Pokémon XD: Gale of Darkness: Difference between revisions

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(→‎Problems: I had images for a long time. Updating soon.)
(→‎Problems: I think we now default to Cubeb where this is relevant)
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{{Infobox VG
{{Infobox VG
|image         = [[File:PokemonXD.jpg|300px|‎]]
|image     = [[File:PokemonXD.jpg|300px]]
|developer     = Genius Sonority
|developer = Genius Sonority
|publisher     = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|JP=August 4, 2005|NA=October 3, 2005|AUS=November 10, 2005|EU=November 18, 2005}}
|series    = Pokémon
|series        = ''Pokémon''
|released = {{vgrelease|JP=August 4, 2005|NA=October 3, 2005|AUS=November 10, 2005|EU=November 18, 2005}}
|genre         = Role-playing
|genre     = Role-playing
|modes         = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input         = GameCube Controller, Game Boy Advance
|input     = GameCube Controller, Game Boy Advance
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-pok%C3%A9mon-xd-gale-of-darkness--26142
|forumlink = http://forums.dolphin-emu.org/Thread-gc-pok%C3%A9mon-xd-gale-of-darkness--26142
}}
}}


'''''Pokémon XD: Gale of Darkness''''', released in Japan as '''''Pokémon Ekkusudī Yami no Kaze Dāku Rugia''''' ('''''ポケモンXD 闇の旋風ダーク・ルギア'''''), is the second role-playing game from Nintendo's Pokémon franchise for the [[Nintendo GameCube]]. It is the successor of the GameCube game ''[[Pokémon Colosseum]]'', and takes place in Orre, the setting of ''Pokémon Colosseum''. Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen can connect to this game through trading and Battle Mode.
'''''Pokémon XD: Gale of Darkness''''', released in Japan as '''''Pokémon Ekkusudī Yami no Kaze Dāku Rugia''''' ('''''ポケモンXD 闇の旋風ダーク・ルギア'''''), is the second role-playing game from Nintendo's Pokémon franchise for the [[Nintendo GameCube]]. It is the successor of the GameCube game ''[[Pokémon Colosseum]]'', and takes place in Orre, the setting of ''Pokémon Colosseum''. Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen can connect to this game through trading and Battle Mode.
== Patches ==
=== 16:9 Aspect Ratio (Widescreen) AR Codes ===
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2068] ====
<pre>16:9 Aspect Ratio (Widescreen) [Ralf]
K9CJ-VR2R-FV22J
BYUK-BG1Q-ZTXD4
8V91-F8V1-JCPJG
TAJH-PVVW-3B5HC
KYTW-CCFG-5QFBU
WURF-192V-TBFX6</pre>


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Illegible Text ===
=== Illegible Text ===
Text is not legible. This can be corrected by enabling Safe Texture Cache.
Text is not legible. This can be corrected by enabling Safe Texture Cache. Refer {{issue|10705}}.
{{image|Pokemon XD Text Error.png|Corruption}}
{{image|Pokemon XD Text Fixed.png|Fixed|br}}


=== Texture Not Loaded on Attacks ===
=== GCN-GBA Connectivity ===
This is rare and appears to be random, but sometimes attacks will create white squares instead of loading textures. This can be avoided by unchecking Store EFB Copies to Texture Only.
In stable releases of VBA-M, the GCN-GBA connectivity does not work properly, causing severe slow-downs to the point where both games timeout before an emulated connection can be established. Although unstable and barely functional for Pokémon XD: Gale of Darkness, the recommended releases of VBA-M to use the GCN-GBA emulated hook-up are the [http://www.sourceforge.net/projects/vbam/files/Win32-Wx WXVBAM versions]. You may need to import the battery save that matches the game running in VBA-M while the GBA BIOS is active for Dolphin to establish the link properly. The save type for the compatible GBA Pokémon games are ''Flash 128K'' if automatic save detection does not work.
{{image|Pokemon XD Bad Texture.png|Houndour using Ember and failing to load textures.|br}}


