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Resident Evil 4
|Resident Evil 4|
|Developer(s)||Capcom Production Studio 4|
|Release date(s)|| NA January 11, 2005|
JP January 27, 2005
EU March 18, 2005
|Genre(s)||Survival horror, Third-person shooter|
|Input methods||GameCube Controller|
|GameIDs||G4BE08, G4BP08, G4BJ08|
Resident Evil 4, known in Japan as Biohazard 4 (バイオハザード4 Baiohazādo Fō), is a survival horror video game developed by Capcom Production Studio 4 and published by Capcom and Nintendo for the Nintendo GameCube. The story follows Leon S. Kennedy, who is sent on a mission to rescue Ashley Graham, the President's daughter, who has been kidnapped by a mysterious cult. Traveling to a rural village in Europe, he encounters a horde of violent villagers who pledge their lives to the cult.
Unlike previous games in the series, Resident Evil 4 has stronger focus on combat, with many more enemies to deal with. As such, it uses a new third person, over the shoulder combat system for easier aiming. Other changes to the game include context sensitive actions to interact with the environment, and quick-time event cutscenes.
Intro Text Rendering
The line "Six years later" at the intro doesn't appear correctly (by three letters instead of by one). This can be corrected by setting the texture cache slider to safe.
This game uses a feature known as PerfCounters. Using emulator features such as savestates can cause this feature to glitch out, making the game run incredibly slow. There is no known solution to this quirk. Restarting the game after a normal save will remedy the slowdown.
Some textures like water and Ramon Salazar (boss) may have strange dark stripes on them. To avoid this issue don't set IR to Auto with OpenGL and disable Fast Depth Calculation with Vulkan.
At higher resolutions, certain blur effects will be much weaker. While this doesn't impact the gameplay whatsoever, it can cause some weapons effects to look weaker.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Not OpenGL or Vulkan||avoid certain textures rendering incorrectly|
|Safe||avoid incorrect rendering of some text|
The graph below charts the compatibility with Resident Evil 4 since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||AMD Phenom II 720 BE @ 3.2GHz||ATI Radeon HD 4850||Works good||ultramann|
|Windows 7||AMD Phenom II 965 Quad-core @ 3.4GHz||AMD Radeon HD 6870||Very minor GFX glitches, rare crashing, 80-100% speed, occasional sound glitches||ChaosZeroX|
|Windows 7||Intel Core i5-750 @ 2.66GHz||NVIDIA GeForce GTS 250||Smaller slowdowns in big areas. No crashes so far.|
|Windows 7||Intel Core i5-2500K @ 3.3GHz||ATI Radeon HD 5870||Some artifacts on the sides of the screen with widescreen hack but looks good. Cannot see through infrared scope.||gsilver|
|Windows 7||Intel Core i7-2600 @ 3.5GHz||NVIDIA GeForce 560 Ti||Audio loop problem fixed! RE4 is PERFECT now. (Actual revision is b2a01dc34813)||Linear|
|Mac OS X 10.7.5||Intel Core i7 @ 2.2GHz||AMD Radeon HD 6750M||Works pretty well. Frame rate is close to 30FPS most of the time. Audio suffers from some issues (with DSP HLE). Every time a code cache clearing occurs, the framerate permanently drops below 15FPS: I have to close the game and restart it to fix this. Tested with default settings and DSP HLE.||Nolendil|
|Windows 8||AMD FX-4170 @ 4.2GHz||NVIDIA GeForce 210||The emulator crashes when you start a new game.||raidenninjamgs4|
|Windows 7||AMD Athlon II X2 255 @ 3.1GHz||AMD Radeon HD 5770||Full framerate (30FPS game) despite slow hardware. Very rare crash when starting new game, no problems noticed after that. Note that the game was made to fake 16:9 on 4:3 TVs, so playing on a 16:9 monitor will result in annoying borders whatever you do. PAL version tested, enable 60Hz mode at the start.||pinumbernumber|
|Windows 10||Intel Core i5-6200U @ 2.3GHz||NVIDIA GeForce GTX 950M||30 FPS ok most of the time. Some slowdown occurs sometimes after loading a new room, but seems random behaviour. When it happens, game speed never come back to 30 FPS, so I must restart to fix. Always crashes in the hall of water, when walking on the yellow right switch, even if it's the first switch activated. So, impossible to play more of the game...||Monsieurjplus|
|Windows 7||Intel Core i5-2430M @ 2.4GHz||Intel HD Graphics 3000||Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync disabled, idle skipping disabled, Skip EFB enabled, set your computer to high performance.||Talos|
|Windows 10||Intel Core i7-870 @ 3.89GHz||NVIDIA GeForce GTX 1080||Over all runs well in 3* Native, with DirectX 12 backend. A few crashes at different points in the game but got past them after 1 or two restarts. I have also noticed my FPS will drop from 30 to 25-27. This happens usually after loading a saved state. It seems best not to load saved state files, or this drop in FPS and cracked audio will start. Do not save the game (in game or save state) if this happens. Restart and make sure the game is running stable before saving or it will save the error too, and run bad from then on. A nice emulation, with very smooth controls.||Beastmode1080|
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