Rayman 3: Hoodlum Havoc: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image       = [[File:Rayman3HoodlumHavoc.jpg‎|300px]]
|image     = [[File:Rayman3HoodlumHavoc.jpg‎|300px]]
|developer   = Ubisoft
|developer = Ubisoft Paris, Ubisoft Montpellier, Ubisoft Shanghai
|publisher   = Ubisoft
|publisher = Ubisoft
|series       = ''Rayman''
|series   = Rayman
|released     = {{vgrelease|EU=February 21, 2003|NA=March 2, 2003}}
|released = {{vgrelease|EU=February 21, 2003|NA=March 2, 2003}}
|genre       = Platform
|genre     = Platform
|modes       = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input       = GameCube Controller, Game Boy Advance
|input     = GameCube Controller, Game Boy Advance
|forumlink   = http://forums.dolphin-emu.org/Thread-gc-rayman-3-hoodlum-havoc--26201
|forumlink = https://forums.dolphin-emu.org/Thread-gc-rayman-3-hoodlum-havoc--26201
}}
}}


'''''Rayman 3: Hoodlum Havoc''''' is the third major platforming installment in the Rayman series. It tells the story of how Rayman stops André, an evil black lum, from taking over the world with his army of sack-like 'Hoodlum' soldiers. The game has sarcastic self-referential undertones and pokes fun at the platforming video game genre.
'''''Rayman 3: Hoodlum Havoc''''' is the third major platforming installment in the Rayman series. It tells the story of how Rayman stops André, an evil black lum, from taking over the world with his army of sack-like 'Hoodlum' soldiers. The game has sarcastic self-referential undertones and pokes fun at the platforming video game genre.
== Emulation Information ==
{{Problems/GC Widescreen Auto}}


== Problems ==
== Problems ==
=== Shadows ===
{{Problems|{{#vardefineecho:problems|
While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines. Direct3D backend doesn't show shadows at all.
}}}}
 
== Enhancements ==
=== <s>Anti-aliasing Shadows</s> ===
While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines. Direct3D backend renders shadows properly for all anti-aliasing modes. This is either a driver-specific issue or it was fixed prior to {{revision|5.0-20787}}.
{{Image|GRHP41-2.png|Shadow Glitch|br}}
{{Image|GRHP41-2.png|Shadow Glitch|br}}
=== 16:9 Aspect Ratio Fix ===
Rayman 3: Hoodlum Havoc's internal 16:9 aspect ratio option is flawed: some objects are not rendered on the sides from certain distances, no 2D elements are adjusted, and the game looks more squished than its developers intended. This Gecko code changes the game's horizontal width to accurately fill the GameCube's 16:9 area, matching the look of the other versions, adjusts any text to appear at the correct aspect ratio, as well as fixing any rendering issues.
==== NA ====
<pre>$16:9 Aspect Ratio Fix [RibShark]
045DAA50 3F800000
045DB898 3F800000
045DB978 3F800000
041418C4 60000000
</pre>
==== EU ====
<pre>$16:9 Aspect Ratio Fix [RibShark]
045D9F70 3F800000
045DADB8 3F800000
045DAE98 3F800000
04141830 60000000
</pre>
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz [Ralf]
040A4080 38600000
04225558 00000014
</pre>


== Configuration ==
== Configuration ==
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== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.0-201|****}}
{{VersionCompatibilityVersion|3.0-201|****|}}
{{VersionCompatibilityVersion|3.0-458|***|Crashes in loading screens with Dual Core}}
{{VersionCompatibilityVersion|3.0-458|***|Crashes in loading screens with Dual Core}}
{{VersionCompatibilityVersion|3.5-644|****|Crashes fixed}}
{{VersionCompatibilityVersion|3.5-644|****|Crashes fixed}}
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 4.7GHz|GPU=AMD Radeon HD 6970|result=[http://www.youtube.com/watch?v=kJyNp04ZSo0 Dolphin 3.0-Git: Rayman 3: Hoodlum Havoc Pal version (GamePlay)]|tester=SpiritsChannel}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i7-2600K @ 4.7 GHz|GPU=AMD Radeon HD 6970|result=[https://www.youtube.com/watch?v=kJyNp04ZSo0 Dolphin 3.0-Git: Rayman 3: Hoodlum Havoc Pal version (GamePlay)]|tester=SpiritsChannel}}
{{testing/entry|revision=3.0-758|OS=Windows 7 x86|CPU=AMD Athlon II 4X 635 @ 3GHz|GPU=NVIDIA GeForce GTX 480|result=Great game, emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
{{testing/entry|revision=3.0-243|OS=Windows 8|CPU=Intel Core i5-3470 CPU @ 3.20 GHz |GPU=NVIDIA GeForce GTX 660 Ti|result=Pal version, almost perfect, 1080p|tester=MaxT}}
{{testing/entry|revision=3.0-458|OS=Windows 7 x64|CPU=Intel Core Duo 2 E6550 @ 2.33GHz|GPU=AMD Radeon HD 6450|result=1080p PERFECT!|tester=VictorSagat}}
{{testing/entry|revision=3.0-458|OS=Windows 7|CPU=Intel Core Duo 2 E6550 @ 2.33 GHz|GPU=AMD Radeon HD 6450|result=1080p PERFECT!|tester=VictorSagat}}
{{testing/entry|revision=3.0-243|OS=Windows 8 x64|CPU=Intel Core i5-3470 CPU @ 3.20GHz |GPU=NVIDIA GeForce GTX 660 Ti|result=Pal version, almost perfect, 1080p|tester=MaxT}}
{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X 635 @ 3 GHz|GPU=NVIDIA GeForce GTX 480|result=Great game, emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
{{testing/entry|revision=4.0-291|OS=Linux Fedora 20 x86_64|CPU=AMD Phenom II X6 1090T|GPU=NVIDIA GeForce GTX 650 Ti|result=50+ FPS. works great.|tester=fast_rizwaan}}
{{testing/entry|revision=4.0-291|OS=Fedora 20|CPU=AMD Phenom II X6 1090T|GPU=NVIDIA GeForce GTX 650 Ti|result=50+ FPS. works great.|tester=fast_rizwaan}}
{{testing/entry|revision=4.0-6112|OS=Windows 7 x64|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 770|result=Runs perfectly at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings.|tester=Mangaman1001}}
{{testing/entry|revision=4.0-6112|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 770|result=Runs perfectly at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings.|tester=Mangaman1001}}
{{testing/end}}
{{testing/end}}


