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Project Zero II: Wii Edition: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:Project Zero 2.jpg|300px]] | ||
|developer | |developer = Tecmo | ||
|publisher | |publisher = Nintendo | ||
|series | |series = Fatal Frame | ||
|released | |released = {{vgrelease|JP=June 28, 2012}}{{vgrelease|AUS=June 28, 2012}}{{vgrelease|EU=June 29, 2012}} | ||
|genre | |genre = Survival horror | ||
|modes | |modes = Single-player, Co-op (2) | ||
|input | |input = Wii Remote + Nunchuk | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-wii-project-zero-ii-wii-edition | ||
|wikipedia | |wikipedia = Fatal Frame II: Crimson Butterfly | ||
}} | }} | ||
'''''Project Zero II: Wii Edition''''', | In '''''Project Zero II: Wii Edition''''' experience the story of twin sisters Mio and Mayu Amakura, who find themselves trapped in the "Lost Village". With the Camera Obscura, a device that has the power to seal away ghosts and reveal past events, the pair must solve the mysteries of the ghost-ridden village to escape. As the story continues, more light is shed on the village's tragic past. | ||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
=== Ghost Photos Not Recognized === | === Ghost Photos Not Recognized === | ||
On the third mission of the Haunted House Mode, it seems like the photographs of the ghost are not recognized. | On the third mission of the Haunted House Mode, it seems like the photographs of the ghost are not recognized. | ||
There is no solution | There is no solution at this time. | ||
=== Choppy Graphics in Black and White Scenes === | === Choppy Graphics in Black and White Scenes === | ||
There are choppy environment graphics on the black-and-white scenes (where Mayu has to go to Sae) and the G Storage Room in the Kurosawa House on Chapter 9. This can be fixed by disabling Scaled EFB Copies for the duration of the B&W scenes. | There are choppy environment graphics on the black-and-white scenes (where Mayu has to go to Sae) and the G Storage Room in the Kurosawa House on Chapter 9. This can be fixed by disabling Scaled EFB Copies for the duration of the B&W scenes. | ||
=== Wii Remote Sound === | === Wii Remote Sound === | ||
With DSP HLE, the sound that comes from the | With DSP HLE, the sound that comes from the Wii Remote while playing is either distorted or muted. Dolphin currently has only limited compatibility for the Wii Remote speaker; it requires [[DSP LLE]] and still has problems. | ||
=== Blinking Costumes === | === Blinking Costumes === | ||
Sometimes, the costume blinks while running when the "Original" or the "Summer Uniform" costume is being used. | Sometimes, the costume blinks while running when the "Original" or the "Summer Uniform" costume is being used. | ||
=== <s>Black Pictures in the Album</s> === | |||
Album photos will be captured black with '''EFB Copies to Texture Only'''. Disable '''EFB Copies to Texture Only''' to correct them. '''EFB Copies to Texture Only''' is disabled by default since at least {{revision|5.0-10000}}. | |||
=== <s>Incorrect Image Displayed While Entering Viewfinder Mode or Any Menu</s> === | |||
This occurs if you open the graphics panel during emulation. Either don’t do that, or uncheck “Store EFB Copies to Texture Only." '''EFB Copies to Texture Only''' is disabled by default since at least {{revision|5.0-10000}}. | |||
}}}} | |||
== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
}} | }} | ||
== Version Compatibility == | == Version Compatibility == | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion| | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|3.0-720|****}} | {{VersionCompatibilityVersion|3.0-720|****|}} | ||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
Line 53: | Line 51: | ||
{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3.0-720|OS=Windows Vista | {{testing/entry|revision=3.0-720|OS=Windows Vista|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=NVIDIA GeForce 9600 GS|result= Almost no FPS loss on the interior environments (there might be a 5-10FPS loss during village exploration). Almost fully playable. Take a look at the "Problems" tab.|tester=MisterDuckyWell}} | ||
{{testing/entry|revision=3.0-721|OS=Windows Vista | {{testing/entry|revision=3.0-721|OS=Windows Vista|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=NVIDIA GeForce 9600 GS|result= Same as above. The game crashes, however, while opening some random doors.|tester=MisterDuckyWell}} | ||
{{testing/entry|revision=3.0-734|OS=Windows Vista | {{testing/entry|revision=3.0-734|OS=Windows Vista|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=NVIDIA GeForce 9600 GS|result= Same as REV 3.0-721. No known problems/bugs, except for the ones in the 'Problems' tab.|tester=MisterDuckyWell}} | ||
{{testing/entry|revision=3.0-763|OS=Windows 7 | {{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Runs Ok no glitches or other things, but only 30FPS.|tester=Chinmorph}} | ||
{{testing/entry|revision=3.0-763|OS=Windows 7 | {{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2310|GPU=NVIDIA GeForce 9600 GT 430|result=I ran very fast machine if someone better, I guarantee that you will not need to worry about dropped.|tester=Asuna'HarshThemselves}} | ||
