Rayman Arena: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:Rayman Arena.jpg|300px]]
|developer = Ubisoft Montpellier
|developer = Ubisoft Montpellier
|publisher = Ubisoft
|publisher = Ubisoft
|release = {{vgrelease|NA=September 24, 2002}}
|series    = Rayman
|series = ''Rayman''
|released  = {{vgrelease|NA=September 24, 2002}}
|genre = Party
|genre     = Party
|modes = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input = GameCube Controller
|input     = GameCube Controller
|image = [[File:Rayman Arena.jpg|300px]]
|forumlink = http://forums.dolphin-emu.org/Thread-gc-rayman-arena
|forumlink = http://forums.dolphin-emu.org/Thread-gc-rayman-arena
}}
}}
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Rise & Shrine Hang ===
At the opening cutscene for the level "Rise & Shrine" in the battle mode, the game will freeze. See {{issue|9680}}. Setting the emulated CPU clock to around 150% will let the cutscene play for around a second, allowing for enough time to press A to skip it and avoid the freeze.
Another workaround is possible in {{revision|4.0-5915}}-{{revision|4.0-5964}}. Pressing A repeatedly during the loading screen on the D3D11 backend without shader cache files.
}}}}


== Configuration ==
== Configuration ==
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== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|2195|****}}
{{VersionCompatibilityVersion|2195|***|}}
{{VersionCompatibilityVersion|4.0-5915|****|}}
{{VersionCompatibilityVersion|4.0-5971|***|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=2195|OS=Windows x64|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=nVidia GeForce 9600 GS|result=[http://www.youtube.com/watch?v=TmXADh0NnUE Dolphin ( GC Emulator ) - Rayman Arena - Part 1]|tester=Yv038651}}
{{testing/entry|revision=2195|OS=Windows|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=NVIDIA GeForce 9600 GS|result=[http://www.youtube.com/watch?v=TmXADh0NnUE Dolphin ( GC Emulator ) - Rayman Arena - Part 1]|tester=Yv038651}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|pXBCQR5Rwgk|(60 FPS) Dolphin Emulator 4.0-4474 - Rayman Arena (1080p HD) - Nintendo GameCube|}}
{{VideoGallery
{{YouTube|TmXADh0NnUE|Dolphin ( GC Emulator ) - Rayman Arena - Part 1|br}}
|vid1=pXBCQR5Rwgk|cap1=(60FPS) Dolphin Emulator 4.0-4474 - Rayman Arena (1080p HD) - Nintendo GameCube
 
|vid2=TmXADh0NnUE|cap2=Dolphin ( GC Emulator ) - Rayman Arena - Part 1
}}
[[Category:GameCube games]]
[[Category:GameCube games]]

Revision as of 06:25, 15 January 2018

Rayman Arena
Rayman Arena.jpg
Developer(s) Ubisoft Montpellier
Publisher(s) Ubisoft
Series Rayman
Platform(s) GameCube
Release date(s) NA September 24, 2002
Genre(s) Party
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 3Stars3.pngEdit rating: Rayman Arena
Starts
GameIDs ,
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Rayman Arena puts you in a competitive crash course. As any member of the cast of Rayman 2, you must smoke the competition on challenging race courses or incite a firefight in the battle arena. Take risks, use tricks, and trip up opponents as you sprint, slide, climb, and helicopter through 12 courses in an all-out rush for the checkered flag. Each of the gladiator-style arenas features its own set of power-ups, traps, and special ammo. You can also compete with up to four players in multiplayer action.

Problems

Rise & Shrine Hang

At the opening cutscene for the level "Rise & Shrine" in the battle mode, the game will freeze. See issue 9680. Setting the emulated CPU clock to around 150% will let the cutscene play for around a second, allowing for enough time to press A to skip it and avoid the freeze.

Another workaround is possible in 4.0-5915-4.0-5964. Pressing A repeatedly during the loading screen on the D3D11 backend without shader cache files.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Rayman Arena since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21268 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r2195 Windows Intel Core 2 Quad Q9300 @ 2.5GHz NVIDIA GeForce 9600 GS Dolphin ( GC Emulator ) - Rayman Arena - Part 1 Yv038651

Gameplay Videos