Pokémon Colosseum: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = Pokémon Colosseum
|image     = [[File:PokemonColosseum.jpg|300px]]
|image         = [[File:PokemonColosseum.jpg|300px‎]]
|developer = Genius Sonority
|developer     = Genius Sonority
|publisher = Nintendo
|publisher     = Nintendo
|series   = Pokémon
|series       = ''Pokémon''
|released  = {{vgrelease|JP=November 21, 2003|NA=March 22, 2004|EU=May 14, 2004}}
|genre         = RPG
|genre     = Role-playing
|modes         = Single-player, Multiplayer
|modes     = Single-player, Multiplayer (4)
|platforms     = [[Gamecube|Nintendo GameCube]]
|input     = GameCube Controller, Game Boy Advance
|input        = Gamepad
|forumlink = https://forums.dolphin-emu.org/Thread-gc-pok%C3%A9mon-colosseum--26143
|compatibility = {{ratingsGC|name=Pokémon Colosseum}}
}}
}}


'''''Pokémon Colosseum'''''
'''''Pokémon Colosseum''''' ('''''ポケモンコロシアム''''', '''''Pokémon Koroshiamu''''') is a role-playing video game developed by Genius Sonority and published by Nintendo as part of the Pokémon series, released exclusively for the [[Nintendo GameCube]]. Unlike previous titles, the game does not feature random encounters with Pokémon, but the player can steal ("Snag") the Pokémon of other Pokémon Trainers. The game also features several battle modes for single-player and multiplayer gameplay. Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen can connect to this game through trading and Battle Mode.
 
Those that pre-ordered the game received the [[Pokémon Colosseum Bonus Disc]].
 
== Emulation Information ==
=== GBA Controller ===
If a GBA is selected for any of the ports except port 1 before the game is started, the emulator will ignore port 1 GameCube controller inputs. To fix, just set the ports to '''None''' before starting the game. It can be re-enabled once the game prompts you to if the user decides to try the GCN-GBA hook-up features without any ignored inputs.


== Problems ==
== Problems ==
===PAL Crashes===
{{Problems|{{#vardefineecho:problems|
When playing the arena mode in the PAL version, a crash that occurs when you attempt to register Pokemon in story mode to play later in the Colosseum mode.
=== Crash on the MAC OS X Build ===
After visiting Mt. Battle for the first time, entering a trainer battle will cause a crash just before the opposing trainer's Pokémon are loaded.


===PAL Illegible Text===
=== PAL Crashes ===
Text in the PAL version is not legible. This can be corrected by enabling Safe Texture Cache.
When playing the Arena mode in the PAL version, a crash can occur when attempting to register the Pokémon from Story mode to play later in the Colosseum mode.


===Unable to synchronize with Game boy advance===
=== <s>Illegible Text</s> ===
Comes an error that the game hangs when trying to emulate the connection between a GBA and GC, no matter if it is to pass pokemon, record, or struggling
Text is not legible, and may flicker between different corrupt text characters. This can be corrected by enabling Safe Texture Cache. Refer {{issue|10705}}. Fixed since prior to {{revision|5.0-13248}}.
{{image|Pokemon Colosseum Text Error.png|Corruption}}
{{image|Pokemon Colosseum Text Fixed.png|Fixed|br}}
 
}}}}
 
== Enhancements ==
=== 16:9 Aspect Ratio Fix ===
The built-in Widescreen Hack causes various glitches with shadows, leaving the floor completely black most of time. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
 
===== NA =====
<pre>$16:9 Widescreen
04005300 C3A2B084
04005304 EFBD00B2
04005308 4809E62C
040A3930 4BF619D0
0447E724 3FAAAAAB</pre>
 
