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Puyo Puyo Tsū (Arcade)
Puyo Puyo Tsū | |
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Developer(s) | Compile |
Publisher(s) | Sega |
Series | Puyo Puyo |
Platform(s) | Virtual Console, Arcade |
Release date(s) | Arcade JP July 6, 1994 Virtual Console JP April 12, 2011 |
Genre(s) | Puzzle |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | Wii Remote |
Compatibility | 0 Unknown |
GameIDs | |
See also... |
Genesis Version |
Puyo Puyo Tsū is the second installment of the Puyo Puyo series. Just like the first game, Puyo fall from the top of the screen in pairs, can be moved left and right, and can be rotated clockwise and counter-clockwise by 90°; if the third column from the left fills up to the top, the game is over. The game has multiple new rules. The first extended rule added to this game was called Sousai (Garbage Countering). This will allow a player to counter and negate garbage being sent by the opponent with chains of their own. Sousai can also be used to send garbage back to the opponent, known as Garbage overflow. The standard ojamas were kept with the release of Puyo Puyo Tsu, however, two new garbage types also appeared, known as Point Puyos and Hard Puyos. Point Puyos, when erased adjacently with neighbouring groups of puyos, add points to your overall score, and can also make your chains more powerful in the short-term. Hard Puyos, when they land on the field, are harder to erase than Standard Garbage or Point Puyos, and are often referred to as Steelies.
Problems
There are no reported problems with this title.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Puyo Puyo Tsū since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
Gameplay Videos
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