Pokémon Colosseum

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Revision as of 13:27, 4 April 2011 by Foso (talk | contribs) (Configuration: clean up, replaced: |recompiler → |cpuengine (2))
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Pokémon Colosseum
300px‎
Developer(s) Genius Sonority
Publisher(s) Nintendo
Series Pokémon
Platform(s) GameCube
Genre(s) RPG
Mode(s) Single-player, Multiplayer
Input methods
Compatibility 4Stars4.pngEdit rating: Pokémon Colosseum
Playable
GameIDs GC6E01, GC6P01, GC6J01
See also...

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Pokémon Colosseum

Problems

PAL Crashes

When playing the arena mode in the PAL version, a crash that occurs when you attempt to register Pokemon in story mode to play later in the Colosseum mode.

PAL Illegible Text

Text in the PAL version is not legible. This can be corrected by enabling Safe Texture Cache.

Unable to synchronize with Game boy advance

Comes an error that the game hangs when trying to emulate the connection between a GBA and GC, no matter if it is to pass pokemon, record, or struggling

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Texture Cache Accuracy Safe Corrects illegible text

Version Compatibility

The graph below charts the compatibility with Pokémon Colosseum since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-12685 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

Template:Test Entry Template:Test Entry Template:Test Entry|}

Gameplay Videos