Pokémon Colosseum: Difference between revisions

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{{testing/entry|revision=3.5-3|OS=Linux Archlinux x86_64|CPU=Intel Core i5-750 @ 2.66GHz|GPU=nVidia GeForce 9800 GT|result= Positive, ~30 FPS, (1.5X resolution, 2x anti-aliasing/anisotropic), OpenGL plugin, Dual Core enabled, 1920x1080|tester=sam101}}
{{testing/entry|revision=3.5-3|OS=Linux Archlinux x86_64|CPU=Intel Core i5-750 @ 2.66GHz|GPU=nVidia GeForce 9800 GT|result= Positive, ~30 FPS, (1.5X resolution, 2x anti-aliasing/anisotropic), OpenGL plugin, Dual Core enabled, 1920x1080|tester=sam101}}
{{testing/entry|revision=3.5-1749|OS=Windows 7 x64|CPU=Intel Core i5-3330 @ 3GHz|GPU=AMD Radeon HD 7970|result= Playable. 30 FPS (Direct3D11,1080p full screen with 2.5x resolution, 4x antialias, 2x antisotropic + OpenMP Decoder) Cutscenes can go up to 60 FPS. New game might need to retry several time to create a new (raw) save.|tester=}}
{{testing/entry|revision=3.5-1749|OS=Windows 7 x64|CPU=Intel Core i5-3330 @ 3GHz|GPU=AMD Radeon HD 7970|result= Playable. 30 FPS (Direct3D11,1080p full screen with 2.5x resolution, 4x antialias, 2x antisotropic + OpenMP Decoder) Cutscenes can go up to 60 FPS. New game might need to retry several time to create a new (raw) save.|tester=}}
{{testing/entry|revision=3.5-2319|OS=Windows 7 x64|CPU=Intel Core i3 2330 M @ 2.2 GHz|GPU=Intel HD Graphics 3000|result=Playable, speed is around 50%~100% (it goes lower when loading the Colosseum mode). No glitches.|tester=Oddlyoko2K}}
{{testing/end}}
{{testing/end}}



Revision as of 15:13, 17 September 2013

Pokémon Colosseum
PokemonColosseum.jpg
Developer(s) Genius Sonority
Publisher(s) Nintendo
Series Pokémon
Platform(s) GameCube
Release date(s) JP November 21, 2003
NA March 22, 2004
EU May 14, 2004
Genre(s) Role-playing
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller, Game Boy Advance
Compatibility 4Stars4.pngEdit rating: Pokémon Colosseum
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Pokémon Colosseum (ポケモンコロシアム, Pokémon Koroshiamu) is a role-playing video game developed by Genius Sonority and published by Nintendo as part of the Pokémon series, released exclusively for the Nintendo GameCube. Unlike previous titles, the game does not feature random encounters with Pokémon, but the player can steal ("Snag") the Pokémon of other Pokémon Trainers. The game also features several battle modes for single-player and multiplayer gameplay.

Those that preordered the game received the Pokémon Colosseum Bonus Disc.

Problems

Crash on the MAC OS X Build

After visiting Mt. Battle for the first time, entering a trainer battle will cause a crash just before the opposing trainer's pokemon are loaded.

PAL Crashes

When playing the arena mode in the PAL version, a crash that occurs when attempting to register Pokémon in story mode to play later in the Colosseum mode.

PAL Illegible Text

Text in the PAL version is not legible. This can be corrected by enabling Safe Texture Cache.

Unable to synchronize with Game Boy Advance

Comes an error that the game hangs when trying to emulate the connection between a GBA and GC, no matter if it is to pass pokemon, record, or struggling

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Texture Cache Accuracy Position 1 Corrects illegible text

