Pokémon Colosseum: Difference between revisions

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{{testing/entry|revision=4.0-3628|branch=VR-Hydra|OS=Windows 8.1 x64|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 760|result=Unplayable, back screen. When pausing the game the world is visible.|tester=Vrbites.com}}
{{testing/entry|revision=4.0-3628|branch=VR-Hydra|OS=Windows 8.1 x64|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 760|result=Unplayable, back screen. When pausing the game the world is visible.|tester=Vrbites.com}}
{{testing/entry|revision=4.0-6029|OS=Windows 8.1 x64|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=Tested GBA-GCN emulation specifically. VBA-M needed to import battery (save file) as the Ruby/Sapphire/Emerald/FireRed/LeafGreen ROM was loaded and running in order for Dolphin to read the GBA save (could just be a bug with VBA-M). 60FPS.|tester=Wildgoosespeeder}}
{{testing/entry|revision=4.0-6029|OS=Windows 8.1 x64|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=Tested GBA-GCN emulation specifically. VBA-M needed to import battery (save file) as the Ruby/Sapphire/Emerald/FireRed/LeafGreen ROM was loaded and running in order for Dolphin to read the GBA save (could just be a bug with VBA-M). 60FPS.|tester=Wildgoosespeeder}}
{{testing/entry|revision=4.0-7495|OS=Windows 10 x64|CPU=Intel Core i7-4790K @ 4.5GHz|GPU=NVIDIA GeForce 970|result=Constant 30FPS on a 30Hz screen at 720p w/ VSync with settings like AA and Anisotropic filtering turned up.|tester=Different55}}
{{testing/entry|revision=4.0-7495|OS=Windows 10 x64|CPU=Intel Core i7-4790K @ 4.5GHz|GPU=NVIDIA GeForce GTX 970|result=Constant 30FPS on a 30Hz screen at 720p w/ VSync with settings like AA and Anisotropic filtering turned up.|tester=Different55}}
{{testing/end}}
{{testing/end}}



Revision as of 21:32, 6 September 2015

Pokémon Colosseum
PokemonColosseum.jpg
Developer(s) Genius Sonority
Publisher(s) Nintendo
Series Pokémon
Platform(s) GameCube
Release date(s) JP November 21, 2003
NA March 22, 2004
EU May 14, 2004
Genre(s) Role-playing
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller, Game Boy Advance
Compatibility 4Stars4.pngEdit rating: Pokémon Colosseum
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Pokémon Colosseum (ポケモンコロシアム, Pokémon Koroshiamu) is a role-playing video game developed by Genius Sonority and published by Nintendo as part of the Pokémon series, released exclusively for the Nintendo GameCube. Unlike previous titles, the game does not feature random encounters with Pokémon, but the player can steal ("Snag") the Pokémon of other Pokémon Trainers. The game also features several battle modes for single-player and multiplayer gameplay. Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen can connect to this game through trading and Battle Mode.

Those that pre-ordered the game received the Pokémon Colosseum Bonus Disc.

Patches

16:9 Aspect Ratio Fix

The built-in Widescreen Hack causes various glitches with shadows, leaving the floor completely black most of time. The following AR codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.

NTSC
04005300 C3A2B084
04005304 EFBD00B2
04005308 4809E62C
040A3930 4BF619D0
0447E724 3FAAAAAB
PAL
04005300 C3A2B144
04005304 EFBD00B2
04005308 480A1C68
040A6F6C 4BF5E394
044CBCA4 3FAAAAAB

Problems

Crash on the MAC OS X Build

After visiting Mt. Battle for the first time, entering a trainer battle will cause a crash just before the opposing trainer's Pokémon are loaded.

PAL Crashes

When playing the Arena mode in the PAL version, a crash can occur when attempting to register the Pokémon from Story mode to play later in the Colosseum mode.

Illegible Text

Text is not legible. This can be corrected by enabling Safe Texture Cache.

GCN-GBA Connectivity

In stable releases of VBA-M, the GCN-GBA connectivity does not work properly, causing severe slow-downs to the point where both games timeout before an emulated connection can be established. Although unstable and barely functional for Pokémon Colosseum, the recommended releases of VBA-M to use the GCN-GBA emulated hook-up are the WXVBAM versions. You may need to import the battery save that matches the game running in VBA-M while the GBA BIOS is active for Dolphin to establish the link properly. The save type for the compatible GBA Pokémon games are Flash 128K if automatic save detection does not work.

GBA Controller

If a GBA is selected for any of the ports except port 1 before the game is started, the emulator will ignore port 1 GameCube controller inputs. To fix, just set the ports to None before starting the game. It can be re-enabled once the game prompts you to if the user decides to try the GCN-GBA hook-up features without any ignored inputs.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Texture Cache Accuracy Position 1 (Safe) Corrects illegible text

