Project Zero II: Wii Edition: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:Project Zero 2.jpg|300px]]
|image     = [[File:Project Zero 2.jpg|300px]]
|developer     = Tecmo
|developer = Tecmo
|publisher     = Nintendo
|publisher = Nintendo
|series       = ''Fatal Frame''
|series   = Fatal Frame
|released     = {{vgrelease|JP=June 28, 2012}}{{vgrelease|AUS=June 28, 2012}}{{vgrelease|EU=June 29, 2012}}
|released = {{vgrelease|JP=June 28, 2012}}{{vgrelease|AUS=June 28, 2012}}{{vgrelease|EU=June 29, 2012}}
|genre         = Survival horror
|genre     = Survival horror
|modes         = Single-player, Co-op (2)
|modes     = Single-player, Co-op (2)
|input         = Wii Remote + Nunchuk
|input     = Wii Remote + Nunchuk
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-project-zero-ii-wii-edition
|forumlink = http://forums.dolphin-emu.org/Thread-wii-project-zero-ii-wii-edition
|wikipedia     = Fatal Frame II: Crimson Butterfly
|wikipedia = Fatal Frame II: Crimson Butterfly
}}
}}


In '''''Project Zero II: Wii Edition''''' experience the story of twin sisters Mio and Mayu Amakura, who find themselves trapped in the 'Lost Village'. With the Camera Obscura, a device that has the power to seal away ghosts and reveal past events, the pair must solve the mysteries of the ghost-ridden village to escape. As the story continues, more light is shed on the village's tragic past.
In '''''Project Zero II: Wii Edition''''' experience the story of twin sisters Mio and Mayu Amakura, who find themselves trapped in the "Lost Village". With the Camera Obscura, a device that has the power to seal away ghosts and reveal past events, the pair must solve the mysteries of the ghost-ridden village to escape. As the story continues, more light is shed on the village's tragic past.


== Problems ==
== Problems ==
 
{{Problems|{{#vardefineecho:problems|
=== Ghost Photos Not Recognized ===
=== Ghost Photos Not Recognized ===
On the third mission of the Haunted House Mode, it seems like the photographs of the ghost are not recognized.
On the third mission of the Haunted House Mode, it seems like the photographs of the ghost are not recognized.
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=== Choppy Graphics in Black and White Scenes ===
=== Choppy Graphics in Black and White Scenes ===
There are choppy environment graphics on the black-and-white scenes (where Mayu has to go to Sae) and the G Storage Room in the Kurosawa House on Chapter 9. This can be fixed by disabling Scaled EFB Copies for the duration of the B&W scenes.
There are choppy environment graphics on the black-and-white scenes (where Mayu has to go to Sae) and the G Storage Room in the Kurosawa House on Chapter 9. This can be fixed by disabling Scaled EFB Copies for the duration of the B&W scenes.
=== Black Pictures in the Album ===
Album photos will be captured black with EFB to Texture. Use EFB copies to RAM to correct them.


=== Wii Remote Sound ===
=== Wii Remote Sound ===
With DSP HLE, the sound that comes from the Wiimote while playing is either distorted or muted. Dolphin currently has only limited compatibility for the Wiimote speaker; it requires [[DSP LLE]] and still has problems.
With DSP HLE, the sound that comes from the Wii Remote while playing is either distorted or muted. Dolphin currently has only limited compatibility for the Wii Remote speaker; it requires [[DSP LLE]] and still has problems.


=== Blinking Costumes ===
=== Blinking Costumes ===
Sometimes, the costume blinks while running when the "Original" or the "Summer Uniform" costume is being used.
Sometimes, the costume blinks while running when the "Original" or the "Summer Uniform" costume is being used.


=== Incorrect Image Displayed While Entering Viewfinder Mode or Any Menu ===
=== <s>Black Pictures in the Album</s> ===
This occurs if you open the graphics panel during emulation. Either don’t do that, or uncheck “Store EFB Copies to Texture Only."
Album photos will be captured black with '''EFB Copies to Texture Only'''. Disable '''EFB Copies to Texture Only''' to correct them. '''EFB Copies to Texture Only''' is disabled by default since at least {{revision|5.0-10000}}.