=== Hexagon Brothers' Colors ===
=== Crash: Greevil's Henchman and Zook ===
After their introductory cutscene, the Hexagon Brothers lose their color and become all black. This is only a graphical glitch and they still function correctly.
When the battle between Mr. Verich's (Greevil) henchman and Zook starts the game crashes. This can be resolved by enabling "Synchronize GPU thread".
{{image|Hexagon_Brothers.png|Graphical Glitch that causes Hexagon brothers to lose pigment.|br}}


=== GCN-GBA Connectivity ===
=== <s>Delayed Sound with OpenAL</s> ===
In stable releases of VBA-M, the GCN-GBA connectivity does not work properly, causing severe slow-downs to the point where both games timeout before an emulated connection can be established. Although unstable and barely functional for Pokémon XD: Gale of Darkness, the recommended releases of VBA-M to use the GCN-GBA emulated hook-up are the [http://www.sourceforge.net/projects/vbam/files/Win32-Wx WXVBAM versions]. You may need to import the battery save that matches the game running in VBA-M while the GBA BIOS is active for Dolphin to establish the link properly. The save type for the compatible GBA Pokémon games are ''Flash 128K'' if automatic save detection does not work.
When using OpenAL sound, it can take upwards of 30 seconds for the audio to play. Changing the latency has no effect but does cause lag at lower values. This can be fixed by changing to Cubeb, WASAPI or XAudio2, at which point the audio plays immediately. Cubeb is now used by default.


=== Delayed Sound with OpenAL ===
}}}}
When using OpenAL sound, it can take upwards of 30 seconds for the audio to play. Changing the latency has no effect but does cause lag at lower values. This can be fixed by changing to DSound or XAudio2, at which point the audio plays immediately.


=== Crash: Greevil's henchman and Zook ===
== Enhancements ==
When the battle between Mr. Verich's (Greevil) henchman and Zook starts the game crashes. This can be resolved by disabling "Dual Core".
=== 16:9 Aspect Ratio (Widescreen) Gecko Codes ===
The widescreen hack has minor clipping issues.


=== {{s}}Crash: Professor Krane{{/s}} ===
==== NA ====
The game crashes when you try to leave the building to try and save Professor Krane. As of {{revision|4.0-6284}} this no longer occurs.
<pre>$16:9 Widescreen
042EB168 00001783
042EB16C 000017EA
0400F614 60000000
0405C984 60000000
040875BC 60000000
0405C8AC 60000000
04086A34 60000000
04086930 60000000
044ED860 3FC962F9</pre>


