Punch-Out‼ (Wii): Difference between revisions

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|accuratetexturecache      = Safe
|accuratetexturecache      = Safe
|accuratetexturecachenotes = Fixes slowdown when choosing next fighter in career mode.
|accuratetexturecachenotes = Fixes slowdown when choosing next fighter in career mode.
|3dvision                  = On
|3dvisionnotes            = Perfect 3D support
}}
}}



Revision as of 05:46, 3 August 2014

Punch-Out‼
Punch-Out!!
Developer(s) Next Level Games
Publisher(s) Nintendo
Series Punch-Out‼
Platform(s) Wii
Release date(s) JP July 23, 2009
NA May 18, 2009
EU May 22, 2009
AUS August 27, 2009
Genre(s) Sports, Boxing
Mode(s) Single-player, Multiplayer (2)
Input methods Wii Remote, Wii Remote + Nunchuk, Wii Balance Board
Compatibility 4Stars4.pngEdit rating: Punch-Out‼ (Wii)
Playable
GameIDs
See also...

NES Version
Dolphin Forum thread
Open Issues
Search Google
(Wii) Wikipedia page

Punch-Out!! is a boxing video game for the Wii. It is the latest game in the Punch-Out!! series. It was developed by Canadian developer Next Level Games. Game designer Shigeru Miyamoto served as the game's producer. It was first revealed at Nintendo's conference on October 2, 2008. It was released exclusively at the Nintendo World Store in New York City on May 16, 2009, two days before its official North American release. The Australian release was only available at JB Hi-Fi stores.

Problems

Error on Load

The NTSC version of Punch-Out!! will not load unless "Use EuRGB60 Mode (PAL60)" is unchecked in Configuration --> Wii tab.

Slowdown at fighter select screen

There is slowdown when choosing your next challenger in career mode.

Set Texture Cache to Safe OR EFB copies to RAM to relieve this.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Texture Cache Accuracy Safe Fixes slowdown when choosing next fighter in career mode.

Version Compatibility

The graph below charts the compatibility with Punch-Out‼ since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7478 Windows 7 x64 Intel Core i7-2600K @ 3.4GHz AMD Radeon HD 6950 Game runs fine. WiiMote cuts out if using real WiiMote. Robodt7
3.0 Windows XP x86 Intel Core i5-2300 @ 2.9GHz nVidia GeForce GTS 450 HLE audio runs full speed but is heavily glitched, lots of distortion. LLE audio also runs full speed but stutters on knockdowns and intermissions/boxer selection. Played with USB NES controller. Texture Cache set to fastest setting. Crashes Occasionally. Audiospawn
4.0.1 Windows 8 x64 Intel Core i7-4770 @ 3.4GHz AMD Radeon HD 7950 Running perfectly with hybrid WiiMote. All issues in previous revisions are absent. Pergmen121

Gameplay Videos