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{{VideoGallery
{{VideoGallery
|vid1=J-Hnu7x79cw|cap1=Dolphin Emulator 4.0.1 - Rayman 3: Hoodlum Havoc (1080p HD) - Nintendo GameCube
|vid1=J-Hnu7x79cw|cap1=Dolphin Emulator 4.0.1 - Rayman 3: Hoodlum Havoc (1080p HD) - Nintendo GameCube
|vid2=E7jNtc2fquI|cap2=Dolphin Emulator 4.0-291 - rayman 3: hoodlum havoc on Fedora
|vid2=DMzfbmZqBLQ|cap2=Rayman 3: Hoodlum Havoc - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)
|vid3=R01VRqu5fcM|cap3=Rayman 3: Hoodlum Havoc - NVIDIA SHIELD Android TV - Dolphin Emulator 5.0-13712 [1080p] - GameCube
}}
}}


{{Navigation/Rayman}}
[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Native 16:9 widescreen support (GCN)‎]]

Latest revision as of 01:30, 20 February 2024

Rayman 3: Hoodlum Havoc
Rayman3HoodlumHavoc.jpg
Developer(s) Ubisoft Paris, Ubisoft Montpellier, Ubisoft Shanghai
Publisher(s) Ubisoft
Series Rayman
Platform(s) GameCube
Release date(s) NA March 2, 2003
EU February 21, 2003
Genre(s) Platform
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller, Game Boy Advance
Compatibility 5Stars5.pngEdit rating: Rayman 3: Hoodlum Havoc
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Rayman 3: Hoodlum Havoc is the third major platforming installment in the Rayman series. It tells the story of how Rayman stops André, an evil black lum, from taking over the world with his army of sack-like 'Hoodlum' soldiers. The game has sarcastic self-referential undertones and pokes fun at the platforming video game genre.

Emulation Information

16:9

Rayman 3: Hoodlum Havoc has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.

Problems

There are no reported problems with this title.

Enhancements

Anti-aliasing Shadows

While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines. Direct3D backend renders shadows properly for all anti-aliasing modes. This is either a driver-specific issue or it was fixed prior to 5.0-20787.

16:9 Aspect Ratio Fix

Rayman 3: Hoodlum Havoc's internal 16:9 aspect ratio option is flawed: some objects are not rendered on the sides from certain distances, no 2D elements are adjusted, and the game looks more squished than its developers intended. This Gecko code changes the game's horizontal width to accurately fill the GameCube's 16:9 area, matching the look of the other versions, adjusts any text to appear at the correct aspect ratio, as well as fixing any rendering issues.

NA

$16:9 Aspect Ratio Fix [RibShark]
045DAA50 3F800000
045DB898 3F800000
045DB978 3F800000
041418C4 60000000

EU

$16:9 Aspect Ratio Fix [RibShark]
045D9F70 3F800000
045DADB8 3F800000
045DAE98 3F800000
04141830 60000000

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

$60Hz [Ralf]
040A4080 38600000
04225558 00000014

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Rayman 3: Hoodlum Havoc since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21401 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-201 Windows 7 Intel Core i7-2600K @ 4.7 GHz AMD Radeon HD 6970 Dolphin 3.0-Git: Rayman 3: Hoodlum Havoc Pal version (GamePlay) SpiritsChannel
3.0-243 Windows 8 Intel Core i5-3470 CPU @ 3.20 GHz NVIDIA GeForce GTX 660 Ti Pal version, almost perfect, 1080p MaxT
3.0-458 Windows 7 Intel Core Duo 2 E6550 @ 2.33 GHz AMD Radeon HD 6450 1080p PERFECT! VictorSagat
3.0-758 Windows 7 AMD Athlon II 4X 635 @ 3 GHz NVIDIA GeForce GTX 480 Great game, emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen. ALLEN2
4.0-291 Fedora 20 AMD Phenom II X6 1090T NVIDIA GeForce GTX 650 Ti 50+ FPS. works great. fast_rizwaan
4.0-6112 Windows 7 Intel Core i7-3770K @ 3.5 GHz NVIDIA GeForce GTX 770 Runs perfectly at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings. Mangaman1001

Gameplay Videos