=== {{s}}Crash: Mac Opening Cutscene{{/s}} ===
==== EU ====
Pokémon XD: Gale of Darkness will load successfully on MAC OS X however during the opening cutscene where XD001 is about to use Shadow Blast on the S.S. Libra the emulator crashes. As of {{revision|4.0-1522}} this crash no longer occurs.
<pre>$16:9 Widescreen
04005300 C3A2BFBC
04005304 EFBD00B2
04005308 480AF7A8
040B4AAC 4BF50854
0452A35C 3FAAAAAB</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore                  = Off
|dualcorenotes            = Enabling Dual Core may result in crashes
|efb2texonly              = Off
|efb2texonlynotes          = Corrects random texture errors
|accuratetexturecache      = Position 1 (Safe)
|accuratetexturecache      = Position 1 (Safe)
|accuratetexturecachenotes = Corrects illegible text
|accuratetexturecachenotes = Corrects illegible text
Line 70: Line 66:
{{VersionCompatibilityVersion|6469|****|}}
{{VersionCompatibilityVersion|6469|****|}}
{{VersionCompatibilityVersion|7714|***|Severe graphic glitches reported}}
{{VersionCompatibilityVersion|7714|***|Severe graphic glitches reported}}
{{VersionCompatibilityVersion|3.0-634|****|}}
{{VersionCompatibilityVersion|3.0-634|****}}
{{VersionCompatibilityVersion|4.0-1522|****|Fixed crashing in Mac for opening cutscene}}
{{VersionCompatibilityVersion|4.0-6284|****|Fixed crashing related to saving Professor Krane}}
{{VersionCompatibilityVersion|4.0-7664|****|Remaining EFB Copies memory leaks fixed}}
{{VersionCompatibilityVersion|5.0|*****|"GREVIL & ZOOK" issue seems fixed, "Synchronize GPU thread" may be disabled by default}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X @ 3GHz|GPU=NVIDIA GeForce GTX 480|result=Extremely slow downs in battles and on the field or walking around. Unplayable.|tester=ALLEN2}}
{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X @ 3GHz|GPU=NVIDIA GeForce GTX 480|result=Extremely slow downs in battles and on the field or walking around. Unplayable.|tester=ALLEN2}}
{{testing/entry|revision=3.0-766|OS=Windows 7|CPU=Intel Core i7 @ 3.3GHz|GPU=AMD Radeon HD 7700|result=Mostly playable, small slow downs in battles, text is sometimes bugged, music sometimes cuts out. Other than that it is perfectly playable.|tester=}}
{{testing/entry|revision=3.0-766|OS=Windows 7|CPU=Intel Core i7 @ 3.3GHz|GPU=AMD Radeon HD 7700|result=Mostly playable, small slow downs in battles, text is sometimes bugged, music sometimes cuts out. Other than that it is perfectly playable.|tester=}}
{{testing/entry|revision=3.5-144|OS=Windows 7|CPU=Intel Core i5 @ 3.6GHz|GPU=NVIDIA GeForce 680|result=50FPS seems to work fine with small amounts of sound jumping.|tester=Steftast1c}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i7 @ 2.3GHz|GPU=NVIDIA GeForce GTX 660M|result=Some texture and light bugs during battles, text glitches now and then. Otherwise runs fine at 25-30FPS when walking/battling. Occasional crashes now and then, disabling dual core doesn't seems to affect the likelihood.|tester=}}
{{testing/entry|revision=3.5-409|OS=Windows 7|CPU=AMD E1-1200 @ 1.4GHz|GPU=AMD Radeon HD 7310|result=Slow, game plays at around 16FPS. Sound is very jumpy.|tester=}}
{{testing/entry|revision=3.5-409|OS=Windows 7|CPU=AMD E1-1200 @ 1.4GHz|GPU=AMD Radeon HD 7310|result=Slow, game plays at around 16FPS. Sound is very jumpy.|tester=}}
{{testing/entry|revision=3.5-144|OS=Windows 7|CPU=Intel Core i5 @ 3.6GHz|GPU=NVIDIA GeForce 680|result=50FPS seems to work fine with small amounts of sound jumping.|tester=Steftast1c}}
{{testing/entry|revision=3.5-1749|OS=Windows 7|CPU=Intel Core i5-3330 @ 3GHz|GPU=AMD Radeon HD 7970|result=Playable. Stable @ 30FPS (Settings: Direct3D11,1080p full screen with 2.5x IR, 4x AA, 2x AF + OpenMP Decoder) Music no longer fade out as frequently as in 3.0 and Xaudio2 seems working as well. Minor texture/light garbage appears and text might corrupt if the Window is left running on background.|tester=}}
{{testing/entry|revision=3.5-1749|OS=Windows 7|CPU=Intel Core i5-3330 @ 3GHz|GPU=AMD Radeon HD 7970|result=Playable. Stable @ 30FPS (Settings: Direct3D11,1080p full screen with 2.5x IR, 4x AA, 2x AF + OpenMP Decoder) Music no longer fade out as frequently as in 3.0 and Xaudio2 seems working as well. Minor texture/light garbage appears and text might corrupt if the Window is left running on background.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i7 @ 2.3GHz|GPU=NVIDIA GeForce GTX 660M|result=Some texture and light bugs during battles, text glitches now and then. Otherwise runs fine at 25-30FPS when walking/battling. Occasional crashes now and then, disabling dual core doesn't seems to affect the likelihood.|tester=}}
{{testing/entry|revision=4.0|OS=Windows 8|CPU=Intel Core i5 @ 3.2GHz|GPU=NVIDIA GeForce GTX 660|result=Works fine out battle, some graphical issues in battle with some attacks. Aside from that, almost Perfect.|tester=}}
{{testing/entry|revision=4.0|OS=Windows 8|CPU=Intel Core i5 @ 3.2GHz|GPU=NVIDIA GeForce GTX 660|result=Works fine out battle, some graphical issues in battle with some attacks. Aside from that, almost Perfect.|tester=}}
{{testing/entry|revision=4.0|OS=Windows 8|CPU=AMD FX 6300|GPU=AMD Radeon R9 270x|result=Seems to work, 60FPS most of the times (not in cutscenes) and when using OpenGL render lot's of bugs and freezes. Use Direct3D!|tester=}}
{{testing/entry|revision=4.0|OS=Windows 8|CPU=AMD FX 6300|GPU=AMD Radeon R9 270x|result=Seems to work, 60FPS most of the times (not in cutscenes) and when using OpenGL render lot's of bugs and freezes. Use Direct3D!|tester=}}
{{testing/entry|revision=4.0-5935|OS=Windows 7|CPU=AMD FX-8350 @ 4GHz|GPU=NVIDIA GeForce GTX 750|result=Gameplay is relatively smooth with 30FPS during gameplay and cutscenes (Actual game runs in 30FPS), 60FPS in menus and on overworld map. 17-21FPS with distorted audio in certain areas and with purifying shadow Pokémon.  Framedrops may occur during battle, especially with more graphical attacks. If the game starts crashing, uncheck "Enable dual core" under config.|tester=Combatheros}}
{{testing/entry|revision=4.0-5935|OS=Windows 7|CPU=AMD FX-8350 @ 4GHz|GPU=NVIDIA GeForce GTX 750|result=Gameplay is relatively smooth with 30FPS during gameplay and cutscenes (Actual game runs in 30FPS), 60FPS in menus and on overworld map. 17-21FPS with distorted audio in certain areas and with purifying shadow Pokémon.  Framedrops may occur during battle, especially with more graphical attacks. If the game starts crashing, uncheck "Enable dual core" under config.|tester=Combatheros}}
{{testing/entry|revision=4.0-8731|OS=Windows 7 x64|CPU=Intel Core i7-4790K @ 4GHz|GPU=NVIDIA GeForce GTX 770|result=20h story play through: Game runs smoothly at 3x native Res, no Anti-Aliasing, 16x AF and using the config recommended above. ''Higher settings and/or running in windowed mode cause frequent and annoying stutter.'' Game runs perfectly otherwise, not a single crash (Dual Core was enabled). Did not encounter "Flickering Lights" and "Hexagon Brothers' Colors" issue. Compatibility should be raised back up to 5 stars despite high system requirements.|tester=SolidStateDork}}
{{testing/entry|revision=4.0-8867|OS=Windows 10 x64|CPU=Intel Core i7-930 @ 2.8GHz|GPU=AMD Radeon R9 270X|result=Seems to work fine, game runs smoothly at 30 FPS in game and at 60 FPS in menus using DirectX. I couldn't see any problems with this game.|tester=}}
{{testing/entry|revision=5.0|OS=Windows 10-1607 x64|CPU=Intel Core i5-6500 @ 3.2GHz|GPU=AMD Radeon R9 280X|result= "GREEVIL & ZOOK" scenario tested OK with "Synchronize GPU thread" disabled, no issue found. HLE Music issue also did not encounter. Recommended to reset "Synchronize GPU thread" to default for performance.}}
{{testing/end}}
{{testing/end}}


