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Wii Fit
- For the associated channel, see Wii Fit Channel.
Wii Fit | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Wii Games, Wii Fit |
Platform(s) | Wii |
Release date(s) | JP December 1, 2007 EU April 25, 2008 AUS May 8, 2008 NA May 19, 2008 KO December 6, 2008 TW December 27, 2008 |
Genre(s) | Fitness |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | Wii Remote, Wii Remote + Nunchuk, Wii Balance Board |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Wii Fit (Wiiフィット) is a fitness video game developed by Nintendo for the Wii. The game introduced the Wii Balance Board, which the game uses to measure the player's weight and posture as they stand on it during exercise. Matsunaga described the game as a "way to help get families exercising together", and features a wide variety of exercises such as yoga, strength training, aerobics, and balance games. It has proven so successful at creating entertaining exercise, that it has been adopted by health clubs, nursing homes and even used for professional physiotherapy rehabilitation.
Emulation Information
Wii Balance Board
No emulation is provided for the Wii Balance Board; this title requires a real Wii Balance Board to function.
- In Bluetooth Passthrough mode, a Balance Board can be synced just like any Wii Remote, without any special configuration. Refer to the article for details.
- Otherwise, set the Balance Board option in the Controller Configuration dialog from "None" to "Real Balance Board". Then press the red "Sync" button in the battery compartment of the balance board, and press "Refresh" if Continuous Scanning is disabled. There is no fast sync (Wii Remote 1+2) in the Balance Board, so the sync button must be used each time.
Wii Balance Board Disconnects
The Wii Balance Board tends to disconnect after a while. This can be avoided by turning off Wiimote Speaker Data, or by using Bluetooth Passthrough. See issue 9188.
Problems
Missing Banner Mii Faces and Graph in Channel
Mii faces and the graph are missing in the Wii Fit Plus Channel's banner and overview on the system menu. Disable Store EFB Copies to Texture Only on both the channel and the main game to fix this (both of them generate the images). Refer issue 11858.
Mini Game Hangs
A lot of minigames hang on a white screen after showing a dozen "Invalid read" errors if Store EFB Copies to Texture Only is disabled to . (Tested on 5.0-13178 and 5.0-13452). Disabling dual-core helps with some of these. This has been fixed by 5.0-13714.
Channel Installation Functionality
The game will ask you to install a Wii Fit Channel on the Wii Menu at some point. You can go through the process and it will install and return to the game successfully. The system menu will not actually have the Wii Fit Channel, though. Fixed by 5.0-1837.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Wii Fit since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
4.0-8400 | Windows 7 | Intel Core i5-3570K @ 3.8 GHz | NVIDIA GeForce GTX 760 | Perfect | JMC47 |
Gameplay Videos
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- Nintendo EAD (Developer)
- Nintendo (Publisher)
- Wii Games (Series)
- Wii Fit (Series)
- Japan (Release region)
- Europe (Release region)
- Australia (Release region)
- North America (Release region)
- Korea (Release region)
- Taiwan (Release region)
- 2007 (Initial release year)
- Fitness (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Wii Balance Board (Input supported)
- 4 stars (Rating)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Untested for 10000+ revisions
- Wii games