==== JP ====
<pre>$16:9 Widescreen
04261AC0 000034E0
04261AC4 000034E4
F6000001 80008180
FFA01090 93E10024
D2000000 00000003
3DC03FAA 61CEAAAB
91C20000 C2620000
EFB300B2 00000000
E0000000 80008000
F6000001 80008180
FF601090 7C7F1B78
D2000000 00000004
3DC03FAA 61CEAAAB
91C20004 C2220004
EF7100B2 39C00000
60000000 00000000
E0000000 80008000
</pre>
 
==== EU ====
<pre>$16:9 Widescreen [Ralf]
04005300 C3A2B144
04005304 EFBD00B2
04005308 480A1C68
040A6F6C 4BF5E394
044CBCA4 3FAAAAAB
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore              =
|dualcorenotes        =
|idleskipping          =
|idleskippingnotes    =
|dsplleonthread        =
|dsplleonthreadnotes  =
|hletheipll            =
|hletheipllnotes      =
|cpuengine            =
|cpuenginenotes      =
|gfxbackend        =
|gfxbackendnotes  =
|forcefilter          =
|forcefilternotes      =
|widescreenhack        =
|widescreenhacknotes  =
|cpuefbaccess          =
|cpuefbaccessnotes    =
|accuratetexturecache      = Safe
|accuratetexturecachenotes = Corrects illegible text
|efbscaledcopy        =
|efbscaledcopynotes    =
|disablefog            =
|disablefognotes      =
|efbcopy              =
|efbcopynotes          =
|xfb                  =
|xfbnotes              =
|realxfb              =
|realxfbnotes          =
|dspengine            =
|dspenginenotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        =
|audiothrottlenotes    =
|audiobackend          =
|audiobackendnotes    =
|projectionhack        =
|projectionhacknotes  =
|patches              =
|patchesnotes          =
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|6117|****}}
{{VersionCompatibilityVersion|282|****|Works fine}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{Test Entry|revision=6117|OS=Windows 7 Ultimate x64|CPU=Intel Core i7 930 @2.80ghz|GPU=nVidia GTX 480|result=Positve: 20-30 FPS, slowdown when sending pokemon out, With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, 32 bit mode |tester=[[User:Timmy112|Timmy112]]}}
{{testing/entry|revision=3661|OS=Windows|CPU=Intel Core 2 Duo @ 2.2 GHz|GPU=NVIDIA GeForce 8600 GT|result=[https://www.youtube.com/watch?v=h18pCBy4NG0 Pokémon Colosseum (NTSC) on Dolphin Emulator R3661]|tester=grreatpets}}
{{Test Entry|revision=7124|OS=Windows 7 Ultimate x64|CPU=Intel Core 2 Quad Q9400 2.66GHz|GPU=ATI Radeon HD 4870 X2 2G|result=Positive, 30 fps or more|tester=}}
{{testing/entry|revision=6117|OS=Windows 7|CPU=Intel Core i7-930 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 480|result=Positive: 20-30FPS, slowdown when sending Pokémon out, With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, mode|tester=Timmy112}}
{{Test Entry|revision=7369|OS=Ubuntu 10.10 x86|CPU=Intel Core 2 Duo P7550 2.26GHz|GPU=nVidia GeForce 9400M|result=Positive, 30 fps on interiors and about 25 fps on exteriors and battles. Music is missing some instruments (OpenAL)|tester=}}|}
{{testing/entry|revision=7124|OS=Windows 7|CPU=Intel Core 2 Quad Q9400 @ 2.66 GHz|GPU=ATI Radeon HD 4870 2G x2|result=Positive, 30-60FPS,Corrupt text, is solved by selecting safe textures, 1600x900|tester=Masterhand}}
{{testing/entry|revision=7369|OS=Ubuntu 10.10|CPU=Intel Core 2 Duo P7550 @ 2.26 GHz|GPU=NVIDIA GeForce 9400M|result=Positive, 30FPS on interiors and about 25FPS on exteriors and battles. Music is missing some instruments (OpenAL)|tester=}}
{{testing/entry|revision=7540|OS=Windows Vista|CPU=Intel Core 2 Duo T5450 @ 3.32 GHz|GPU=Intel GMA 965|result=Positive, 20-30FPS, 10-20FPS in battles. Music is distorted|tester=}}
{{testing/entry|revision=3.0|OS=Ubuntu 11.04|CPU=AMD Athlon 64 X2 @ 2.8 GHz|GPU=NVIDIA GeForce GTS 250|result=Positive, the game works very well, I just had to wait 1 or 2 minutes before fighting a boss.|tester=RyDroid}}
{{testing/entry|revision=7671|OS=Windows 7|CPU=Intel Core 2 Duo E7300 @ 3.1 GHz|GPU=NVIDIA GeForce 9600 GT|result=Positive, possible to reach 250% speed, doesn't lag in game. Music glitched on HLE, on LLE no.|tester=szymbar15}}
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Athlon 64 X2 4400 @ 2.2 GHz|GPU=NVIDIA GeForce GT 440|result=Positive, 16-30FPS. Music is glitching.|tester=Endres}}