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|vid2=V-U7tszJuaM|cap2=Dolphin Emulator 4.0 - Pokémon XD: Gale of Darkness (1080p HD) - Nintendo GameCube
|vid2=V-U7tszJuaM|cap2=Dolphin Emulator 4.0 - Pokémon XD: Gale of Darkness (1080p HD) - Nintendo GameCube
|vid3=NRlzBkFSThE|cap3=Pokémon XD on dolphin emulator(Intro)
|vid3=NRlzBkFSThE|cap3=Pokémon XD on dolphin emulator(Intro)
|vid4=IUAdxQ3FtHM|cap4=Pokemon XD: Gale of Darkness on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid5=SfGSt2MEQ5w|cap5=GBA conection/Dolphin 4.0-9063-VBAM 1.8.0 SVN1292
}}
}}



Revision as of 05:00, 9 June 2019

Pokémon XD: Gale of Darkness
PokemonXD.jpg
Developer(s) Genius Sonority
Publisher(s) Nintendo
Series Pokémon
Platform(s) GameCube
Release date(s) JP August 4, 2005
NA October 3, 2005
EU November 18, 2005
AUS November 10, 2005
Genre(s) Role-playing
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller, Game Boy Advance
Compatibility 4Stars4.pngEdit rating: Pokémon XD: Gale of Darkness
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Pokémon XD: Gale of Darkness, released in Japan as Pokémon Ekkusudī Yami no Kaze Dāku Rugia (ポケモンXD 闇の旋風ダーク・ルギア), is the second role-playing game from Nintendo's Pokémon franchise for the Nintendo GameCube. It is the successor of the GameCube game Pokémon Colosseum, and takes place in Orre, the setting of Pokémon Colosseum. Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen can connect to this game through trading and Battle Mode.

