Resident Evil 3: Nemesis: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:ResidentEvil3NemesisGC.jpg‎|300px]]
|image     = [[File:ResidentEvil3NemesisGC.jpg‎|300px]]
|developer     = Capcom Production Studio 4
|developer = Capcom Production Studio 4
|publisher     = Capcom, Eidos Interactive, Nintendo
|publisher = Capcom, Eidos Interactive, Nintendo
|released     = {{vgrelease|NA=January 14, 2003}}{{vgrelease|JP=January 23, 2003|EU=May 30, 2003}}
|series    = Resident Evil
|series        = ''Resident Evil''
|released = {{vgrelease|NA=January 14, 2003}}{{vgrelease|JP=January 23, 2003|EU=May 30, 2003}}
|genre         = Survival horror
|genre     = Survival horror
|modes         = Single-player
|modes     = Single-player
|input         = GameCube Controller
|input     = GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-resident-evil-3-nemesis
|forumlink = http://forums.dolphin-emu.org/Thread-gc-resident-evil-3-nemesis
}}
}}


A month and a half have passed since the mansion lab incident and now the secrets come back to haunt you in '''''Resident Evil 3: Nemesis'''''. Join Jill Valentine in her attempt to escape a nightmarish city in ruins. Around every corner lurk hordes of flesh-eating zombies, hideous mutants, and a relentless new nemesis. You'll soon rely on cunning and brute force to stay alive. The Resident Evil series has taken a horrifying turn, unveiling new layers in the Umbrella Corporation's devious activities.
A month and a half have passed since the mansion lab incident and now the secrets come back to haunt you in '''''Resident Evil 3: Nemesis''''' (aka '''''Biohazard 3: LAST ESCAPE''''' in Japan). Join Jill Valentine in her attempt to escape a nightmarish city in ruins. Around every corner lurk hordes of flesh-eating zombies, hideous mutants, and a relentless new nemesis. You'll soon rely on cunning and brute force to stay alive. The Resident Evil series has taken a horrifying turn, unveiling new layers in the Umbrella Corporation's devious activities.


== Problems ==
== Problems ==
{{Problems|
{{Problems|{{#vardefineecho:problems|
=== Slowdown ===
=== Music Drops Out ===
The beginning of the game leading to the factory scene exhibits slowdown. FPS may drop by 10% to 20%. <s>It has been fixed in {{revision|3.5-1084}}</s>.
Due to the removal of the ARAM-DMA hack on {{revision|5.0-560}}, the music will drop out in game areas that use two audio tracks (ambiance sound count as an audio track), refer to {{issue|9840}}. A workaround is using older Dolphin builds that still have the hack, like {{revision|5.0-550}}.
Issue still present on {{revision|3.5-1093}}, correctable by setting the Texture Cache Accuracy slider to furthest right or middle setting. Safe setting causes slowdown.
 
To avoid potential slowdowns, you may want to look at Overclocked CPU option and download it at around 66%, if this does not work for you, go lowering gradually until the CGs (pre-rendered videos) remain in stable 60FPS, with no more than a variation of 58 to 60FPS.
 
=== Sounds ===
Sometimes the sound stops. Use the LLE recompiler with OpenAL backend can be used to correct sound issues. <s>The audio issue has been resolved in {{revision|3.5-644}}</s>.
Audio issue is back in {{revision|3.5-1093}}, although very, very rarely. Recommend using Xaudio2 due to the rarity of the issue.


=== Inventory Issues ===
=== Inventory Issues ===
Sometimes when picking up an item or transferring items from inventory to a box, the item will disappear. This can be avoided most of the time by setting Texture Cache Accuracy slider to middle setting.
Sometimes when picking up an item or transferring items from inventory to a box, the item will disappear. This can be avoided most of the time by setting Texture Cache Accuracy slider to middle setting.


NOTE: You may lose considerable performance on low-end systems.
}}}}


}}
== Enhancements ==
=== Graphical Artifacts on Environment ===
Environments will exhibit square graphical artifacts around some objects if '''Force Texture Filtering''' is enabled. Keep this enhancement disabled to avoid the issue.
{{image|RE3_ForceTextureFilteringOn.png|Graphical artifacts}}
{{image|RE3_ForceTextureFilteringOff.png|Proper emulation|br}}


== Enhancements ==
=== HD Texture Pack ===
=== HD Texture Pack ===
[https://forums.dolphin-emu.org/Thread-resident-evil-3-high-res-ui-textures-ntsc-glee08-wip forum thread]
[https://forums.dolphin-emu.org/Thread-resident-evil-3-high-res-ui-textures-ntsc-glee08-wip forum thread]


=== 60hz (PAL) ===
=== 60Hz PAL ===
<pre>
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz
04000088 90010004
04000088 90010004
0400008C 3C808008
0400008C 3C808008
Line 49: Line 46:


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|accuratetexturecache = Middle
|accuratetexturecache     = Position 2 (medium)
|accuratetexturecachenotes = You may lose considerable performance on low-end systems.
|accuratetexturecachenotes = Prevents item icons from occasionally disappearing on inventory screen
|audiobackend = Xaudio2
|forcefilter              = Off
|forcefilternotes          = Prevents graphical artifacts on environment objects
}}
}}