{{testing/entry|revision=3.0-368|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2 GHz|GPU=NVIDIA GeForce GT 525M|result=Turn off Dual Core on version. Crashes at start with it on. Use version instead for Dual Core option. Runs at 20-30FPS at 1600x900 otherwise. Music is a bit glitchy on HLE (LLE fixes it, but causes slowdowns and as a result of it, choppy audio). Try XAudio2 for slightly better quality. |tester=Marioman2K11}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 2.83 GHz|GPU=NVIDIA GeForce GTX 460 SE|result=Negative. Freezes on startup regardless of the above settings. Rating should be reduced to '2' or lower.|tester=silvermistshadow}}
{{testing/entry|revision=3.0-438|OS=Windows Vista|CPU=Intel Core 2 Quad CPU Q9300 @ 2.5 GHz|GPU=NVIDIA GeForce 250 GTX|result=Positive. However, heavy graphic glitches if External Frame Buffer is enabled.|tester=Sigma 7}}
{{testing/entry|revision=3.0-592|OS=Windows XP|CPU=AMD Athlon II X2 @ 3.1 GHz|GPU=ATI Radeon HD 4350|result=Positive. Runs Perfectly only few sound glitched in main menu.|tester=Nitroeus}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=ATI Radeon HD 5870|result=Positive. Perfectly playable - runs at ~25-30FPS. Some audio glitching/FPS slowdown caused by audio on standard settings. Virtually resolvable by using LLE recompiler + DSP LLE on Thread enabled.|tester=Nickamina}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i7-3820 @ 3.6 GHz|GPU=NVIDIA GeForce GTX 680|result=Middle, Perfect gameplay on constant 60FPS but very laggy and choppy music.|tester=Jan Julius}}
{{testing/entry|revision=3.0-911|OS=Windows 7|CPU=Intel Core i5-2400 @ 3.1 GHz|GPU=NVIDIA GeForce GTS 450|result=Positive. LLE is heavily laggy and glitchy, switch to HLE as an alternative. (HLE does miss sounds at certain frequencies that LLE doesn't, though) Only minor slowdowns, stable at 50~60FPS|tester=bigfeh}}
{{testing/entry|revision=3.5-3|OS=Arch Linux|CPU=Intel Core i5-750 @ 2.66 GHz|GPU=NVIDIA GeForce 9800 GT|result= Positive, ~30FPS, (1.5X resolution, 2x anti-aliasing/anisotropic), OpenGL plugin, Dual Core enabled, 1920x1080|tester=sam101}}
{{testing/entry|revision=3.5-1749|OS=Windows 7|CPU=Intel Core i5-3330 @ 3 GHz|GPU=AMD Radeon HD 7970|result= Playable. 30FPS (Direct3D11,1080p full screen with 2.5x resolution, 4x antialias, 2x antisotropic + OpenMP Decoder) Cutscenes can go up to 60FPS. New game might need to retry several time to create a new (raw) save.|tester=}}
{{testing/entry|revision=3.5-2319|OS=Windows 7|CPU=Intel Core i3-2330M @ 2.2 GHz|GPU=Intel HD Graphics 3000|result=Playable, speed is around 50%~100% (it goes lower when loading the Colosseum mode). No glitches.|tester=Oddlyoko2K}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core-i7 @ 2.1 GHz|GPU=Intel HD 4000|result=Playable, but with speed drops. No other glitches or specific settings required.|tester=xxxAceBlade}}
{{testing/entry|revision=4.0-3628 VR-Hydra|OS=Windows 8.1|CPU=Intel Core i7-4770K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 760|result=Unplayable, back screen. When pausing the game the world is visible.|tester=Vrbites.com}}
{{testing/entry|revision=4.0-6029|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce 610M|result=Tested GBA-GCN emulation specifically. VBA-M needed to import battery (save file) as the Ruby/Sapphire/Emerald/FireRed/LeafGreen ROM was loaded and running in order for Dolphin to read the GBA save (could just be a bug with VBA-M). 60FPS.|tester=Wildgoosespeeder}}
{{testing/entry|revision=4.0-7495|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.5 GHz|GPU=NVIDIA GeForce GTX 970|result=Constant 30FPS on a 30Hz screen at 720p w/ VSync with settings like AA and Anisotropic filtering turned up.|tester=Different55}}
{{testing/entry|revision=5.0|OS=Mac OS X 10.11.6|CPU=Intel Core i5-2400 @ 3.1 GHz|GPU=AMD Radeon 6970M|result=Positive: 25-30FPS. Near perfect emulation from the beginning to the end of the story mode.|tester=Siilver777}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX 8350 @ 4.01 GHz|GPU=NVIDIA GeForce 760|result=Works perfect since 5.0. Constant 30 FPS with 1080p internal resolution, widescreen hack + AA and Anisotropic filtering|tester=b0x}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=h18pCBy4NG0 Pokemon Colosseum (NTSC) on Dolphin Emulator R3661]
{{VideoGallery
|vid1=tTiVVnfMKNs|cap1=Dolphin Emulator 4.0 - Pokémon Colosseum (1080p HD) - Nintendo GameCube
|vid2=h18pCBy4NG0|cap2=Pokémon Colosseum (NTSC) on Dolphin Emulator R3661
|vid3=qCt6c6SZnVk|cap3=GBA conection/Dolphin 4.0-7159-VBAM 1.8.0 SVN1292
}}
 