=== <s>Looping Sound</s> ===
=== <s>Incorrect Image Displayed While Entering Viewfinder Mode or Any Menu</s> ===
The sound may loop when lenses are equipped. To resolve it restart emulation. Should be corrected by the new-ax-hle 2.0 merger in {{revision|3.5-1154}}.
This occurs if you open the graphics panel during emulation. Either don’t do that, or uncheck “Store EFB Copies to Texture Only." '''EFB Copies to Texture Only''' is disabled by default since at least {{revision|5.0-10000}}.
 
}}}}


== Configuration ==
== Configuration ==
{{Config
{{Config
|efbcopy                  = RAM
 
|efbcopynotes              = Enables seeing captured photographs in the album
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.0-720|****}}
{{VersionCompatibilityVersion|3.0-720|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-720|OS=Windows Vista x86|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=nVidia GeForce 9600 GS|result= Almost no FPS loss on the interior environments (there might be a 5-10 FPS loss during village exploration). Almost fully playable. Take a look at the "Problems" tab.|tester=MisterDuckyWell}}
{{testing/entry|revision=3.0-720|OS=Windows Vista|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=NVIDIA GeForce 9600 GS|result= Almost no FPS loss on the interior environments (there might be a 5-10FPS loss during village exploration). Almost fully playable. Take a look at the "Problems" tab.|tester=MisterDuckyWell}}
{{testing/entry|revision=3.0-721|OS=Windows Vista x86|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=nVidia GeForce 9600 GS|result= Same as above. The game crashes, however, while opening some random doors.|tester=MisterDuckyWell}}
{{testing/entry|revision=3.0-721|OS=Windows Vista|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=NVIDIA GeForce 9600 GS|result= Same as above. The game crashes, however, while opening some random doors.|tester=MisterDuckyWell}}
{{testing/entry|revision=3.0-734|OS=Windows Vista x86|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=nVidia GeForce 9600 GS|result= Same as REV 3.0-721. No known problems/bugs, except for the ones in the 'Problems' tab.|tester=MisterDuckyWell}}
{{testing/entry|revision=3.0-734|OS=Windows Vista|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=NVIDIA GeForce 9600 GS|result= Same as REV 3.0-721. No known problems/bugs, except for the ones in the 'Problems' tab.|tester=MisterDuckyWell}}
{{testing/entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Runs Ok no glitches or other things, but only 30 FPS|tester=Chinmorph}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Runs Ok no glitches or other things, but only 30FPS.|tester=Chinmorph}}
{{testing/entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i5-2310|GPU=nVidia GeForce 9600 GT 430|result=Runs เครื่องผมวิ่งเร็วมากๆถ้าใครดีกว่าของผมรับรองว่าไม่ต้องกังวลว่าจะกระตุก 30 FPS|tester=Asuna'เองจ้า}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2310|GPU=NVIDIA GeForce 9600 GT 430|result=I ran very fast machine if someone better, I guarantee that you will not need to worry about dropped.|tester=Asuna'HarshThemselves}}
{{testing/entry|revision=3.0-791|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 4.4GHz|GPU=ATI Radeon HD 6870|result=28-30 FPS / 95-100% speed. FPS drops when fighting with more than two ghosts simultaneously. No major problem from start to end, except for the problems mentioned above.|tester=WatchMeBeibeh}}
{{testing/entry|revision=3.0-791|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.4GHz|GPU=ATI Radeon HD 6870|result=28-30FPS / 95-100% speed. FPS drops when fighting with more than two ghosts simultaneously. No major problem from start to end, except for the problems mentioned above.|tester=WatchMeBeibeh}}
{{testing/entry|revision=4.0.2|OS=Ubuntu 16.04|CPU=Intel Pentium G3220 @ 3GHz|GPU=Intel HD Graphics|result=Runs perfectly, no glitches or other things, but only 30FPS (in native and 2x resolution) |tester=P45M}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|sLD5Ferhnm0|Project Zero 2 Wii Edition - Walkthrough (Dolphin) - Part 01}}
{{VideoGallery
{{YouTube|szbqdgidWk4|Project Zero 2 Wii Edition - Walkthrough Part 1 (CHAPTER 1)}}
|vid1=sLD5Ferhnm0|cap1=Project Zero 2 Wii Edition - Walkthrough (Dolphin) - Part 01
{{YouTube|CutdNArLAYE|Project Zero 2 Wii Edition - Walkthrough Part 10 (CHAPTER 4)|br}}
|vid2=szbqdgidWk4|cap2=Project Zero 2 Wii Edition - Walkthrough Part 1 (CHAPTER 1)
|vid3=CutdNArLAYE|cap3=Project Zero 2 Wii Edition - Walkthrough Part 10 (CHAPTER 4)
}}