{{testing/entry|revision=3.0-791|OS=Windows 7 | {{testing/entry|revision=3.0-791|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.4GHz|GPU=ATI Radeon HD 6870|result=28-30FPS / 95-100% speed. FPS drops when fighting with more than two ghosts simultaneously. No major problem from start to end, except for the problems mentioned above.|tester=WatchMeBeibeh}} | ||
{{testing/entry|revision=4.0.2|OS=Ubuntu 16.04|CPU=Intel Pentium G3220 @ 3GHz|GPU=Intel HD Graphics|result=Runs perfectly, no glitches or other things, but only 30FPS (in native and 2x resolution) |tester=P45M}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
{{ | {{VideoGallery | ||
|vid1=sLD5Ferhnm0|cap1=Project Zero 2 Wii Edition - Walkthrough (Dolphin) - Part 01 | |||
|vid2=szbqdgidWk4|cap2=Project Zero 2 Wii Edition - Walkthrough Part 1 (CHAPTER 1) | |||
|vid3=CutdNArLAYE|cap3=Project Zero 2 Wii Edition - Walkthrough Part 10 (CHAPTER 4) | |||
}} | |||
{{Navigation/Fatal Frame}} | |||
[[Category:Wii games]] | [[Category:Wii games]] | ||
Revision as of 23:12, 30 June 2020
Project Zero II: Wii Edition | |
---|---|
Developer(s) | Tecmo |
Publisher(s) | Nintendo |
Series | Fatal Frame |
Platform(s) | Wii |
Release date(s) | JP June 28, 2012 AUS June 28, 2012 EU June 29, 2012 |
Genre(s) | Survival horror |
Mode(s) | Single-player, Co-op (2) |
Input methods | Wii Remote + Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
In Project Zero II: Wii Edition experience the story of twin sisters Mio and Mayu Amakura, who find themselves trapped in the "Lost Village". With the Camera Obscura, a device that has the power to seal away ghosts and reveal past events, the pair must solve the mysteries of the ghost-ridden village to escape. As the story continues, more light is shed on the village's tragic past.
Problems
Ghost Photos Not Recognized
On the third mission of the Haunted House Mode, it seems like the photographs of the ghost are not recognized. There is no solution at this time.
Choppy Graphics in Black and White Scenes
There are choppy environment graphics on the black-and-white scenes (where Mayu has to go to Sae) and the G Storage Room in the Kurosawa House on Chapter 9. This can be fixed by disabling Scaled EFB Copies for the duration of the B&W scenes.
Wii Remote Sound
With DSP HLE, the sound that comes from the Wii Remote while playing is either distorted or muted. Dolphin currently has only limited compatibility for the Wii Remote speaker; it requires DSP LLE and still has problems.
Blinking Costumes
Sometimes, the costume blinks while running when the "Original" or the "Summer Uniform" costume is being used.
Black Pictures in the Album
Album photos will be captured black with EFB Copies to Texture Only. Disable EFB Copies to Texture Only to correct them. EFB Copies to Texture Only is disabled by default since at least 5.0-10000.
Incorrect Image Displayed While Entering Viewfinder Mode or Any Menu
This occurs if you open the graphics panel during emulation. Either don’t do that, or uncheck “Store EFB Copies to Texture Only." EFB Copies to Texture Only is disabled by default since at least 5.0-10000.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Project Zero II: Wii Edition since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-720 | Windows Vista | Intel Core 2 Quad Q9300 @ 2.5GHz | NVIDIA GeForce 9600 GS | Almost no FPS loss on the interior environments (there might be a 5-10FPS loss during village exploration). Almost fully playable. Take a look at the "Problems" tab. | MisterDuckyWell |
3.0-721 | Windows Vista | Intel Core 2 Quad Q9300 @ 2.5GHz | NVIDIA GeForce 9600 GS | Same as above. The game crashes, however, while opening some random doors. | MisterDuckyWell |
3.0-734 | Windows Vista | Intel Core 2 Quad Q9300 @ 2.5GHz | NVIDIA GeForce 9600 GS | Same as REV 3.0-721. No known problems/bugs, except for the ones in the 'Problems' tab. | MisterDuckyWell |
3.0-763 | Windows 7 | Intel Core i5-2450M | AMD Radeon HD 7610M | Runs Ok no glitches or other things, but only 30FPS. | Chinmorph |
3.0-763 | Windows 7 | Intel Core i5-2310 | NVIDIA GeForce 9600 GT 430 | I ran very fast machine if someone better, I guarantee that you will not need to worry about dropped. | Asuna'HarshThemselves |
3.0-791 | Windows 7 | Intel Core i5-2500K @ 4.4GHz | ATI Radeon HD 6870 | 28-30FPS / 95-100% speed. FPS drops when fighting with more than two ghosts simultaneously. No major problem from start to end, except for the problems mentioned above. | WatchMeBeibeh |
4.0.2 | Ubuntu 16.04 | Intel Pentium G3220 @ 3GHz | Intel HD Graphics | Runs perfectly, no glitches or other things, but only 30FPS (in native and 2x resolution) | P45M |
Gameplay Videos
|
- Tecmo (Developer)
- Nintendo (Publisher)
- Fatal Frame (Series)
- Japan (Release region)
- Australia (Release region)
- Europe (Release region)
- 2012 (Initial release year)
- Survival horror (Genre)
- Single-player (Game mode)
- Co-op (Game mode)
- 2 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (GPU): AMD
- Tested On (GPU): ATI
- Tested On (Release): 4.0.2
- Tested On (OS): Linux
- Tested On (GPU): Intel
- Untested for 10000+ revisions
- Wii games