Project Zero II: Wii Edition: Difference between revisions

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|released      = {{vgrelease|JP=June 28, 2012}}{{vgrelease|AUS=June 28, 2012}}{{vgrelease|EU=June 29, 2012}}
|released      = {{vgrelease|JP=June 28, 2012}}{{vgrelease|AUS=June 28, 2012}}{{vgrelease|EU=June 29, 2012}}
|genre        = Survival Horror
|genre        = Survival Horror
|modes        = Single-Player, Co-op multiplayer
|modes        = Single-Player, Co-op
|input        = Wii Remote + Nunchuk
|input        = Wii Remote + Nunchuk
|forumlink    = http://forums.dolphin-emu.org/Thread-wii-fatal-frame-ii-crimson-butterfly
|forumlink    = http://forums.dolphin-emu.org/Thread-wii-project-zero-ii-wii-edition
|wikipedia    = Fatal Frame II: Crimson Butterfly
|wikipedia    = Fatal Frame II: Crimson Butterfly
}}
}}


'''''Project Zero II: Wii Edition''''', known in Japan as '''''Zero: Deep Crimson Butterfly''''' (零~眞紅の蝶 Zero: Shinku No Chou), is a survival horror video game developed by Tecmo. Originally released as a Playstation 2 exclusive, it is the second installment in the ''Fatal Frame'' series and is considered by some gaming magazines as one of the scariest video games ever created. Some time later, ''Fatal Frame II: Director's Cut'' was released for the Xbox exclusively in North America, with various improvements such as a first-person play mode, a survival mode, a new ending, enhanced graphics, and a greater number of alternate costumes to unlock. The Director's Cut was improved further and re-released on the Wii, in Japan as ''Zero: Deep Crimson Butterfly (零~眞紅の蝶 Zero: Shinku No Chou)'' and in Europe/Australia as ''Project Zero II: Wii Edition''.
'''''Project Zero II: Wii Edition''''', known in Japan as ''Zero: Deep Crimson Butterfly'' (零~眞紅の蝶 Zero: Shinku No Chou), is a survival horror video game developed by Tecmo for the [[Wii]]. Originally released as ''Fatal Frame II: Crimson Butterfly'' exclusively for the Playstation 2, it is the second installment in the ''Fatal Frame'' series and is considered by some gaming magazines as one of the scariest video games ever created. Some time later, ''Fatal Frame II: Director's Cut'' was released for the Xbox exclusively in North America, with various improvements such as a first-person play mode, a survival mode, a new ending, enhanced graphics, and a greater number of alternate costumes to unlock. The Director's Cut was improved further and re-released on the Wii, in Japan as ''Zero: Deep Crimson Butterfly (零~眞紅の蝶 Zero: Shinku No Chou)'' and in Europe/Australia as ''Project Zero II: Wii Edition''.
 
It is the second Fatal Frame title released on the Wii, nearly four years after the release of its successor [[Zero: Tsukihami no Kamen]] (''Fatal Frame IV: Mask of the Lunar Eclipse'').


== Problems ==
== Problems ==
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{{YouTube|szbqdgidWk4|Project Zero 2 Wii Edition - Walkthrough Part 1 (CHAPTER 1)}}
{{YouTube|szbqdgidWk4|Project Zero 2 Wii Edition - Walkthrough Part 1 (CHAPTER 1)}}
{{YouTube|CutdNArLAYE|Project Zero 2 Wii Edition - Walkthrough Part 10 (CHAPTER 4)|br}}
{{YouTube|CutdNArLAYE|Project Zero 2 Wii Edition - Walkthrough Part 10 (CHAPTER 4)|br}}
{{Navigation/Fatal Frame}}


[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Survival horror games]]
[[Category:Survival horror games]]
[[Category:Co-op games]]
[[Category:Co-op games]]

Revision as of 09:58, 24 November 2012

Project Zero II: Wii Edition
Project Zero 2.jpg
Developer(s) Tecmo
Publisher(s) Nintendo
Series Fatal Frame
Platform(s) Wii
Release date(s) JP June 28, 2012
AUS June 28, 2012
EU June 29, 2012
Genre(s) Survival Horror
Mode(s) Single-Player, Co-op
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Project Zero II: Wii Edition
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Frame II: Crimson Butterfly Wikipedia page

