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Fragile Dreams: Farewell Ruins of the Moon
Fragile Dreams: Farewell Ruins of the Moon | |
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Developer(s) | Namco (Project Fragile), tri-Crescendo |
Publisher(s) | JP Namco Bandai Games NA XSEED Games EU Rising Star Games |
Platform(s) | Wii |
Release date(s) | JP January 22, 2009 NA March 16, 2010 EU March 19, 2010 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Input methods | Wii Remote + Nunchuk |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
In Fragile Dreams: Farewell Ruins of the Moon Seto is a young boy that is extremely special; he may be the last human being alive on the planet. In a post-apocalyptic world that's covered in fog and has lost its light, he searches abandoned cities tirelessly with a flashlight in hopes of finding other humans, any human. As Seto searches through these eerily calm and beautiful ruins of a civilization lost, he comes across a mysterious girl named Ren, who quickly scurries away from him despite possibly being the only other living human in the world. As he struggles to be reunited with Ren and search for other survivors, he must fight off the ghosts and demons that haunt this forsaken land while also piecing together the mystery of what brought about the disappearance of all mankind.
Problems
There are no reported problems with this title.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Fragile Dreams: Farewell Ruins of the Moon since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r5216 | Windows | Intel Core i5-750 | ATI Radeon HD 4850 | Known Issues
|
iXOmega |
3.0 | Windows | Intel E5400 @ 2.7 GHz | NVIDIA GeForce 9300 GS | Playable. | |
3.0-710 | Windows 7 | AMD Athlon II 250 @ 3.8 GHz | NVIDIA GeForce 9600 GT | Playable. | |
4.0-1340 | Windows 7 | Intel Core i7-860 @ 2.8 GHz | ATI Radeon HD 5850 | Playable;
D3D backend a bit faster; Still, between 30 and 50FPS |
Mewster |
4.0-3471 | Windows 7 | AMD Phenom II X4 955 @ 3.2 GHz | NVIDIA GeForce GTX 570 HD | Runs at full speed in OpenGL backend. | Net_Bastard |
4.0-3518 | Windows 7 | Intel Core i5-3570 @ 3.4 GHz | NVIDIA GeForce GTX 760 | Run at full speed and no issue with OpenGL,yet. FPS swing around 30~50FPS but that is Game Dev fault. lol | SuckerBer |
4.0-4796 | Windows 8.1 | Intel Core i5-3570 @ 3.4 GHz | NVIDIA GeForce GTX 760 | Run at full speed, FPS swing around 31-54FPS not sure why. | SuckerBer |
4.0-5432 | Windows 7 | Intel Core i5-2320 @ 3 GHz | NVIDIA GeForce GTX 970 | Runs at full speed with 4xIR, 8xAA, 16xAF. Flickering with XFB disabled. | GinsengTea |
4.0-5738 | Windows 10 | Intel Core i5-3570 @ 3.4 GHz | NVIDIA GeForce GTX 760 | Game need to enable progressive scan to run properly the rest leave it default. note:progressive scan itself have some bug in this game. | SuckerBer |
5.0 | Windows 10 | AMD Phenom II X6 1055T @ 3.2 GHz | NVIDIA GeForce GTX 750TI | Solid 30fps @ 1080p with some minor audio distortion during some pre-rendered cutscenes. Using OpenAL, HLE, and progressive scan turned off. | Teknopathetic |
Gameplay Videos
- Namco (Project Fragile) (Developer)
- Tri-Crescendo (Developer)
- Namco Bandai Games (Publisher)
- Japan (Release region)
- XSEED Games (Publisher)
- North America (Release region)
- Rising Star Games (Publisher)
- Europe (Release region)
- 2009 (Initial release year)
- Role-playing (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (Release): 3.0
- Tested On (GPU): NVIDIA
- Tested On (CPU): AMD
- Tested On (Release): 4.0
- Tested On (Release): 5.0
- Untested for 10000+ revisions
- Wii games