| Progress Continues
We've already had 14002 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February and March 2021 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Resident Evil Archives: Resident Evil
|Resident Evil Archives: Resident Evil|
|Release date(s)|| JP December 25, 2008|
NA June 23, 2009
AUS June 25, 2009
EU June 26, 2009
|Input methods||Wii Remote + Nunchuk, Classic Controller, GameCube Controller|
|GameIDs||RE4P08, RE4E08, RE4J08|
Resident Evil Archives: Resident Evil is a near bare-bones Wii port of the 2002's Resident Evil remake for the Nintendo GameCube. The Raccoon City Police Department doesn't know what happened to the Special Tactics and Rescue Service (S.T.A.R.S.) team it sent out to investigate the Arclay Mountain area on the outskirts of the city, where a number of people have recently gone missing. The unit's helicopter seems to have crashed in the woods, and it hasn't received any contact from the squad since. The department decides to dispatch another S.T.A.R.S. unit, the Alpha team, to check things out. But something goes terribly wrong. In Resident Evil for the Wii, players now have a wide range of control options, including the Wii Remote and nunchuck in combination, which lets players shake the Wii Remote to ready their weapons. More than 10 Different Game Endings - Unique endings dependent upon play decisions and successes.
Controller Map Overlap
Resident Evil Archives: Resident Evil is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
Slowdown Post Save States
There are no reported problems with this title.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Resident Evil Archives: Resident Evil since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core 2 Duo E6400 @ 2.13GHz||NVIDIA GeForce 7600 GT||Resident Evil Archives: Resident Evil on Dolphin Wii/GC Emulator (720p HD)||iNexXxuS|
|Windows 7||Intel Core i7-2600K @ 3.4GHz||AMD Radeon HD 6870||Good speed and sound.||Justin Rom|
|Windows 7||AMD Phenom II x4 970||ATI Radeon HD 5770||work perfect 100% Speed 60FPS||Vincend|
|Windows 7||Intel Pentium @ 3GHz||NVIDIA GeForce GT 440||Sound is perfect, but have some slowdowns at main hall.||Brunn0121|
|Windows 7||AMD Phenom II x4 945 @ 3GHz||AMD Radeon HD 6970||Good speed and sound, may crash sometimes||No Pistons|
|Windows 7||Intel Core i7-2600K @ 3.4GHz||AMD Radeon HD 6870||Slowdown in main hall, sound screech & loops.||Justin Rom|
|Windows 7||AMD Phenom II x4 945||AMD Radeon HD 6970||Good speed overall except in main hall and birdcage room. Random sound screeches and loops.||No Pistons|
|Windows 7||Intel Core i3-2100 @ 3.1GHz||NVIDIA GeForce GTX 550 Ti||Works perfect 100% Speed 60FPS.||Tegin|
|Windows 7||Intel Core i7-965 @ 3.2GHz||NVIDIA GeForce GTX 560 Ti||Black screen in bathroom.||step1978|