Project Zero II: Wii Edition, known in Japan as Zero: Deep Crimson Butterfly (零~眞紅の蝶 Zero: Shinku No Chou), is a survival horror video game developed by Tecmo for the Wii. Originally released as Fatal Frame II: Crimson Butterfly exclusively for the Playstation 2, it is the second installment in the Fatal Frame series and is considered by some gaming magazines as one of the scariest video games ever created. Some time later, Fatal Frame II: Director's Cut was released for the Xbox exclusively in North America, with various improvements such as a first-person play mode, a survival mode, a new ending, enhanced graphics, and a greater number of alternate costumes to unlock. The Director's Cut was improved further and re-released on the Wii, in Japan as Zero: Deep Crimson Butterfly (零~眞紅の蝶 Zero: Shinku No Chou) and in Europe/Australia as Project Zero II: Wii Edition.

It is the second Fatal Frame title released on the Wii, nearly four years after the release of its successor Zero: Tsukihami no Kamen (Fatal Frame IV: Mask of the Lunar Eclipse).

Problems

Ghost Photos Not Recognized

On the third mission of the Haunted House Mode, it seems like the photographs of the ghost are not recognized. There is no solution temporarily.

Choppy Graphics in Black and White Scenes

There are choppy environment graphics on the black-and-white scenes (where Mayu has to go to Sae) and the G Storage Room in the Kurosawa House on Chapter 9. This can be fixed by disabling Scaled EFB Copies for the duration of the B&W scenes.

Black Pictures in the Album

Album photos will be captured black with EFB to Texture. Use EFB copies to RAM to correct them.

Wii Remote Sound

With DSP HLE, the sound that comes from the Wiimote while playing is either distorted or muted. Dolphin currently has only limited compatibility for the Wiimote speaker; it requires DSP LLE and still has problems.

Looping Sound

The sound may loop when lenses are equipped. To resolve it, either restart emulation, or try DSP LLE.

Blinking Costumes

Sometimes, the costume blinks while running when the "Original" or the "Summer Uniform" costume is being used.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend D3D9/D3D11 OpenGL will crash
Texture Cache Accuracy On

Version Compatibility

The graph below charts the compatibility with Project Zero II: Wii Edition since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21401 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-720 Windows Vista x86 Intel Core 2 Quad Q9300 @ 2.5GHz nVidia GeForce 9600 GS Almost no FPS loss on the interior environments (there might be a 5-10 FPS loss during village exploration). Almost fully playable. Take a look at the "Problems" tab. MisterDuckyWell
3.0-721 Windows Vista x86 Intel Core 2 Quad Q9300 @ 2.5GHz nVidia GeForce 9600 GS Same as above. The game crashes, however, while opening some random doors. MisterDuckyWell
3.0-734 Windows Vista x86 Intel Core 2 Quad Q9300 @ 2.5GHz nVidia GeForce 9600 GS Same as REV 3.0-721. No known problems/bugs, except for the ones in the 'Problems' tab. MisterDuckyWell
3.0-763 Windows 7 x64 Intel Core i5-2450M AMD Radeon HD 7610M Runs Ok no glitches or other things, but only 30 FPS Chinmorph
3.0-763 Windows 7 x64 Intel Core i5-2310 nVidia GeForce 9600 GT 430 Runs เครื่องผมวิ่งเร็วมากๆถ้าใครดีกว่าของผมรับรองว่าไม่ต้องกังวลว่าจะกระตุก 30 FPS Asuna'เองจ้า
3.0-791 Windows 7 x64 Intel Core i5 2500K @ 4.4GHz ATI Radeon HD 6870 28-30 FPS 95-100% speed. No major problem (except for the problems posted on the Problems section above. Please check it for solution) that will hinder you from finishing the game. Enjoy playing :) www.youtube.com/watchmebeibeh

Gameplay Videos