Version Compatibility

The graph below charts the compatibility with Pokémon Colosseum since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r3661 Windows Intel Core 2 Duo @ 2.2GHz NVIDIA GeForce 8600 GT Pokémon Colosseum (NTSC) on Dolphin Emulator R3661 grreatpets
r6117 Windows 7 x64 Intel Core i7-930 @ 2.8GHz NVIDIA GeForce GTX 480 Positive: 20-30FPS, slowdown when sending Pokémon out, With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, x86 mode Timmy112
r7124 Windows 7 x64 Intel Core 2 Quad Q9400 @ 2.66GHz ATI Radeon HD 4870 2G x2 Positive, 30-60FPS,Corrupt text, is solved by selecting safe textures, 1600x900 Masterhand
r7369 Linux Ubuntu 10.10 x86 Intel Core 2 Duo P7550 @ 2.26GHz NVIDIA GeForce 9400M Positive, 30FPS on interiors and about 25FPS on exteriors and battles. Music is missing some instruments (OpenAL)
r7540 Windows Vista Intel Core 2 Duo T5450 @ 3.32GHz Intel GMA 965 Positive, 20-30FPS, 10-20FPS in battles. Music is distorted
3.0 Linux Ubuntu 11.04 x86_64 AMD Athlon 64 X2 @ 2.8GHz NVIDIA GeForce GTS 250 Positive, the game works very well, I just had to wait 1 or 2 minutes before fighting a boss. RyDroid
r7671 Windows 7 x64 Intel Core 2 Duo E7300 @ 3.1GHz NVIDIA GeForce 9600 GT Positive, possible to reach 250% speed, doesn't lag in game. Music glitched on HLE, on LLE no. szymbar15
r7687 Windows 7 x64 AMD Athlon 64 X2 4400 @ 2.2GHz NVIDIA GeForce GT 440 Positive, 16-30FPS. Music is glitching. Endres
3.0-368 Windows 7 x64 Intel Core i7-2670QM @ 2.2GHz NVIDIA GeForce GT 525M Turn off Dual Core on x64 version. Crashes at start with it on. Use x86 version instead for Dual Core option. Runs at 20-30FPS at 1600x900 otherwise. Music is a bit glitchy on HLE (LLE fixes it, but causes slowdowns and as a result of it, choppy audio). Try XAudio2 for slightly better quality. Marioman2K11
3.0-415 Windows 7 x64 Intel Core 2 Quad Q9550 @ 2.83GHz NVIDIA GeForce GTX 460 SE Negative. Freezes on startup regardless of the above settings. Rating should be reduced to '2' or lower. silvermistshadow
3.0-438 Windows Vista x64 Intel Core 2 Quad CPU Q9300 @ 2.5GHz NVIDIA GeForce 250 GTX Positive. However, heavy graphic glitches if External Frame Buffer is enabled. Sigma 7
3.0-592 Windows XP x86 AMD Athlon II X2 @ 3.1GHz ATI Radeon HD 4350 Positive. Runs Perfectly only few sound glitched in main menu. Nitroeus
3.0-763 Windows 7 x64 Intel Core i5-2500K @ 3.3GHz ATI Radeon HD 5870 Positive. Perfectly playable - runs at ~25-30FPS. Some audio glitching/FPS slowdown caused by audio on standard settings. Virtually resolvable by using LLE recompiler + DSP LLE on Thread enabled. Nickamina
3.0-763 Windows 7 x64 Intel Core i7-3820 @ 3.6GHz NVIDIA GeForce GTX 680 Middle, Perfect gameplay on constant 60FPS but very laggy and choppy music. Jan Julius
3.0-911 Windows 7 x64 Intel Core i5-2400 @ 3.1GHz NVIDIA GeForce GTS 450 Positive. LLE is heavily laggy and glitchy, switch to HLE as an alternative. (HLE does miss sounds at certain frequencies that LLE doesn't, though) Only minor slowdowns, stable at 50~60FPS bigfeh
3.5-3 Linux Archlinux x86_64 Intel Core i5-750 @ 2.66GHz NVIDIA GeForce 9800 GT Positive, ~30FPS, (1.5X resolution, 2x anti-aliasing/anisotropic), OpenGL plugin, Dual Core enabled, 1920x1080 sam101
3.5-1749 Windows 7 x64 Intel Core i5-3330 @ 3GHz AMD Radeon HD 7970 Playable. 30FPS (Direct3D11,1080p full screen with 2.5x resolution, 4x antialias, 2x antisotropic + OpenMP Decoder) Cutscenes can go up to 60FPS. New game might need to retry several time to create a new (raw) save.
3.5-2319 Windows 7 x64 Intel Core i3-2330M @ 2.2GHz Intel HD Graphics 3000 Playable, speed is around 50%~100% (it goes lower when loading the Colosseum mode). No glitches. Oddlyoko2K
4.0.2 Windows 8.1 x64 Intel Core-i7 @ 2.1GHz Intel HD 4000 Playable, but with speed drops. No other glitches or specific settings required. xxxAceBlade
4.0-3628 Windows 8.1 x64 Intel Core i7-4770K @ 3.5GHz NVIDIA GeForce GTX 760 Unplayable, back screen. When pausing the game the world is visible. Vrbites.com
4.0-6029 Windows 8.1 x64 Intel Core i5-3210M @ 2.5GHz NVIDIA GeForce 610M Tested GBA-GCN emulation specifically. VBA-M needed to import battery (save file) as the Ruby/Sapphire/Emerald/FireRed/LeafGreen ROM was loaded and running in order for Dolphin to read the GBA save (could just be a bug with VBA-M). 60FPS. Wildgoosespeeder
4.0-7495 Windows 10 x64 Intel Core i7-4790K @ 4.5GHz NVIDIA GeForce GTX 970 Constant 30FPS on a 30Hz screen at 720p w/ VSync with settings like AA and Anisotropic filtering turned up. Different55

Gameplay Videos