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Prince of Persia: The Sands of Time
Prince of Persia: The Sands of Time | |
---|---|
Developer(s) | Ubisoft Montreal |
Publisher(s) | Ubisoft |
Series | Prince of Persia |
Platform(s) | GameCube |
Release date(s) | NA November 18, 2003 EU February 20, 2004 |
Genre(s) | Platform, Action-adventure, Beat 'em up |
Mode(s) | Single-player |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
In Prince of Persia: The Sands of Time, embark on a journey of scorched sands and ancient legends. A young prince, drawn to the dark powers of a magic dagger, unleashes a deadly evil upon a beautiful kingdom. Guide the Prince on his quest to reverse the curse by using the Sands of Time, a power which allows you to erase the past, see into the future and slow down the present. Perform gravity-defying acrobatics and swashbuckling attacks in a staggering array of landscapes and kingdoms. Restore peace to the land and fulfill your destiny.
Problems
Purple Transitions
Since at least 5.0-6208, on the loading screen with the Dagger of Time, the bottom half of the screen will momentarily flash purple with default settings. This can be solved by unchecking "Store XFB Copies to Texture Only".
Unknown Opcode Error
Since at least 5.0, Dolphin will throw an unknown opcode error after the final cutscene and before the credits. Pressing Yes/OK on the dialogues that appear or disabling panic handlers will allow the credits to work seemingly without problems. See issue 10827.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Use Panic Handlers | Off | Hides annoying error popups before credits |
Graphics
Config | Setting | Notes |
---|---|---|
Store XFB Copies to Texture Only | Off | Fixes purple transitions |
Version Compatibility
The graph below charts the compatibility with Prince of Persia: The Sands of Time since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.0-1334 | Windows Vista | AMD FX-8320 @ 4GHz | NVIDIA GeForce GTX 580 | Laggy, unless internal resolution is set to 1x. | Terry Suave |
4.0-5917 | Windows 8.1 | Intel Core i5-3210M @ 2.5GHz | Intel HD Graphics 4000 | Laggy at title and gameplay. Good framerate at Companies involved portion. Cinematics scenes lags/normal. Max FPS rages from 15-25FPS | Shoxuja |
5.0-6208 | Windows 10 | Intel Core i3-3220 @ 3.3GHz | NVIDIA GeForce GTX 1060 | Needs XFB to RAM for loading screens. On the overwrite save yes/no dialogue, there's a ton of input delay, but this doesn't happen in any other menu. I was able to complete the entire game, but immediately between the final cutscene and the credits, Dolphin threw an unknown opcode error. Hitting "yes" on all the dialogues let the credits work seemingly without issue. The game is fully playable and can be completed in any case. | Xerxes |
Gameplay Videos
- Ubisoft Montreal (Developer)
- Ubisoft (Publisher)
- Prince of Persia (Series)
- North America (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Platform (Genre)
- Action-adventure (Genre)
- Beat 'em up (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 4 stars (Rating)
- Use Panic Handlers (Config Required)
- Store XFB Copies to Texture Only (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 4.0
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested On (Release): 5.0
- Untested for 10000+ revisions
- GameCube games