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Resident Evil 3: Nemesis
|Resident Evil 3: Nemesis|
|Developer(s)||Capcom Production Studio 4|
|Publisher(s)||Capcom, Eidos Interactive, Nintendo|
|Release date(s)|| NA January 14, 2003|
JP January 23, 2003
EU May 30, 2003
|Input methods||GameCube Controller|
|GameIDs||GLEE08, GLEJ08, GLEP08|
A month and a half have passed since the mansion lab incident and now the secrets come back to haunt you in Resident Evil 3: Nemesis. Join Jill Valentine in her attempt to escape a nightmarish city in ruins. Around every corner lurk hordes of flesh-eating zombies, hideous mutants, and a relentless new nemesis. You'll soon rely on cunning and brute force to stay alive. The Resident Evil series has taken a horrifying turn, unveiling new layers in the Umbrella Corporation's devious activities.
= HD Texture Pack
The beginning of the game leading to the factory scene exhibits slowdown. FPS may drop by 10% to 20%.
It has been fixed in .
Issue still present on , correctable by setting the Texture Cache Accuracy slider to furthest right or middle setting. Safe setting causes slowdown.
Sometimes the sound stops. Use the LLE recompiler with OpenAL backend can be used to correct sound issues.
The audio issue has been resolved in .
Audio issue is back in , although very, very rarely. Recommend using Xaudio2 due to the rarity of the issue.
Sometimes when picking up an item or transferring items from inventory to a box, the item will disappear. This can be avoided most of the time by setting Texture Cache Accuracy slider to middle setting.
Only configuration options for the best compatibility where they deviate from defaults are listed.
The graph below charts the compatibility with Resident Evil 3: Nemesis since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x64||Intel Core 2 Quad Q9505 @ 2.83GHz||nVidia GeForce 9800GT||Game seems to run very well, full speed most of the time with almost perfect graphics. To fix glitches in inventory menu, use Safe Texture Cache hack, but this will bring lines to the main game graphics and there will still be some graphical glitches with items' appearance. Sound works well, though there are some missing voices and music. Controls respond well. Resident Evil 3: Nemesis (GC) on Dolphin Wii/GC Emulator 720p HD Full Speed||nosound98|
|Windows 8 x64||Intel Core 2 Duo E8300 @ 2.83GHz||AMD Radeon 5770||Almost perfect except for the slowdown in the beginning of the game.||fly16|
|Windows 7 x64||Intel Core i3-3220 @ 3.3GHz||nVidia GeForce GT 640||The graphics in this game broke sometime afterwhich was the last version of the emulator I used before upgrading to the build that I'm reporting here. Neither backend works properly anymore at this time. Missing developer logos, and all pre rendered backgrounds that this game uses for graphics are mostly gone, especially in game. Most of the background in game is black in simple terms Avoid this build if you plan on playing this game as other games are having issues with it as well.||Yugix|
|Windows 7 x64||Intel Core i3-3220 @ 3.3GHz||nVidia GeForce GT 640||After that disaster known asthe game runs with no visible problems two hours into it so far. Using all recommended settings except using LLE. HLE has no problems with music or sound so far. This game runs smoothly on my setup which is windowed 640x480, 2x native, OpenGL. Game runs fine in fullscreen as well beyond what I'm using.||Yugix|