Rayman 3: Hoodlum Havoc: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image       = [[File:Rayman3HoodlumHavoc.jpg‎|300px]]
|image     = [[File:Rayman3HoodlumHavoc.jpg‎|300px]]
|developer   = Ubisoft
|developer = Ubisoft
|publisher   = Ubisoft
|publisher = Ubisoft
|series       = ''Rayman''
|series   = Rayman
|released     = {{vgrelease|EU=February 21, 2003|NA=March 2, 2003}}
|released = {{vgrelease|EU=February 21, 2003|NA=March 2, 2003}}
|genre       = Platform
|genre     = Platform
|modes       = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input       = GameCube Controller, Game Boy Advance
|input     = GameCube Controller, Game Boy Advance
|forumlink   = http://forums.dolphin-emu.org/Thread-gc-rayman-3-hoodlum-havoc--26201
|forumlink = http://forums.dolphin-emu.org/Thread-gc-rayman-3-hoodlum-havoc--26201
}}
}}


'''''Rayman 3: Hoodlum Havoc''''' is the third major platforming installment in the Rayman series. It tells the story of how Rayman stops André, an evil black lum, from taking over the world with his army of sack-like 'Hoodlum' soldiers. The game has sarcastic self-referential undertones and pokes fun at the platforming video game genre.
'''''Rayman 3: Hoodlum Havoc''''' is the third major platforming installment in the Rayman series. It tells the story of how Rayman stops André, an evil black lum, from taking over the world with his army of sack-like 'Hoodlum' soldiers. The game has sarcastic self-referential undertones and pokes fun at the platforming video game genre.
== Emulation Information ==
{{Problems/GC Widescreen 16-9}}


== Problems ==
== Problems ==
=== Shadows ===
{{Problems|{{#vardefineecho:problems|
While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines.
 
Direct3D backend gets rid of shadows entirely.
 
}}}}
 
== Enhancements ==
=== Anti-aliasing Shadows ===
While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines. Direct3D backend renders shadows properly for all anti-aliasing modes.
{{Image|GRHP41-2.png|Shadow Glitch|br}}
{{Image|GRHP41-2.png|Shadow Glitch|br}}
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz
040A4080 38600000
04225558 00000014
</pre>


== Configuration ==
== Configuration ==
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== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.0-201|****}}
{{VersionCompatibilityVersion|3.0-201|****|}}
{{VersionCompatibilityVersion|3.0-458|***|Crashes in loading screens with Dual Core}}
{{VersionCompatibilityVersion|3.0-458|***|Crashes in loading screens with Dual Core}}
{{VersionCompatibilityVersion|3.5-644|****|Crashes fixed}}
{{VersionCompatibilityVersion|3.5-644|****|Crashes fixed}}
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 4.7GHz|GPU=AMD Radeon HD 6970|result=[http://www.youtube.com/watch?v=kJyNp04ZSo0 Dolphin 3.0-Git: Rayman 3: Hoodlum Havoc Pal version (GamePlay)]|tester=SpiritsChannel}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i7-2600K @ 4.7GHz|GPU=AMD Radeon HD 6970|result=[http://www.youtube.com/watch?v=kJyNp04ZSo0 Dolphin 3.0-Git: Rayman 3: Hoodlum Havoc Pal version (GamePlay)]|tester=SpiritsChannel}}
{{testing/entry|revision=3.0-758|OS=Windows 7 x86|CPU=AMD Athlon II 4X 635 @ 3GHz|GPU=nVidia GeForce GTX 480|result=Great game, emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
{{testing/entry|revision=3.0-243|OS=Windows 8|CPU=Intel Core i5-3470 CPU @ 3.20GHz |GPU=NVIDIA GeForce GTX 660 Ti|result=Pal version, almost perfect, 1080p|tester=MaxT}}
{{testing/entry|revision=3.0-458|OS=Windows 7 x64|CPU=Intel Core Duo 2 E6550 @ 2.33GHz|GPU=AMD Radeon HD 6450|result=1080p PERFECT!|tester=VictorSagat}}
{{testing/entry|revision=3.0-458|OS=Windows 7|CPU=Intel Core Duo 2 E6550 @ 2.33GHz|GPU=AMD Radeon HD 6450|result=1080p PERFECT!|tester=VictorSagat}}
{{testing/entry|revision=3.0-243|OS=Windows 8 x64|CPU=Intel Core i5-3470 CPU @ 3.20GHz |GPU=nVidia GeForce GTX 660 Ti|result=Pal version, almost perfect, 1080p|tester=MaxT}}
{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X 635 @ 3GHz|GPU=NVIDIA GeForce GTX 480|result=Great game, emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
{{testing/entry|revision=4.0-291|OS=Linux Fedora 20 x86_64|CPU=AMD Phenom II X6 1090T|GPU=nVidia GeForce GTX 650 Ti|result=50+ FPS. works great.|tester=fast_rizwaan}}
{{testing/entry|revision=4.0-291|OS=Fedora 20|CPU=AMD Phenom II X6 1090T|GPU=NVIDIA GeForce GTX 650 Ti|result=50+ FPS. works great.|tester=fast_rizwaan}}
{{testing/entry|revision=4.0-6112|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 770|result=Runs perfectly at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings.|tester=Mangaman1001}}
{{testing/end}}
{{testing/end}}


