlbrdr

Gameplay Videos