Version Compatibility

The graph below charts the compatibility with Pokémon Colosseum since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21401 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r3661 Windows Intel Core 2 Duo @ 2.2GHz nVidia GeForce 8600 GT Pokemon Colosseum (NTSC) on Dolphin Emulator R3661 grreatpets
r6117 Windows 7 x64 Intel Core i7-930 @ 2.8GHz nVidia GeForce GTX 480 Positive: 20-30 FPS, slowdown when sending Pokemon out, With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, x86 mode Timmy112
r7124 Windows 7 x64 Intel Core 2 Quad Q9400 @ 2.66GHz ATI Radeon HD 4870 2G x2 Positive, 30-60 FPS,Corrupt text, is solved by selecting safe textures, 1600x900 Masterhand
r7369 Linux Ubuntu 10.10 x86 Intel Core 2 Duo P7550 @ 2.26GHz nVidia GeForce 9400M Positive, 30 FPS on interiors and about 25 FPS on exteriors and battles. Music is missing some instruments (OpenAL)
r7540 Windows Vista Intel Core 2 Duo T5450 @ 3.32GHz Intel GMA 965 Positive, 20-30 FPS, 10-20 FPS in battles. Music is distorted
3.0 Linux Ubuntu 11.04 x86_64 AMD Athlon 64 X2 @ 2.8GHz nVidia GeForce GTS 250 Positive, the game works very well, I just had to wait 1 or 2 minutes before fighting a boss. RyDroid
r7671 Windows 7 x64 Intel Core 2 Duo E7300 @ 3.1GHz nVidia GeForce 9600 GT Positive, possible to reach 250% speed, doesn't lag in game. Music glitched on HLE, on LLE no. szymbar15
r7687 Windows 7 x64 AMD Athlon 64 X2 4400 @ 2.2GHz nVidia GeForce GT 440 Positive, 16-30 FPS. Music is glitching. Endres
3.0-368 Windows 7 x64 Intel Core i7 2670QM @ 2.2GHz nVidia GeForce GT 525M Turn off Dual Core on x64 version. Crashes at start with it on. Use x86 version instead for Dual Core option. Runs at 20-30 FPS at 1600x900 otherwise. Music is a bit glitchy on HLE (LLE fixes it, but causes slowdowns and as a result of it, choppy audio). Try XAudio2 for slightly better quality. Marioman2K11
3.0-415 Windows 7 x64 Intel Core 2 Quad Q9550 @ 2.83GHz nVidia GeForce GTX 460 SE Negative. Freezes on startup regardless of the above settings. Rating should be reduced to '2' or lower. silvermistshadow
3.0-438 Windows Vista x64 Intel Core 2 Quad CPU Q9300 @ 2.5GHz nVidia GeForce 250 GTX Positive. However, heavy graphic glitches if External Frame Buffer is enabled. Sigma 7
3.0-592 Windows XP x86 AMD Athlon II X2 @ 3.1GHz ATI Radeon HD 4350 Positive. Runs Perfectly only few sound glitched in main menu. Nitroeus
3.0-763 Windows 7 x64 Intel Core i5 2500K @ 3.3GHz ATI Radeon HD 5870 Positive. Perfectly playable - runs at ~25-30 FPS. Some audio glitching/FPS slowdown caused by audio on standard settings. Virtually resolvable by using LLE recompiler + DSP LLE on Thread enabled. Nickamina
3.0-763 Windows 7 x64 Intel Core i7 3820 @ 3.6GHz nVidia GeForce GTX 680 Middle, Perfect gameplay on constant 60 FPS but very laggy and choppy music. Jan Julius
3.0-911 Windows 7 x64 Intel Core i5-2400 @ 3.1GHz nVidia GeForce GTS 450 Positive. LLE is heavily laggy and glitchy, switch to HLE as an alternative. (HLE does miss sounds at certain frequencies that LLE doesn't, though) Only minor slowdowns, stable at 50~60 FPS bigfeh
3.5-3 Linux Archlinux x86_64 Intel Core i5-750 @ 2.66GHz nVidia GeForce 9800 GT Positive, ~30 FPS, (1.5X resolution, 2x anti-aliasing/anisotropic), OpenGL plugin, Dual Core enabled, 1920x1080 sam101
3.5-1749 Windows 7 x64 Intel Core i5-3330 @ 3GHz AMD Radeon HD 7970 Playable. 30 FPS (Direct3D11,1080p full screen with 2.5x resolution, 4x antialias, 2x antisotropic + OpenMP Decoder) Cutscenes can go up to 60 FPS. New game might need to retry several time to create a new (raw) save.
3.5-2319 Windows 7 x64 Intel Core i3 2330 M @ 2.2 GHz Intel HD Graphics 3000 Playable, speed is around 50%~100% (it goes lower when loading the Colosseum mode). No glitches. Oddlyoko2K

Gameplay Videos