Problems

Illegible Text

Text is not legible. This can be corrected by enabling Safe Texture Cache. Refer issue 10705.

GCN-GBA Connectivity

In stable releases of VBA-M, the GCN-GBA connectivity does not work properly, causing severe slow-downs to the point where both games timeout before an emulated connection can be established. Although unstable and barely functional for Pokémon XD: Gale of Darkness, the recommended releases of VBA-M to use the GCN-GBA emulated hook-up are the WXVBAM versions. You may need to import the battery save that matches the game running in VBA-M while the GBA BIOS is active for Dolphin to establish the link properly. The save type for the compatible GBA Pokémon games are Flash 128K if automatic save detection does not work.

Crash: Greevil's Henchman and Zook

When the battle between Mr. Verich's (Greevil) henchman and Zook starts the game crashes. This can be resolved by enabling "Synchronize GPU thread".

Delayed Sound with OpenAL

When using OpenAL sound, it can take upwards of 30 seconds for the audio to play. Changing the latency has no effect but does cause lag at lower values. This can be fixed by changing to Cubeb, WASAPI or XAudio2, at which point the audio plays immediately. Cubeb is now used by default.

Enhancements

16:9 Aspect Ratio (Widescreen) Gecko Codes

The widescreen hack has minor clipping issues.

NA

$16:9 Widescreen
042EB168 00001783
042EB16C 000017EA
0400F614 60000000
0405C984 60000000
040875BC 60000000
0405C8AC 60000000
04086A34 60000000
04086930 60000000
044ED860 3FC962F9

EU

$16:9 Widescreen
04005300 C3A2BFBC
04005304 EFBD00B2
04005308 480AF7A8
040B4AAC 4BF50854
0452A35C 3FAAAAAB

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Texture Cache Accuracy Position 1 (Safe) Corrects illegible text

