| Progress Continues
We've already had 11537 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: November 2019 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
|Release date(s)|| NA November 19, 2006|
AUS December 7, 2006
EU December 8, 2006
JP December 2, 2006
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||Wii Remote + Nunchuk|
|GameIDs||REDE41, REDJ41, REDP41|
The game takes advantage of Wii's motion-sensitive controller, along with the Nunchuk attachment, to control a katana and a firearm. The on-screen gun hand points the gun in the same direction as the Wiimote is pointing. Players can push objects to use them as cover by pushing the controller forward. Shaking the Nunchuk attachment or pressing "right" on the D-Pad reloads the gun. The player can also throw grenades underhand or overhand, by moving the Nunchuk as though it were the actual grenade.
Start Red Steel and ignore all messages about incomplete NAND dump, press alt-F5 to get past the wiimote screen, and Red Steel will get into the game. But there is an emulation problem which won´t let the first cutscene continue (Chinese woman says something about fish). There is currently no known solution for this problem.
Although Dolphin throws error messages about incomplete NAND dump, the game is NOT playable with a NAND dump! If you set up a NAND dump, after the health warning screen, it will switch to the Disc Channel. If starting the game through the Disc Channel it only shows a black screen (the Disc Channel doesn't work yet).
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Red Steel since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below: