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Rayman 3: Hoodlum Havoc
|Rayman 3: Hoodlum Havoc|
|Developer(s)||Ubisoft Paris, Ubisoft Montpellier, Ubisoft Shanghai|
|Release date(s)|| NA March 2, 2003|
EU February 21, 2003
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller, Game Boy Advance|
Rayman 3: Hoodlum Havoc is the third major platforming installment in the Rayman series. It tells the story of how Rayman stops André, an evil black lum, from taking over the world with his army of sack-like 'Hoodlum' soldiers. The game has sarcastic self-referential undertones and pokes fun at the platforming video game genre.
Rayman 3: Hoodlum Havoc has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.
There are no reported problems with this title.
While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines. Direct3D backend renders shadows properly for all anti-aliasing modes.
16:9 Aspect Ratio Fix
Rayman 3: Hoodlum Havoc's internal 16:9 aspect ratio option is flawed, some objects are not rendered on the sides from certain distances, and it was designed with the expectation of square pixels, which the GameCube doesn't have, so the game looks more squished than its developers intended. This Gecko code changes the game's horizontal width to accurately fill the GameCube's 16:9 area, matching the look of the other versions, as well as fixing any rendering issues. However, this completely disables frustum culling. A side effect of this results in the Tribelle butterflies endlessly following the camera, rather than being de-spawned correctly once outside of the camera view.
$16:9 Aspect Ratio Fix 0406B5B0 38600001 0406B5B4 4E800020 0406B628 38600001 0406B62C 4E800020 041418C4 60000000 045DB978 3F9AE148
$16:9 Aspect Ratio Fix 0406B550 38600001 0406B554 4E800020 0406B5C8 38600001 0406B5CC 4E800020 04141830 60000000 045DAE98 3F9AE148
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 040A4080 38600000 04225558 00000014
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Rayman 3: Hoodlum Havoc since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i7-2600K @ 4.7GHz||AMD Radeon HD 6970||Dolphin 3.0-Git: Rayman 3: Hoodlum Havoc Pal version (GamePlay)||SpiritsChannel|
|Windows 8||Intel Core i5-3470 CPU @ 3.20GHz||NVIDIA GeForce GTX 660 Ti||Pal version, almost perfect, 1080p||MaxT|
|Windows 7||Intel Core Duo 2 E6550 @ 2.33GHz||AMD Radeon HD 6450||1080p PERFECT!||VictorSagat|
|Windows 7||AMD Athlon II 4X 635 @ 3GHz||NVIDIA GeForce GTX 480||Great game, emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.||ALLEN2|
|Fedora 20||AMD Phenom II X6 1090T||NVIDIA GeForce GTX 650 Ti||50+ FPS. works great.||fast_rizwaan|
|Windows 7||Intel Core i7-3770K @ 3.5GHz||NVIDIA GeForce GTX 770||Runs perfectly at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings.||Mangaman1001|