The Legend of Spyro: The Eternal Night

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The Legend of Spyro: The Eternal Night
Developer(s) Krome Studios
Publisher(s) Sierra Entertainment
Series Spyro
Platform(s) Wii
Release date(s) NA October 18, 2007
AUS December 6, 2007
EU December 14, 2007
Genre(s) Action-adventure
Mode(s) Single-player
Input methods Wii Remote + Nunchuk, Classic Controller
Compatibility 5Stars5.pngEdit rating: The Legend of Spyro: The Eternal Night
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The sequel to The Legend of Spyro: A New Beginning and the second of a trilogy, The Legend of Spyro: The Eternal Night sees the return of Spyro the Dragon and the continuation of the story that was left hanging in the previous game. The gameplay of The Eternal Night is similar to its predecessor; Spyro must travel to the end of a level in a linear fashion and defeat the boss at the end of each level, defeating enemies with his combat moves. However, there is a much larger emphasis on exploration and puzzle-solving.


Missing Shadows with Direct 3D

No shadows are visible when using Direct 3D, see issue 9155. Use OpenGL to resolve. Fixed in 5.0-5404


60 FPS

Use this Gecko code to enable 60 FPS.

$60 FPS
0449b930 00000000
0449b93c 00000000
$60 FPS (PAL) [Manuelx98]
0449be70 00000000
0449be7c 00000000


This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with The Legend of Spyro: The Eternal Night since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-21717 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
5.0 Windows 10 Intel Core i7-4720HQ @ 2.6 GHz NVIDIA GeForce 940M Sometimes the screen flashes white. But its easily overlooked if the player doesn't pay attention to it. Mostly just one frame once in a while. The game itself has no problems running. MegaTrainFan

Gameplay Videos