Rayman 3: Hoodlum Havoc

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Rayman 3: Hoodlum Havoc
Developer(s) Ubisoft Paris, Ubisoft Montpellier, Ubisoft Shanghai
Publisher(s) Ubisoft
Series Rayman
Platform(s) GameCube
Release date(s) NA March 2, 2003
EU February 21, 2003
Genre(s) Platform
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller, Game Boy Advance
Compatibility 5Stars5.pngEdit rating: Rayman 3: Hoodlum Havoc
GameIDs GRHP41, GRHE41
See also...

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Rayman 3: Hoodlum Havoc is the third major platforming installment in the Rayman series. It tells the story of how Rayman stops André, an evil black lum, from taking over the world with his army of sack-like 'Hoodlum' soldiers. The game has sarcastic self-referential undertones and pokes fun at the platforming video game genre.

Emulation Information


Rayman 3: Hoodlum Havoc has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.


There are no reported problems with this title.


Anti-aliasing Shadows

While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines. Direct3D backend renders shadows properly for all anti-aliasing modes.

16:9 Aspect Ratio Fix

Rayman 3: Hoodlum Havoc's internal 16:9 aspect ratio option is flawed, some objects are not rendered on the sides from certain distances, and it was designed with the expectation of square pixels, which the GameCube doesn't have, so the game looks more squished than its developers intended. This Gecko code changes the game's horizontal width to accurately fill the GameCube's 16:9 area, matching the look of the other versions, as well as fixing any rendering issues. However, this completely disables frustum culling. A side effect of this results in the Tribelle butterflies endlessly following the camera, rather than being de-spawned correctly once outside of the camera view.


$16:9 Aspect Ratio Fix
0406B5B0 38600001
0406B5B4 4E800020
0406B628 38600001
0406B62C 4E800020
041418C4 60000000
045DB978 3F9AE148


$16:9 Aspect Ratio Fix
0406B550 38600001
0406B554 4E800020
0406B5C8 38600001
0406B5CC 4E800020
04141830 60000000
045DAE98 3F9AE148

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

040A4080 38600000
04225558 00000014


This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Rayman 3: Hoodlum Havoc since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-15586 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0-201 Windows 7 Intel Core i7-2600K @ 4.7GHz AMD Radeon HD 6970 Dolphin 3.0-Git: Rayman 3: Hoodlum Havoc Pal version (GamePlay) SpiritsChannel
3.0-243 Windows 8 Intel Core i5-3470 CPU @ 3.20GHz NVIDIA GeForce GTX 660 Ti Pal version, almost perfect, 1080p MaxT
3.0-458 Windows 7 Intel Core Duo 2 E6550 @ 2.33GHz AMD Radeon HD 6450 1080p PERFECT! VictorSagat
3.0-758 Windows 7 AMD Athlon II 4X 635 @ 3GHz NVIDIA GeForce GTX 480 Great game, emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen. ALLEN2
4.0-291 Fedora 20 AMD Phenom II X6 1090T NVIDIA GeForce GTX 650 Ti 50+ FPS. works great. fast_rizwaan
4.0-6112 Windows 7 Intel Core i7-3770K @ 3.5GHz NVIDIA GeForce GTX 770 Runs perfectly at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings. Mangaman1001

Gameplay Videos