{{Navigation/Pokémon}}


[[Category:GameCube games]]
[[Category:GameCube games]]

Latest revision as of 03:50, 24 February 2024

Pokémon Colosseum
PokemonColosseum.jpg
Developer(s) Genius Sonority
Publisher(s) Nintendo
Series Pokémon
Platform(s) GameCube
Release date(s) JP November 21, 2003
NA March 22, 2004
EU May 14, 2004
Genre(s) Role-playing
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller, Game Boy Advance
Compatibility 4Stars4.pngEdit rating: Pokémon Colosseum
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Pokémon Colosseum (ポケモンコロシアム, Pokémon Koroshiamu) is a role-playing video game developed by Genius Sonority and published by Nintendo as part of the Pokémon series, released exclusively for the Nintendo GameCube. Unlike previous titles, the game does not feature random encounters with Pokémon, but the player can steal ("Snag") the Pokémon of other Pokémon Trainers. The game also features several battle modes for single-player and multiplayer gameplay. Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen can connect to this game through trading and Battle Mode.

Those that pre-ordered the game received the Pokémon Colosseum Bonus Disc.

Emulation Information

GBA Controller

If a GBA is selected for any of the ports except port 1 before the game is started, the emulator will ignore port 1 GameCube controller inputs. To fix, just set the ports to None before starting the game. It can be re-enabled once the game prompts you to if the user decides to try the GCN-GBA hook-up features without any ignored inputs.

