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|Release date(s)|| NA November 19, 2006|
JP December 2, 2006
AUS December 7, 2006
EU December 8, 2006
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||Wii Remote + Nunchuk|
|GameIDs||REDE41, REDJ41, REDP41|
The game takes advantage of Wii's motion-sensitive controller, along with the Nunchuk attachment, to control a katana and a firearm. The on-screen gun hand points the gun in the same direction as the Wii Remote is pointing. Players can push objects to use them as cover by pushing the controller forward. Shaking the Nunchuk attachment or pressing "right" on the D-Pad reloads the gun. The player can also throw grenades underhand or overhand, by moving the Nunchuk as though it were the actual grenade.
Severe Audio Issues
The game will softlock any time dialogue with characters begins; as this is the first thing that happens in the tutorial, it's not possible to get in game unless a save state from a real Wii is used that will place you beyond the tutorial. Even if the player manages to avoid the first softlock, ambient sounds, voices, etc. are missing, and talking to someone will make the game softlock once again.
This was caused by a DSP issue that affected both DSP HLE and LLE. It has been fixed by .
$60fps [Nick Reynolds] 0430DE4C 60000000
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Red Steel since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-2500K||AMD Radeon HD 6950||Game freezes when first cutscene starts.||Enverex|
|Windows 8.1||Intel Core i5-3470||NVIDIA GeForce GTX 760||Game freezes in story mode on the first cutscene. Multiplayer works fine.||zaozabot|
|Windows 10||Intel Core i5-3570K||NVIDIA GeForce GTX 760||Perfect||JMC4789|