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Need for Speed: Undercover
|Need for Speed: Undercover|
|Series||Need for Speed|
|Release date(s)||NA November 17, 2008|
EU November 21, 2008
AUS November 22, 2008
JP December 18, 2008
KO December 23, 2008
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller, Speed Force Wireless|
Dolphin Forum thread
In Need for Speed: Undercover you never thought it would turn out like this-an all-out chase where you’re the hunted. And the hunter. Now you must use all of your experience-and every ounce of skill- to infiltrate and take down a ruthless international crime syndicate, outrun the law, & unlock the truth that puts an end to this chase once and for all.
Controller Map Overlap
Need for Speed: Undercover is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
Strange Layering Issues with Fences
Some fences in this game have objects that bleed through them. This is a bug in the game, not Dolphin.
Need for Speed: Undercover uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on many graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling. See issue 7193. In 5.0-15515 or newer, this can be fixed with "Manual Texture Sampling" in the Graphics Settings -> Advanced menu.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Manual Texture Sampling||On||Render VP6 video|
The graph below charts the compatibility with Need for Speed: Undercover since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|3.0||Windows 7||Intel Core-i7-2670 @ 2.2 GHz||NVIDIA GeForce GT 635||Only boots, Graphic & Sound errors in the menu, when you try to play a race, does not matter if it is in: Career, Quickplay or Challenge, the game hangs up. Not playable at all.||FatalRaincloud|
|4.0-3599||Windows 8.1||Intel Core i5-3570K @ 4.2 GHz||AMD Radeon HD 7950||Stable 60FPS on x2 IR, AFx1 (higher values broke in game graphics and movies), during races all car reflections has disappear. For fixing incorrect vinyl images set texture cache accuracy to safe.||skyh1gh|
|4.0-9291||Windows 10||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Runs mostly perfect. VP6 issues on NVIDIA.||JMC4789|
- Exient Entertainment (Developer)
- Electronic Arts (Publisher)
- Need for Speed (Series)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- Japan (Release region)
- Korea (Release region)
- 2008 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Classic Controller (Input supported)
- GameCube Controller (Input supported)
- Speed Force Wireless (Input supported)
- 4 stars (Rating)
- Manual Texture Sampling (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested On (Release): 4.0
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- Wii games
- Ships with debugging symbols