Problems

Crash on the MAC OS X Build

After visiting Mt. Battle for the first time, entering a trainer battle will cause a crash just before the opposing trainer's Pokémon are loaded.

PAL Crashes

When playing the Arena mode in the PAL version, a crash can occur when attempting to register the Pokémon from Story mode to play later in the Colosseum mode.

Illegible Text

Text is not legible, and may flicker between different corrupt text characters. This can be corrected by enabling Safe Texture Cache. Refer issue 10705. Fixed since prior to 5.0-13248.

Enhancements

16:9 Aspect Ratio Fix

The built-in Widescreen Hack causes various glitches with shadows, leaving the floor completely black most of time. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.

NA
$16:9 Widescreen
04005300 C3A2B084
04005304 EFBD00B2
04005308 4809E62C
040A3930 4BF619D0
0447E724 3FAAAAAB

JP

$16:9 Widescreen
04261AC0 000034E0
04261AC4 000034E4
F6000001 80008180
FFA01090 93E10024
D2000000 00000003
3DC03FAA 61CEAAAB
91C20000 C2620000
EFB300B2 00000000
E0000000 80008000
F6000001 80008180
FF601090 7C7F1B78
D2000000 00000004
3DC03FAA 61CEAAAB
91C20004 C2220004
EF7100B2 39C00000
60000000 00000000
E0000000 80008000

EU

$16:9 Widescreen [Ralf]
04005300 C3A2B144
04005304 EFBD00B2
04005308 480A1C68
040A6F6C 4BF5E394
044CBCA4 3FAAAAAB

