Rayman Arena: Difference between revisions
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=== Rise & Shrine Hang === | === Rise & Shrine Hang === | ||
At the opening cutscene for the level "Rise & Shrine" in the battle mode, the game will freeze. See {{issue|9680}}. Using the [[#Disable | At the opening cutscene for the level "Rise & Shrine" in the battle mode, the game will freeze. See {{issue|9680}}. Using the [[#Disable Frustum Culling|Disable Frustum Culling]] Gecko code resolves this issue with little to no performance impact. | ||
Alternatively, disabling "Enable Dual Core" and setting the emulated CPU clock to around 150% will let the cutscene play for around a second, allowing for enough time to press A to skip it and avoid the freeze. | Alternatively, disabling "Enable Dual Core" and setting the emulated CPU clock to around 150% will let the cutscene play for around a second, allowing for enough time to press A to skip it and avoid the freeze. | ||
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== Enhancements == | == Enhancements == | ||
=== Disable | === Disable Frustum Culling === | ||
This Gecko code will fix rendering issues when used alongside with the widescreen hack (note: this code will not alter the aspect ratio when used without the widescreen hack). This code also fixes the [[#Rise & Shrine Hang|Rise & Shrine Hang]] . | This Gecko code will fix rendering issues when used alongside with the widescreen hack (note: this code will not alter the aspect ratio when used without the widescreen hack). This code also fixes the [[#Rise & Shrine Hang|Rise & Shrine Hang]] . | ||
<pre>$Disable | <pre>$Disable Frustum Culling | ||
0405EE90 38600001 | 0405EE90 38600001 | ||
0405EE94 4E800020 | 0405EE94 4E800020 |
Revision as of 22:15, 15 August 2021
Rayman Arena | |
---|---|
Developer(s) | Ubisoft Montpellier |
Publisher(s) | Ubisoft |
Series | Rayman |
Platform(s) | GameCube |
Release date(s) | NA September 24, 2002 |
Genre(s) | Party |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 3 Starts |
GameIDs | , |
See also... |
Dolphin Forum thread |
Rayman Arena puts you in a competitive crash course. As any member of the cast of Rayman 2, you must smoke the competition on challenging race courses or incite a firefight in the battle arena. Take risks, use tricks, and trip up opponents as you sprint, slide, climb, and helicopter through 12 courses in an all-out rush for the checkered flag. Each of the gladiator-style arenas features its own set of power-ups, traps, and special ammo. You can also compete with up to four players in multiplayer action.
Problems
Rise & Shrine Hang
At the opening cutscene for the level "Rise & Shrine" in the battle mode, the game will freeze. See issue 9680. Using the Disable Frustum Culling Gecko code resolves this issue with little to no performance impact. Alternatively, disabling "Enable Dual Core" and setting the emulated CPU clock to around 150% will let the cutscene play for around a second, allowing for enough time to press A to skip it and avoid the freeze.
Another workaround is possible in 4.0-5915-4.0-5964. Pressing A repeatedly during the loading screen on the D3D11 backend without shader cache files.
Enhancements
Disable Frustum Culling
This Gecko code will fix rendering issues when used alongside with the widescreen hack (note: this code will not alter the aspect ratio when used without the widescreen hack). This code also fixes the Rise & Shrine Hang .
$Disable Frustum Culling 0405EE90 38600001 0405EE94 4E800020 0405EF08 38600001 0405EF0C 4E800020
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Rayman Arena since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r2195 | Windows | Intel Core 2 Quad Q9300 @ 2.5GHz | NVIDIA GeForce 9600 GS | Dolphin ( GC Emulator ) - Rayman Arena - Part 1 | Yv038651 |
Gameplay Videos
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- Ubisoft Montpellier (Developer)
- Ubisoft (Publisher)
- Rayman (Series)
- North America (Release region)
- 2002 (Initial release year)
- Party (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 3 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Untested for 10000+ revisions
- GameCube games