{{Navigation/Fatal Frame}}
{{Navigation/Fatal Frame}}


[[Category:Wii games]]
[[Category:Wii games]]

Revision as of 22:12, 30 June 2020

Project Zero II: Wii Edition
Project Zero 2.jpg
Developer(s) Tecmo
Publisher(s) Nintendo
Series Fatal Frame
Platform(s) Wii
Release date(s) JP June 28, 2012
AUS June 28, 2012
EU June 29, 2012
Genre(s) Survival horror
Mode(s) Single-player, Co-op (2)
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Project Zero II: Wii Edition
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Frame II: Crimson Butterfly Wikipedia page

In Project Zero II: Wii Edition experience the story of twin sisters Mio and Mayu Amakura, who find themselves trapped in the "Lost Village". With the Camera Obscura, a device that has the power to seal away ghosts and reveal past events, the pair must solve the mysteries of the ghost-ridden village to escape. As the story continues, more light is shed on the village's tragic past.

Problems

Ghost Photos Not Recognized

On the third mission of the Haunted House Mode, it seems like the photographs of the ghost are not recognized. There is no solution at this time.

Choppy Graphics in Black and White Scenes

There are choppy environment graphics on the black-and-white scenes (where Mayu has to go to Sae) and the G Storage Room in the Kurosawa House on Chapter 9. This can be fixed by disabling Scaled EFB Copies for the duration of the B&W scenes.

Wii Remote Sound

With DSP HLE, the sound that comes from the Wii Remote while playing is either distorted or muted. Dolphin currently has only limited compatibility for the Wii Remote speaker; it requires DSP LLE and still has problems.

Blinking Costumes

Sometimes, the costume blinks while running when the "Original" or the "Summer Uniform" costume is being used.

Black Pictures in the Album

Album photos will be captured black with EFB Copies to Texture Only. Disable EFB Copies to Texture Only to correct them. EFB Copies to Texture Only is disabled by default since at least 5.0-10000.

Incorrect Image Displayed While Entering Viewfinder Mode or Any Menu

This occurs if you open the graphics panel during emulation. Either don’t do that, or uncheck “Store EFB Copies to Texture Only." EFB Copies to Texture Only is disabled by default since at least 5.0-10000.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Project Zero II: Wii Edition since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-720 Windows Vista Intel Core 2 Quad Q9300 @ 2.5GHz NVIDIA GeForce 9600 GS Almost no FPS loss on the interior environments (there might be a 5-10FPS loss during village exploration). Almost fully playable. Take a look at the "Problems" tab. MisterDuckyWell
3.0-721 Windows Vista Intel Core 2 Quad Q9300 @ 2.5GHz NVIDIA GeForce 9600 GS Same as above. The game crashes, however, while opening some random doors. MisterDuckyWell
3.0-734 Windows Vista Intel Core 2 Quad Q9300 @ 2.5GHz NVIDIA GeForce 9600 GS Same as REV 3.0-721. No known problems/bugs, except for the ones in the 'Problems' tab. MisterDuckyWell
3.0-763 Windows 7 Intel Core i5-2450M AMD Radeon HD 7610M Runs Ok no glitches or other things, but only 30FPS. Chinmorph
3.0-763 Windows 7 Intel Core i5-2310 NVIDIA GeForce 9600 GT 430 I ran very fast machine if someone better, I guarantee that you will not need to worry about dropped. Asuna'HarshThemselves
3.0-791 Windows 7 Intel Core i5-2500K @ 4.4GHz ATI Radeon HD 6870 28-30FPS / 95-100% speed. FPS drops when fighting with more than two ghosts simultaneously. No major problem from start to end, except for the problems mentioned above. WatchMeBeibeh
4.0.2 Ubuntu 16.04 Intel Pentium G3220 @ 3GHz Intel HD Graphics Runs perfectly, no glitches or other things, but only 30FPS (in native and 2x resolution) P45M

Gameplay Videos