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{{VersionCompatibilityVersion|3.5-1085|*****|}}
{{VersionCompatibilityVersion|3.5-1085|*****|}}
{{VersionCompatibilityVersion|3.5-1093|****|}}
{{VersionCompatibilityVersion|3.5-1093|****|}}
{{VersionCompatibilityVersion|5.0-560|****|Audio regression due to the removal of the ARAM-DMA hack}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=l4J8m3qmIkg|cap1=Dolphin Emulator 4.0.2 - Resident Evil 3: Nemesis (1080p HD) - Nintendo GameCube
|vid1=l4J8m3qmIkg|cap1=Dolphin Emulator 4.0.2 - Resident Evil 3: Nemesis (1080p HD) - Nintendo GameCube
Line 81: Line 82:
|vid3=vry-zbE_rOE|cap3=Resident Evil 3: Nemesis on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid3=vry-zbE_rOE|cap3=Resident Evil 3: Nemesis on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
}}
}}
{{Navigation/Resident Evil}}
{{Navigation/Resident Evil}}


[[Category:GameCube games]]
[[Category:GameCube games]]

Revision as of 05:35, 8 April 2020

Resident Evil 3: Nemesis
ResidentEvil3NemesisGC.jpg
Developer(s) Capcom Production Studio 4
Publisher(s) Capcom, Eidos Interactive, Nintendo
Series Resident Evil
Platform(s) GameCube
Release date(s) NA January 14, 2003
JP January 23, 2003
EU May 30, 2003
Genre(s) Survival horror
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Resident Evil 3: Nemesis
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

A month and a half have passed since the mansion lab incident and now the secrets come back to haunt you in Resident Evil 3: Nemesis (aka Biohazard 3: LAST ESCAPE in Japan). Join Jill Valentine in her attempt to escape a nightmarish city in ruins. Around every corner lurk hordes of flesh-eating zombies, hideous mutants, and a relentless new nemesis. You'll soon rely on cunning and brute force to stay alive. The Resident Evil series has taken a horrifying turn, unveiling new layers in the Umbrella Corporation's devious activities.

Problems

Music Drops Out

Due to the removal of the ARAM-DMA hack on 5.0-560, the music will drop out in game areas that use two audio tracks (ambiance sound count as an audio track), refer to issue 9840. A workaround is using older Dolphin builds that still have the hack, like 5.0-550.

Inventory Issues

Sometimes when picking up an item or transferring items from inventory to a box, the item will disappear. This can be avoided most of the time by setting Texture Cache Accuracy slider to middle setting.

Enhancements

Graphical Artifacts on Environment

Environments will exhibit square graphical artifacts around some objects if Force Texture Filtering is enabled. Keep this enhancement disabled to avoid the issue.

HD Texture Pack

forum thread

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

$60Hz
04000088 90010004
0400008C 3C808008
04000090 608440AC
04000094 38A0003C
04000098 48003151
0400009C 3CA08008
040000A0 48034BEC
04034C88 4BFCB400

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Texture Cache Accuracy Position 2 (medium) Prevents item icons from occasionally disappearing on inventory screen

Version Compatibility

The graph below charts the compatibility with Resident Evil 3: Nemesis since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r5092 Windows 7 Intel Core 2 Quad Q9505 @ 2.83GHz NVIDIA GeForce 9800 GT Game seems to run very well, full speed most of the time with almost perfect graphics. To fix glitches in inventory menu, use Safe Texture Cache hack, but this will bring lines to the main game graphics and there will still be some graphical glitches with items' appearance. Sound works well, though there are some missing voices and music. Controls respond well. Resident Evil 3: Nemesis (GC) on Dolphin Wii/GC Emulator 720p HD Full Speed nosound98
3.5-644 Windows 8 Intel Core 2 Duo E8300 @ 2.83GHz AMD Radeon 5770 Almost perfect except for the slowdown in the beginning of the game. fly16
4.0-4473 Windows 7 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GT 640 The graphics in this game broke sometime after 4.0-2575 which was the last version of the emulator I used before upgrading to the build that I'm reporting here. Neither backend works properly anymore at this time. Missing developer logos, and all pre rendered backgrounds that this game uses for graphics are mostly gone, especially in game. Most of the background in game is black in simple terms Avoid this build if you plan on playing this game as other games are having issues with it as well. Yugix
4.0-4488 Windows 7 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GT 640 After that disaster known as 4.0-4473 the game runs with no visible problems two hours into it so far. Using all recommended settings except using LLE. HLE has no problems with music or sound so far. This game runs smoothly on my setup which is windowed 640x480, 2x native, OpenGL. Game runs fine in fullscreen as well beyond what I'm using. Yugix
4.0-6112 Windows 7 AMD FX-8150 @ 3.5GHz AMD Sapphire 6950 HD HLE has no problems with music or sound. This game runs smoothly with windowed or Full Screen, 4x native, OpenGL. Also, set the texture cache to Fast for a smoother intro to the game and shotgun room. Sublimeice
5.0 Windows 10 Intel Core 2 Duo E8600 @ 3.33GHz NVIDIA GeForce 9800 GT The game runs perfectly with some adjustments. To achieve 30FPS had to use the Overclocked CPU option and set to 66%, yes it is a underclock. This way the game runs perfectly. D3D11, IR 2x. 30FPS all time (include beginning). BrasileiroGamer

Gameplay Videos