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|vid1=J-Hnu7x79cw|cap1=Dolphin Emulator 4.0.1 - Rayman 3: Hoodlum Havoc (1080p HD) - Nintendo GameCube
|vid1=J-Hnu7x79cw|cap1=Dolphin Emulator 4.0.1 - Rayman 3: Hoodlum Havoc (1080p HD) - Nintendo GameCube
|vid2=E7jNtc2fquI|cap2=Dolphin Emulator 4.0-291 - rayman 3: hoodlum havoc on Fedora
|vid2=E7jNtc2fquI|cap2=Dolphin Emulator 4.0-291 - rayman 3: hoodlum havoc on Fedora
|vid3=DMzfbmZqBLQ|cap3=Rayman 3: Hoodlum Havoc - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)
}}
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

Revision as of 00:56, 13 April 2018

Rayman 3: Hoodlum Havoc
Rayman3HoodlumHavoc.jpg
Developer(s) Ubisoft
Publisher(s) Ubisoft
Series Rayman
Platform(s) GameCube
Release date(s) NA March 2, 2003
EU February 21, 2003
Genre(s) Platform
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller, Game Boy Advance
Compatibility 5Stars5.pngEdit rating: Rayman 3: Hoodlum Havoc
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Rayman 3: Hoodlum Havoc is the third major platforming installment in the Rayman series. It tells the story of how Rayman stops André, an evil black lum, from taking over the world with his army of sack-like 'Hoodlum' soldiers. The game has sarcastic self-referential undertones and pokes fun at the platforming video game genre.

Emulation Information

16:9

Rayman 3: Hoodlum Havoc has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9". Using the widescreen hack with this title is not recommended.

Problems

There are no reported problems with this title.

Enhancements

Anti-aliasing Shadows

While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines. Direct3D backend renders shadows properly for all anti-aliasing modes.

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

$60Hz
040A4080 38600000
04225558 00000014

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Rayman 3: Hoodlum Havoc since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-201 Windows 7 Intel Core i7-2600K @ 4.7GHz AMD Radeon HD 6970 Dolphin 3.0-Git: Rayman 3: Hoodlum Havoc Pal version (GamePlay) SpiritsChannel
3.0-243 Windows 8 Intel Core i5-3470 CPU @ 3.20GHz NVIDIA GeForce GTX 660 Ti Pal version, almost perfect, 1080p MaxT
3.0-458 Windows 7 Intel Core Duo 2 E6550 @ 2.33GHz AMD Radeon HD 6450 1080p PERFECT! VictorSagat
3.0-758 Windows 7 AMD Athlon II 4X 635 @ 3GHz NVIDIA GeForce GTX 480 Great game, emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen. ALLEN2
4.0-291 Fedora 20 AMD Phenom II X6 1090T NVIDIA GeForce GTX 650 Ti 50+ FPS. works great. fast_rizwaan
4.0-6112 Windows 7 Intel Core i7-3770K @ 3.5GHz NVIDIA GeForce GTX 770 Runs perfectly at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings. Mangaman1001

Gameplay Videos