Resident Evil 4

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Resident Evil 4
ResidentEvil4GC.jpg
Developer(s) Capcom Production Studio 4
Publisher(s) Capcom, Nintendo
Series Resident Evil
Release date(s) NA January 11, 2005
JP January 27, 2005
EU March 18, 2005
Genre(s) Survival horror, Third-person shooter
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4PlayableEdit rating: Resident Evil 4
Playable
GameIDs G4BE08, G4BP08, G4BJ08
See also...

Dolphin Forum thread
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Resident Evil 4, known in Japan as Biohazard 4 (バイオハザード4 Baiohazādo Fō), is a survival horror video game developed by Capcom Production Studio 4 and published by Capcom and Nintendo for the Nintendo GameCube. The story follows Leon S. Kennedy, who is sent on a mission to rescue Ashley Graham, the President's daughter, who has been kidnapped by a mysterious cult. Traveling to a rural village in Europe, he encounters a horde of violent villagers who pledge their lives to the cult.

Unlike previous games in the series, Resident Evil 4 has stronger focus on combat, with many more enemies to deal with. As such, it uses a new third person, over the shoulder combat system for easier aiming. Other changes to the game include context sensitive actions to interact with the environment, and quick-time event cutscenes.

RE4 was ported to the Wii with Resident Evil 4: Wii edition, with new Wii Remote based aiming controls and extra content from other platforms.

Problems[edit]

Intro Text Rendering

The line "Six years later" at the intro doesn't appear correctly (by three letters instead of by one). This can be corrected by setting the texture cache slider to safe.

PerfCounters

This game uses a feature known as PerfCounters. Using emulator features such as savestates can cause this feature to glitch out, making the game run incredibly slow. There is no known solution to this quirk. Restarting the game after a normal save will remedy the slowdown.

Configuration[edit]

This title doesn't need non-default settings to run properly. A full list of config options is available here.

Version Compatibility[edit]

The graph below charts the compatibility with Resident Evil 4 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-2646 (current)
2.0 (r5384)
Assume compatibility aligns with the indicated revisions, but it may extend to prior revisions or gaps may exist within indicated ranges due to limited testing. Please update as appropriate.

Testing[edit]

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7367 Windows 7 AMD Phenom II 720 BE @ 3.2GHz ATI Radeon HD 4850 Works good ultramann
3.0 Windows 7 AMD Phenom II 965 Quad-core @ 3.4GHz AMD Radeon HD 6870 Very minor GFX glitches, rare crashing, 80-100% speed, occasional sound glitches ChaosZeroX
3.0-721 Windows 7 Intel Core i5-750 @ 2.66GHz NVIDIA GeForce GTS 250 Smaller slowdowns in big areas. No crashes so far.
3.0-776 Windows 7 Intel Core i5-2500K @ 3.3GHz ATI Radeon HD 5870 Some artifacts on the sides of the screen with widescreen hack but looks good. Cannot see through infrared scope. gsilver
3.0-796 Windows 7 Intel Core i7-2600 @ 3.5GHz NVIDIA GeForce 560 Ti Audio loop problem fixed! RE4 is PERFECT now. (Actual revision is b2a01dc34813) Linear
3.0-811 Mac OS X 10.7.5 Intel Core i7 @ 2.2GHz AMD Radeon HD 6750M Works pretty well. Frame rate is close to 30FPS most of the time. Audio suffers from some issues (with DSP HLE). Every time a code cache clearing occurs, the framerate permanently drops below 15FPS: I have to close the game and restart it to fix this. Tested with default settings and DSP HLE. Nolendil
3.5 Windows 8 AMD FX-4170 @ 4.2GHz NVIDIA GeForce 210 The emulator crashes when you start a new game. raidenninjamgs4
4.0-1349 Windows 7 AMD Athlon II X2 255 @ 3.1GHz AMD Radeon HD 5770 Full framerate (30FPS game) despite slow hardware. Very rare crash when starting new game, no problems noticed after that. Note that the game was made to fake 16:9 on 4:3 TVs, so playing on a 16:9 monitor will result in annoying borders whatever you do. PAL version tested, enable 60Hz mode at the start. pinumbernumber
4.0-2879 Windows 10 Intel Core i5-6200U @ 2.3GHz NVIDIA GeForce GTX 950M 30 FPS ok most of the time. Some slowdown occurs sometimes after loading a new room, but seems random behaviour. When it happens, game speed never come back to 30 FPS, so I must restart to fix. Always crashes in the hall of water, when walking on the yellow right switch, even if it's the first switch activated. So, impossible to play more of the game... Monsieurjplus
4.0-3369 Windows 7 Intel Core i5-2430M @ 2.4GHz Intel HD Graphics 3000 Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync disabled, idle skipping disabled, Skip EFB enabled, set your computer to high performance. Talos

Gameplay Videos[edit]