Version Compatibility

The graph below charts the compatibility with Pokémon XD: Gale of Darkness since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6117 Windows 7 Intel Core i7-930 @ 2.8GHz NVIDIA GeForce GTX 480 Broken: Black Screen Timmy112
r6535 Windows 7 Intel Core i5-430M @ 2.26GHz ATI Radeon HD 5470 5-16FPS, audio cuts in and out.
r7379 Windows 7 AMD Phenom II X4 955 @ 3.2GHz NVIDIA GeForce 285 GTX playable. full speed, with some sound and graphic issues under DX 9
r7494 Windows 7 Intel Core i3-540 @ 3.06GHz NVIDIA GeForce GTS 20-25FPS Avg. 23FPS
r7668 Windows 7 Intel Core 2 Extreme Q6850 @ 3GHz NVIDIA GeForce GTX 260 25-30FPS Emulation Speed 85-100% Resolution 2x, playable. Emulation speed and audio significantly improved.
r7671 Windows 7 Intel Core 2 Duo E7300 @ 3.1GHz NVIDIA GeForce 9600 GT 30FPS Emulation Speed 99-100%. No music glitches, game runs perfectly. No graphs glitches, problem with connection.
r7688 Windows 7 Intel Core i5-760 @ 2.8GHz NVIDIA GeForce 460 GTX 30FPS. Seems to work perfectly, though music stutters when using LLE but perfect with HLE Pablo Bollansée (The Oddler)
r7714 Windows 7 Intel Core i3-370M @ 2.4GHz AMD Radeon HD 6370M Playable: Full speed for main part of the game. Some major graphical glitches during battle, which can cause big slowdowns depending on the attack being used. Cut scenes have sound issues, sometimes to the point of having no sound at all.
3.0-634 Windows 7 Intel Core i5-3400 @ 3.1GHz NVIDIA GeForce GTS 450 Playable. Game has encountered no crashes as of now, though graphical and sound glitches plague the game (distorted elements, effects, etc. and sometimes music cuts out - using HLE). Rating should be reduced to **** (Playable) instead of ***** (Perfect)
3.0-710 Windows 7 AMD Athlon II X2 250 @ 3GHz AMD 760G Playable. Had to disable DualCore, having it enable caused the game to crash. There are some graphical and sound glitches, like some elements and effects appear distorted. Music stops playing in some cutscenes and when talking to some NPCs. Opening and then closing the menu after makes the music return. DelCtrl
3.0-758 Windows 7 AMD Athlon II 4X @ 3GHz NVIDIA GeForce GTX 480 Extremely slow downs in battles and on the field or walking around. Unplayable. ALLEN2
3.0-766 Windows 7 Intel Core i7 @ 3.3GHz AMD Radeon HD 7700 Mostly playable, small slow downs in battles, text is sometimes bugged, music sometimes cuts out. Other than that it is perfectly playable.
3.5-144 Windows 7 Intel Core i5 @ 3.6GHz NVIDIA GeForce 680 50FPS seems to work fine with small amounts of sound jumping. Steftast1c
3.5-367 Windows 7 Intel Core i7 @ 2.3GHz NVIDIA GeForce GTX 660M Some texture and light bugs during battles, text glitches now and then. Otherwise runs fine at 25-30FPS when walking/battling. Occasional crashes now and then, disabling dual core doesn't seems to affect the likelihood.
3.5-409 Windows 7 AMD E1-1200 @ 1.4GHz AMD Radeon HD 7310 Slow, game plays at around 16FPS. Sound is very jumpy.
3.5-1749 Windows 7 Intel Core i5-3330 @ 3GHz AMD Radeon HD 7970 Playable. Stable @ 30FPS (Settings: Direct3D11,1080p full screen with 2.5x IR, 4x AA, 2x AF + OpenMP Decoder) Music no longer fade out as frequently as in 3.0 and Xaudio2 seems working as well. Minor texture/light garbage appears and text might corrupt if the Window is left running on background.
4.0 Windows 8 Intel Core i5 @ 3.2GHz NVIDIA GeForce GTX 660 Works fine out battle, some graphical issues in battle with some attacks. Aside from that, almost Perfect.
4.0 Windows 8 AMD FX 6300 AMD Radeon R9 270x Seems to work, 60FPS most of the times (not in cutscenes) and when using OpenGL render lot's of bugs and freezes. Use Direct3D!
4.0-5935 Windows 7 AMD FX-8350 @ 4GHz NVIDIA GeForce GTX 750 Gameplay is relatively smooth with 30FPS during gameplay and cutscenes (Actual game runs in 30FPS), 60FPS in menus and on overworld map. 17-21FPS with distorted audio in certain areas and with purifying shadow Pokémon. Framedrops may occur during battle, especially with more graphical attacks. If the game starts crashing, uncheck "Enable dual core" under config. Combatheros
4.0-8731 Windows 7 x64 Intel Core i7-4790K @ 4GHz NVIDIA GeForce GTX 770 20h story play through: Game runs smoothly at 3x native Res, no Anti-Aliasing, 16x AF and using the config recommended above. Higher settings and/or running in windowed mode cause frequent and annoying stutter. Game runs perfectly otherwise, not a single crash (Dual Core was enabled). Did not encounter "Flickering Lights" and "Hexagon Brothers' Colors" issue. Compatibility should be raised back up to 5 stars despite high system requirements. SolidStateDork
4.0-8867 Windows 10 x64 Intel Core i7-930 @ 2.8GHz AMD Radeon R9 270X Seems to work fine, game runs smoothly at 30 FPS in game and at 60 FPS in menus using DirectX. I couldn't see any problems with this game.
5.0 Windows 10-1607 x64 Intel Core i5-6500 @ 3.2GHz AMD Radeon R9 280X "GREEVIL & ZOOK" scenario tested OK with "Synchronize GPU thread" disabled, no issue found. HLE Music issue also did not encounter. Recommended to reset "Synchronize GPU thread" to default for performance.

Gameplay Videos