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Pokémon Colosseum since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r3661 Windows Intel Core 2 Duo @ 2.2 GHz NVIDIA GeForce 8600 GT Pokémon Colosseum (NTSC) on Dolphin Emulator R3661 grreatpets
r6117 Windows 7 Intel Core i7-930 @ 2.8 GHz NVIDIA GeForce GTX 480 Positive: 20-30FPS, slowdown when sending Pokémon out, With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, mode Timmy112
r7124 Windows 7 Intel Core 2 Quad Q9400 @ 2.66 GHz ATI Radeon HD 4870 2G x2 Positive, 30-60FPS,Corrupt text, is solved by selecting safe textures, 1600x900 Masterhand
r7369 Ubuntu 10.10 Intel Core 2 Duo P7550 @ 2.26 GHz NVIDIA GeForce 9400M Positive, 30FPS on interiors and about 25FPS on exteriors and battles. Music is missing some instruments (OpenAL)
r7540 Windows Vista Intel Core 2 Duo T5450 @ 3.32 GHz Intel GMA 965 Positive, 20-30FPS, 10-20FPS in battles. Music is distorted
3.0 Ubuntu 11.04 AMD Athlon 64 X2 @ 2.8 GHz NVIDIA GeForce GTS 250 Positive, the game works very well, I just had to wait 1 or 2 minutes before fighting a boss. RyDroid
r7671 Windows 7 Intel Core 2 Duo E7300 @ 3.1 GHz NVIDIA GeForce 9600 GT Positive, possible to reach 250% speed, doesn't lag in game. Music glitched on HLE, on LLE no. szymbar15
r7687 Windows 7 AMD Athlon 64 X2 4400 @ 2.2 GHz NVIDIA GeForce GT 440 Positive, 16-30FPS. Music is glitching. Endres
3.0-368 Windows 7 Intel Core i7-2670QM @ 2.2 GHz NVIDIA GeForce GT 525M Turn off Dual Core on version. Crashes at start with it on. Use version instead for Dual Core option. Runs at 20-30FPS at 1600x900 otherwise. Music is a bit glitchy on HLE (LLE fixes it, but causes slowdowns and as a result of it, choppy audio). Try XAudio2 for slightly better quality. Marioman2K11
3.0-415 Windows 7 Intel Core 2 Quad Q9550 @ 2.83 GHz NVIDIA GeForce GTX 460 SE Negative. Freezes on startup regardless of the above settings. Rating should be reduced to '2' or lower. silvermistshadow
3.0-438 Windows Vista Intel Core 2 Quad CPU Q9300 @ 2.5 GHz NVIDIA GeForce 250 GTX Positive. However, heavy graphic glitches if External Frame Buffer is enabled. Sigma 7
3.0-592 Windows XP AMD Athlon II X2 @ 3.1 GHz ATI Radeon HD 4350 Positive. Runs Perfectly only few sound glitched in main menu. Nitroeus
3.0-763 Windows 7 Intel Core i5-2500K @ 3.3 GHz ATI Radeon HD 5870 Positive. Perfectly playable - runs at ~25-30FPS. Some audio glitching/FPS slowdown caused by audio on standard settings. Virtually resolvable by using LLE recompiler + DSP LLE on Thread enabled. Nickamina
3.0-763 Windows 7 Intel Core i7-3820 @ 3.6 GHz NVIDIA GeForce GTX 680 Middle, Perfect gameplay on constant 60FPS but very laggy and choppy music. Jan Julius
3.0-911 Windows 7 Intel Core i5-2400 @ 3.1 GHz NVIDIA GeForce GTS 450 Positive. LLE is heavily laggy and glitchy, switch to HLE as an alternative. (HLE does miss sounds at certain frequencies that LLE doesn't, though) Only minor slowdowns, stable at 50~60FPS bigfeh
3.5-3 Arch Linux Intel Core i5-750 @ 2.66 GHz NVIDIA GeForce 9800 GT Positive, ~30FPS, (1.5X resolution, 2x anti-aliasing/anisotropic), OpenGL plugin, Dual Core enabled, 1920x1080 sam101
3.5-1749 Windows 7 Intel Core i5-3330 @ 3 GHz AMD Radeon HD 7970 Playable. 30FPS (Direct3D11,1080p full screen with 2.5x resolution, 4x antialias, 2x antisotropic + OpenMP Decoder) Cutscenes can go up to 60FPS. New game might need to retry several time to create a new (raw) save.
3.5-2319 Windows 7 Intel Core i3-2330M @ 2.2 GHz Intel HD Graphics 3000 Playable, speed is around 50%~100% (it goes lower when loading the Colosseum mode). No glitches. Oddlyoko2K
4.0.2 Windows 8.1 Intel Core-i7 @ 2.1 GHz Intel HD 4000 Playable, but with speed drops. No other glitches or specific settings required. xxxAceBlade
4.0-3628 VR-Hydra Windows 8.1 Intel Core i7-4770K @ 3.5 GHz NVIDIA GeForce GTX 760 Unplayable, back screen. When pausing the game the world is visible. Vrbites.com
4.0-6029 Windows 8.1 Intel Core i5-3210M @ 2.5 GHz NVIDIA GeForce 610M Tested GBA-GCN emulation specifically. VBA-M needed to import battery (save file) as the Ruby/Sapphire/Emerald/FireRed/LeafGreen ROM was loaded and running in order for Dolphin to read the GBA save (could just be a bug with VBA-M). 60FPS. Wildgoosespeeder
4.0-7495 Windows 10 Intel Core i7-4790K @ 4.5 GHz NVIDIA GeForce GTX 970 Constant 30FPS on a 30Hz screen at 720p w/ VSync with settings like AA and Anisotropic filtering turned up. Different55
5.0 Mac OS X 10.11.6 Intel Core i5-2400 @ 3.1 GHz AMD Radeon 6970M Positive: 25-30FPS. Near perfect emulation from the beginning to the end of the story mode. Siilver777
5.0 Windows 10 AMD FX 8350 @ 4.01 GHz NVIDIA GeForce 760 Works perfect since 5.0. Constant 30 FPS with 1080p internal resolution, widescreen hack + AA and Anisotropic filtering b0x

Gameplay Videos